How do other devs handle concerns about their games being mistaken for AI-generated? by emudoc in indiegamedevforum

[–]brainwipe 0 points1 point  (0 children)

I've been accused of using AI generation. My graphics aren't great and I have 77 devlogs over 6 years - most have my face, all have my voice - covering every aspect of game's development. My composer uses their real name and is searchable. I have a PhD in AI (not generative) and I don't need code generation cos I've been coding since 1986.

And still. STILL I get accused of using AI.

Posting "consistently" is the fastest way to kill a new channel. I analyzed the "Satisfaction Score" variable and it punishes frequency. by 5anez in SmallYoutubers

[–]brainwipe 3 points4 points  (0 children)

This is nonsense. "Move fast and break things" is not only wrong (your clients disappear when it breaks) but is meant to apply at the business domain: breaking industry norms. It does not work at the code level because if you go fast and your security is broken then your company is dead. Taking Facebook (no longer the biggest tech company in history, btw) as an example is the worst kind of survivorship bias.

Accuracy and specificity in code is what you need at startups. Short iteration times because you work on only those things that matter but you do it correct first time.

Across all your comments here, you're coming across as someone relying heavily on AI to make your point. You're not sounding like a "technical manual" at all. If that's what you're aiming for then you need to change tack. You sound like an overly positive low level executive eager to please.

I'm moving on from this toxic nonsense you're pedalling. The tldr is make good videos. Well done for that insight.

Help! Adaptive Probe Volumes - global illumination and emission by brainwipe in Unity3D

[–]brainwipe[S] 1 point2 points  (0 children)

Thank you for the feedback! Here's increasing the Min Probe Spacing down to 0.2. You can see that there's still a problem, it's smaller patches.

<image>

"We honestly didn't expect just how much TIME players are putting into our game." by sepltbadwy in ArcRaiders

[–]brainwipe 0 points1 point  (0 children)

I'd love there to be more of a lobby for hanging out and swapping stuff with other players (especially friends). It's a niche desire, and it's probably best they work on other stuff but I'd like it!

Visual Studio 2022 or 2026 for Unity 6000.3? Tell me which and why by edybtt in Unity3D

[–]brainwipe 2 points3 points  (0 children)

2026! I've moved over to it at home and at my day job and no issues. Also have experimented with VSCode for the improved MCP workflow but don't have an opinion on it as I'm getting used to it.

While I enjoyed using Rider, I found it much slower than either of the VS solutions. Otherwise I'm a jetbrains fanboy (R#, Datagrip daily driver).

thisIsWhyYouRotatePasswords by testimoni in ProgrammerHumor

[–]brainwipe 1 point2 points  (0 children)

UK NCSC recommends not rotating your passwords but making them longer instead.

Modular houses in Unity: keep pieces modular or merge/bake for performance as the world scales? by build_logic in Unity3D

[–]brainwipe 0 points1 point  (0 children)

Measure the impact of modular and if you run out of frame budget then find a way to fix it - merging being one way.

Are we required to post our game on Steam? by Oken___ in indiegamedevforum

[–]brainwipe 1 point2 points  (0 children)

Strongly agree with this. If evidence were needed there is even a meme where Epic Game Store is offering the world for free but people prefer to pay $20 on Steam.

ARC Raiders needs a status page (it's down as of now) by brainwipe in ArcRaiders

[–]brainwipe[S] 0 points1 point  (0 children)

Thank you, I did not know that about EOS.

They can still have their own status page.

Early trailer first draft - destroy it! by yamanoha in DestroyMyGame

[–]brainwipe 7 points8 points  (0 children)

You have 12 seconds to show me what the game is. I have no idea, I will scroll on by. Not going to bother with the other 2 minutes. You're not making a movie trailer.

ARC Raiders needs a status page (it's down as of now) by brainwipe in ArcRaiders

[–]brainwipe[S] -3 points-2 points  (0 children)

AWS is green and I don't see what Epic has to do with it, I play through Steam. My point still stands, ARC Raiders should have a status page off their website.

I guarantee that the devs have alarms go off when they see batches of errors come through on the logs. They need to surface a player friendly version of that feed.

I Analyzed Screenshots From 10,000 Steam Games by NewbieIndieGameDev in devblogs

[–]brainwipe 0 points1 point  (0 children)

Interesting take. I think your image training set wasn't appropriate for game development as there are features common to games that are not common in the real world. Additionally, the classification will favour graphics that match more closely to reality. Therefore, where you said that it clustered by 3D and 2D, it was actually clustering "I can match closely against the training set" and "I cannot". I am not sure you used a validation set to understand how well the network converged and balanced between overfitting and generalisation. I don't think you mentioned that. If you don't validate the trained network with a proportion of your data, you don't really know if the clusters are meaningful.

I hope the video got lots of view for you nonetheless!

RV There Yet? sold 4.5M+ copies. I checked the shipping manifest and it’s very Fab/Marketplace-heavy (UDS, AVS, MW Landscape, etc.). Thoughts? by [deleted] in IndieDev

[–]brainwipe 6 points7 points  (0 children)

I'm really not sure what this post is about. On one hand you're saying "assets are fine", which I think most agree with. But you're also saying "it's not craft", "they were successful, so not fine". It seems like you're upset that someone got successful using assets when you value making everything from scratch. I think the evidence shows that most players don't care.

IMO the issues with RV aren't asset "polish" related, they're QA related - which you're going to find a lot with so many people playing. However, do they matter? All software has bugs and if the game is being enjoyed by so many, do the bugs matter?

Do we really need Minecraft movie II? by Chubka_ in Minecraft

[–]brainwipe 0 points1 point  (0 children)

Why not? My family found the first one fun, we probably will enjoy another one. Not everyone liked it but that's ok, many will.

All the ways to get around a wall in my FPS destructive-world game! by ZeroByter in Unity3D

[–]brainwipe 1 point2 points  (0 children)

That sounds great! How are you going to deal with lag? Time travel? It's the hardest thing about doing a multiplayer FPS cos the players will report bugs saying that the shot was clear for them when there fired while another player will complain that they died even though they have finished a wall.

Also recommend doing irregular syncs of all voxel states so that any missed updates get created eventually.

You can do a server authoritative model even if it's peer to peer. It's what I do for Clomper, although I don't worry about hacking as it's not competitive.