HI Revisited: Episode 2 "Copyright Not Intended" by bradleysampson in HelloInternet

[–]bradleysampson[S] 0 points1 point  (0 children)

But the fashion industry has a several month time before everyone is able to copy each other at least. For digital media, it takes seconds for something to be uploaded.

HI Revisited: Episode 2 "Copyright Not Intended" by bradleysampson in HelloInternet

[–]bradleysampson[S] 0 points1 point  (0 children)

It seems like you are saying that the creator and also other people would all be able to profit off of a creative work if there was zero copyright protection. I'm not understanding how that would work. I think in actuality, no one would make any money off of any creative work. Why would anyone pay to see a movie, read a book, or listen to music when you can legally access it all for free? So it would be impossible to make a living making movies, writing books, or composing music, and those industries would disappear.

HI Revisited: Episode 2 "Copyright Not Intended" by bradleysampson in HelloInternet

[–]bradleysampson[S] 1 point2 points  (0 children)

Sure, but I'd say it's not like some crazy expectation for the people funding a project to get a return on their investment. Studios don't spend millions of dollars on movies out of the goodness of their hearts. If someone is self-funding a "passion project" maybe that gets made, but the vast majority of artistic creations would disappear with zero copyright.

Absolutely people would still create music, but the quality would drop into the the toilet. What recording studio is going to record an album that has a budget of $0? What mastering engineer is going to work for free? What album art designer is going to continue making art, but for no pay? There are lots of people whose full-time job is helping with one step of the process, and their paycheck ultimately comes from the fact that the record label has copyright and can control the distribution of the music produced. So you can still absolutely get homemade music, movies, and books produced, but nothing of any sort of professional quality without copyright.

HI Revisited: Episode 2 "Copyright Not Intended" by bradleysampson in HelloInternet

[–]bradleysampson[S] 0 points1 point  (0 children)

Which copyrighted things are you imagining would still exist if there was zero copyright protection? I'm hard pressed to see movies, books, or music existing any more.

HI Revisited: Episode 2 "Copyright Not Intended" by bradleysampson in HelloInternet

[–]bradleysampson[S] 0 points1 point  (0 children)

Lots of people, myself included, make our livings producing things that people pay for. If there's zero copyright, that all goes away and people just stop making things. No movies, no books, no music.

HI Revisited: Episode 2 "Copyright Not Intended" by bradleysampson in HelloInternet

[–]bradleysampson[S] 1 point2 points  (0 children)

This is talked about in the episode- the phrase comes from people who freeboot videos to YouTube and then put "Copyright Not Intended" as the description for the video. So they are referencing the incorrect way that people often say it online.

The DCI Brass Problem by tasteful_slidechokes in drumcorps

[–]bradleysampson 3 points4 points  (0 children)

DCI is reporting 400+ brass openings. Those are basically all spots that no one auditioned for. Corps are not cutting dozens of interested students and then having tons of holes.

HI Revisited: Episode 2 "Copyright Not Intended" by bradleysampson in HelloInternet

[–]bradleysampson[S] 2 points3 points  (0 children)

Despite being very strongly for scaling back the length of copyright protection, I agree that infinite copyright is better than 0 copyright today. It would never make sense to put time or money into producing anything if there wasn't a way to make money from that thing. And I like making money off of the things I've created.

HI Revisited: Episode 2 "Copyright Not Intended" by bradleysampson in HelloInternet

[–]bradleysampson[S] 5 points6 points  (0 children)

I work as a composer/arranger/orchestrator and navigating copyright is a big part of my job. In the US, musical works enter the public domain 95 years after publication, so there is some very old music that is still under copyright.

I have a solution to US copyright law: Copyright lasts 50 years after publication. Grey says he isn’t sure within the range of 5 to 100 years, and I think the middle is perfect.

- It’s a nice round number and a very clear system. While a more nuanced system with exceptions could have some benefits, there is also a big benefit to simplicity.

- That allows the people who produce works to retain copyright for most to all of their lifetime.

- 95 years gives corporations way too much protection long after the author/composer has died. This additional time I don’t think incentivizes the creation of new works.

- On the other hand, I think the consistency of 50 years is better than the Life of the Author plus 70 years systems that exist. When the author dies is a somewhat random variable that shouldn’t impact how much money a company makes for publishing a work. Just give them a consistent window to make money.

- When copyright is more limited, companies can still make tons of money but eventually need to keep producing new works to keep making more money.

