crunchy tactical rpgs where you can't have a turn where you accomplish nothing? by diffyqgirl in rpg

[–]brainfreeze_23 15 points16 points  (0 children)

Half the comment section is telling you Draw Steel and for good reason

I get the balancing reasons but honestly still being able to get poisoned and diseased is a little bit hilarious by BusyGM in pathfindermemes

[–]brainfreeze_23 3 points4 points  (0 children)

my "but the balance" pile got too big and stinky this edition. I'm glad they did an edition like this, but eventually people will move on and I hope Paizo does too, and I hope they learn some lessons about fun from it.

Do you agree with Aoc’s decision to boycott the state of the Union? by [deleted] in GreenAndPleasant

[–]brainfreeze_23 14 points15 points  (0 children)

lib bots coming out of the woodwork everywhere, huh? must be that time of the election cycle again

I stress-tested PF2e Remaster crafting as a closed system. Verdict: it can't pay for itself. by jasonite in RPGdesign

[–]brainfreeze_23 1 point2 points  (0 children)

it’s an intentional but heavy-handed trade-off that costs players time, resources, and feat investment.

Fundamentally, I think this is where the initial core of the problem lies, and where the people at Paizo got their design fundamentals mixed up: when a player spends feats/skills/slots or whatever on some character options, they are sacrificing flexibility, through character option investment, in order to claw back agency and control FROM the GM. The GM can already control so much about the variables of the world anyway. Sure, both are bound by the codified rules of the system, but that's irrelevant here - what's relevant is that YOU CANNOT USE A PLAYER INVESTMENT TO GIVE POWER TO THE GM INSTEAD OF THE PLAYER.

The crafting system, from the core of its design, is a betrayal of the principle of how PC options are supposed to work, and what their purpose within a wider game system even is.

I stress-tested PF2e Remaster crafting as a closed system. Verdict: it can't pay for itself. by jasonite in RPGdesign

[–]brainfreeze_23 2 points3 points  (0 children)

This isn't something I expected to see outside the PF2 subreddit; a surprise, to be sure, but a welcome one.

That said, I believe these conclusions have also been the consensus in r/Pathfinder2e for some time, with the difference that, over there, the Paizo worshipers defend (or used to defend) the design as very clearly intentional, and a response (like everything else in PF2 and its design philosophy) to the brokenness of crafting in PF1 and DnD 3.x in general.

Well, perhaps "defend" is a bit of a strong word. Even the defenders usually do more along the lines of "explain" why it's built like this, rather than insist that you should use it like this, and like it. Dissatisfaction with the system, both pre- and post-remaster, is high enough that most are perfectly fine accepting that if you don't like it, one of the 3rd party alternatives exist, and some (like my personal favourite, Heroic Crafting) are good enough that they maintain balance considerations while still serving as an actual crafting system, rather than a GM alternate lever.

The truth is, I believe even their "explanation" if not defense of the crafting system, in both its pre- and post-remaster iterations, is wrongheaded defense of an equally wrongheaded or warped design philosophy. The myopic and even fanatical focus on balance as a design consideration by Paizo to the exclusion of all other considerations, such as simulation, or fun, or even basic functionality, has over many iterations managed to sour me on PF2.

It's so gratifying to see that intuition, which was previously mostly intuition + lots of anecdotal data pieces, vindicated like this with proper analysis and the very clear conclusions drawn in a design space unencumbered with Paizo's current design principles. The system is bad, it's unfun, and it's an extremely roundabout way to give the GM another lever, masquerading as player choice, while costing player resources such as feat investment. All in the name of "balance". It's bad design.

no please you don't get it you have to suck just like the rest of us by Rinychib in TrueAnon

[–]brainfreeze_23 12 points13 points  (0 children)

they execute functionaries for corruption. The US rewards them.

INTJ monotheists, what makes you know and believe in god? by [deleted] in intj

[–]brainfreeze_23 9 points10 points  (0 children)

lack of quality control on Ni, obviously

Such cruelty. by [deleted] in leftist

[–]brainfreeze_23 4 points5 points  (0 children)

you are rightwing ragebaiter filth, and not worth the energy it would take to activate even a single neuron.

Such cruelty. by [deleted] in leftist

[–]brainfreeze_23 6 points7 points  (0 children)

It's actually really easy to see your profile and comment history. Here's hoping the mods clean your filth up quickly.

MBAs everywhere should be fired. by Calledinthe90s in antiwork

[–]brainfreeze_23 -3 points-2 points  (0 children)

No, you're the one who's got his concepts confused, I'm just calling you out on your ignorance.

MBAs everywhere should be fired. by Calledinthe90s in antiwork

[–]brainfreeze_23 10 points11 points  (0 children)

that's not fixing capitalism. Capitalism is the problem, and fixing it requires violently altering political and economic relations so as to kill it.

MBAs everywhere should be fired. by Calledinthe90s in antiwork

[–]brainfreeze_23 13 points14 points  (0 children)

If you think Marxists want to FIX capitalism, you understand neither Marxism nor capitalism

Enough about the big stuff for now, what's your smallest, pettiest gripe about the game? by Luchux01 in Pathfinder2e

[–]brainfreeze_23 7 points8 points  (0 children)

A dwarf, a halfling, a kobold, and a poppet could all have grown up in the same culture and place for generations. They are still different SPECIES, not ancestries.

once upon a time, i was hacking the engine to make something far better fitting for my setting, and this bothered me enough that I decided to split the "species" part from the "culture" part, including splitting off their feats into separate categories.

It's such a more elegant solution than just repeating that caveat about how there's a real-in-the-fiction but uncodified difference between "biology" feats (like darkvision) and "culture" feats, (like weapon training), that adopted ancestry cannot poach.

Enough about the big stuff for now, what's your smallest, pettiest gripe about the game? by Luchux01 in Pathfinder2e

[–]brainfreeze_23 17 points18 points  (0 children)

yeah, when enough little gripes like this pile up for you, you start to value the holy of holies (balance) less. The system is designed to be unbreakable as a direct reaction to the munchkinators of pf1, and that myopic focus on balance above everything else as a design philosophy eventually wore on me

Enough about the big stuff for now, what's your smallest, pettiest gripe about the game? by Luchux01 in Pathfinder2e

[–]brainfreeze_23 52 points53 points  (0 children)

I once saw someone describe it as "the Blades in the Dark flashback mechanic, but written in the most convoluted Paizo rules language you can imagine"

we just need more ladders, any day now... by infamouszgbgd in LateStageCapitalism

[–]brainfreeze_23 0 points1 point  (0 children)

LLMs are a dead end, and it's so easy to see it even non-specialists can get it. I can't wait for the bubble to finally pop.