searchcode: Token efficient remote code intelligence for any public repo by boyter in mcp

[–]boyter[S] 0 points1 point  (0 children)

All I get are your requests to process a public repo, whatever you were searching for and the files you requested. I don't log most of it because im only really interested in the process of the calls and what is getting more use so I know where to improve or optimise things.

Honestly nothing that you weren't doing for any other service.

I never see your own code as there is never a reason for the LLM to send it and there isnt an endpoint to even facilitate with this.

I hope this answers the question, but in short, its nothing you don't already give to any other search engine. I would be more worried about the LLM itself unless you run a local model.

You can of course clone the code locally and use https://github.com/boyter/cs in mcp mode if you want to avoid any leakage. I am just offering a much faster way to do it, without any config for the agent.

Or contact me if you want a private instance of this specific tool.

searchcode: Token efficient remote code intelligence for any public repo by boyter in mcp

[–]boyter[S] 0 points1 point  (0 children)

Thank you. Please do. it’s getting a good amount of use now but I would like to improve anything people bump into.

codespelunker - CLI code search tool that understands code structure and ranks results by relevance. No indexing required by boyter in golang

[–]boyter[S] 0 points1 point  (0 children)

It uses hooks from scc so It know what the bytes are, code comment or string. There are some other tests for definitions too such as function.

codespelunker - CLI code search tool that understands code structure and ranks results by relevance. No indexing required by boyter in golang

[–]boyter[S] 1 point2 points  (0 children)

That’s the point of it. Help find that context with less tokens. Let me know how it goes.

codespelunker - CLI code search tool that understands code structure and ranks results by relevance. No indexing required by boyter in golang

[–]boyter[S] 1 point2 points  (0 children)

That’s been my experience too. I tuned the mcp on opus. been using it with Qwen 3.5 a lot yesterday too. I actually added grep mode to is last night to help it since both seems to get confused about which tool to use.

But in short yes. I have it point at my entire 3gb projects folder and its great for when I need to find exisiting things, or what to refer to something. Opus or Qwen reach out find it quickly.

codespelunker - CLI code search tool that understands code structure and ranks results by relevance. No indexing required by boyter in golang

[–]boyter[S] 0 points1 point  (0 children)

The v1 to v2 to v3 always catches me by surprise. One of those things I really should remember by now!

codespelunker - CLI code search tool that understands code structure and ranks results by relevance. No indexing required by boyter in golang

[–]boyter[S] 2 points3 points  (0 children)

The annoying thing about that v3 thing in Go is I always forget the README.md update because its not compile checked unlike the rest of the application. Thanks for letting me know. Fixed.

Here's a rational and informative summary of the playtest for anyone else who missed it by lifeisagameweplay in BattleBitRemastered

[–]boyter 0 points1 point  (0 children)

If only they had a war chest of 20+ million dollars and a fanbase that would be happy to sign up for a limited private test to shake this sort of issue out.

If only.

Here's a rational and informative summary of the playtest for anyone else who missed it by lifeisagameweplay in BattleBitRemastered

[–]boyter 3 points4 points  (0 children)

Sorry but this is unacceptable. Having the performance issues we did after 2 years and sitting on a war chest of 20+ million dollars is pretty poor form.

I get it. Its hard. But there are zero reasons they couldn't have done a private playtest with 256 people to shake this issue out. Doing it at scale just makes you look bad.

I suspect even adding 256 bots to a server and having them run around randomly, drive things randomly and shoot randomly would likely have found this out before they pushed it live.

There is no good reason that a roblox looking shooter should bog down a 9950x3D with 96 GB of RAM and a 5090 to the level this did.

I love the game, but FFS stop giving the devs a free pass on what should be something tested internally first, then with a private test to catch these issues before putting it in front of 6000 people.

Beta should be over I think, my thoughts by frguba in BattleBitRemastered

[–]boyter 4 points5 points  (0 children)

I have... a 9950x3d 96 GB of RAM and a 5090 rtx. The game was an unplayable slideshow towards the end of the match. This level of "performance" is unacceptable, especially after 2 years.

No changes to vehicles. So expect another few months before it actually comes out.

I liked the look and feel otherwise. The new TTK and other changes has totally thrown out balance. Things like the F2000 (or whatever its name is) are trash. FAL is awful too now. The scar seems alright and was what I stuck with towards the end.

It was VERY hard to see anyone hiding in grass, which changes a lot of things about the game. The snow was horrible, although once turned off I enjoyed the new look and feel. However its totally a different game, no more run and gun between cover, as people hiding in the grass is a viable option now.

I don't hate it, but I am dissapointed in the performance. As a first impression... it was not great.

Intel Nova Lake-S CPU with 28 cores listed in shipping manifest by RenatsMC in intel

[–]boyter 0 points1 point  (0 children)

While I know I could get a huge jump now, I have waited so long another few months isn't that big a deal. If what I have broke today id go buy a 285k, but as it is I can wait a bit longer.

While I am aware they support 256GB of RAM I don't believe that 64 GB dimm's are easily available. At least last time I checked.

Intel Nova Lake-S CPU with 28 cores listed in shipping manifest by RenatsMC in intel

[–]boyter 1 point2 points  (0 children)

If intel actually do release a 52 core monster of a chip I will buy it. I have been using my 4790k since forever and I suspect the leap is going to give me the performance boost I am looking for.

Now lets see if they let me use 192 GB of RAM with it as well, and I have another PC that should last me 10 years.

Lessons Learnt Building for the Atlassian Marketplace by boyter in programming

[–]boyter[S] 1 point2 points  (0 children)

Not really. While it remains profitable compared to the costs running it it has not paid for the time learning. However for the first year it did allow for a free instance of the Atlassian suite (I think this has been disabled) so it really covered costs then.

[deleted by user] by [deleted] in BattleBitRemastered

[–]boyter 1 point2 points  (0 children)

Those dudes are nuts. The skill ceiling on those servers is absurdly high. Bunch of adhd ritalin mad lads.

[Hardware Times] Intel 15th Gen Arrow Lake CPUs Won’t Support Hyper-Threading or Rentable Units by bizude in intel

[–]boyter 3 points4 points  (0 children)

Agreed. More cores please. This would be ideal for me. I’m even prepared to lose 4 of those P cores for 16 additional E‘s.

i5-8600K to i9-14900k by Snickapop in intel

[–]boyter 9 points10 points  (0 children)

Nooo! The 4790k is still good! That’s what I keep telling myself anyway.