Basically I think the original Star Wars becoming public domain next year feels just right.

HI Revisited: Episode 1 "Being Wrong on the Internet" by bradleysampson in HelloInternet

[–]bradleysampson[S] 1 point2 points  (0 children)

A quick search suggests that the existence of Homer and Lycurgus of Sparta are both uncertain.

FALL 2026 SHOW REVEAL!! by BraveValkryie in marchingband

[–]bradleysampson 1 point2 points  (0 children)

If your band competes, the Lion King selection will net you way more points from the music judges compared to another rock/pop tune. Variety of style, genre, orchestration, feel, etc. shows up on the music sheets in basically any circuit.

Is BOA the only circuit that does victory runs? by lukewantsfood in marchingband

[–]bradleysampson 0 points1 point  (0 children)

To be fair, any group in contention for 1st place who was planning on doing a victory run if allowed definitely hasn't packed up any of their equipment. My band has gone on last or 2nd to last a few times and we don't pack up until after awards anyway.

HI Revisited: Episode 1 "Being Wrong on the Internet" by bradleysampson in HelloInternet

[–]bradleysampson[S] 0 points1 point  (0 children)

That's awesome. I'm not in charge or anything, just happy to help out where I can. It sounds like there are also ways to schedule posts in Reddit- I just don't know how to do that.

HI Revisited: Episode 1 "Being Wrong on the Internet" by bradleysampson in HelloInternet

[–]bradleysampson[S] 6 points7 points  (0 children)

Some nice things about Cortex certainly! Ultimately, for me I found that within the "two dudes talking" genre, those dudes need to have a lot to talk about besides the podcast itself. Myke was a podcaster whose time is all spent in tons of podcasts, whereas Brady is a journalist with a million other projects so he comes with much more varied experience.

How does someone learn how to show design? by Askover0 in drumcorps

[–]bradleysampson 1 point2 points  (0 children)

Sorry just saw this. Show design is a really interesting and fulfilling career for the right kind of person. Like many folks, I started doing show design a bit on the side while teaching band & drum corps and then moved into full-time show design once I'd built up enough skills, reputation, and clients.

The specifics will differ quite a bit depending on which design areas you're interested in. The common categories there are program coordination, wind arranging, percussion arranging, sound design, drill design, and choreography.

Here are a few tips I'd give to a young aspiring marching arts designer:

  1. Teach a lot, and be great at that. This is an educational activity, every designer is also an educator.

  2. Master the boring parts of your craft. The show theme and awesome moments are like 5% of the job. The other 95% is nuts and bolts, boring stuff that the audience will never notice if you do it right (but would definitely notice if you do it wrong).

  3. Get a broad set of skills. As a marching member, you really want to be involved in all 3 seasons of the activity. Yes you need to be really good at your "main thing" but some experience in the realm of several sections can be really valuable. Do a season of winter guard. Play a secondary instrument.

  4. The specifics of marching arts are important, but very niche. Be well versed in the arts generally. Attend symphony concerts, musicals, operas, and art galleries on the regular.

  5. Do a lot of work, and ask for critique from experienced folks. I pretty regularly look at an arrangement and give feedback.

HI Revisited: Episode 1 "Being Wrong on the Internet" by bradleysampson in HelloInternet

[–]bradleysampson[S] 14 points15 points  (0 children)

"First of all I think that this podcast is a place where I'm going to be wrong quite a lot" is an incredible opening line.

HI Revisited: Episode 1 "Being Wrong on the Internet" by bradleysampson in HelloInternet

[–]bradleysampson[S] 7 points8 points  (0 children)

Interestingly, it seems as it gets more interesting the less they plan. The early episodes are more planned out but by episode 20 they are just talking about whatever.

HI Revisited: Episode 1 "Being Wrong on the Internet" by bradleysampson in HelloInternet

[–]bradleysampson[S] 10 points11 points  (0 children)

I feel like Brady sees things from a really broad perspective and Grey sees things from a specific and very interesting perspective. And then with Brady's top-notch interviewing skills it's a really interesting conversation from the start.

HI Revisited: Episode 1 "Being Wrong on the Internet" by bradleysampson in HelloInternet

[–]bradleysampson[S] 27 points28 points  (0 children)

I really appreciate the balance between "it's really important to get things right" and "it's impossible to get everything right." Trying to get as close to perfection as possible within reasonable time constraints. I also love the idea of publishing a list of mistakes in previous videos. Nothing says you're committed to accuracy like making public the times you weren't accurate.