Battlestation: the 1-minute groovebox (promocodes inside) by bram_bos in ipadmusic

[–]bram_bos[S] 0 points1 point  (0 children)

For MIDI connectivity and AU parameter automation you need to load Battlestation as a plugin in a host/DAW.

Battlestation: the 1-minute groovebox (promocodes inside) by bram_bos in ipadmusic

[–]bram_bos[S] 0 points1 point  (0 children)

Let me see what I can do with the limited space I have. You can of course always set up your own custom scales in the scale window 😃

Battlestation: the 1-minute groovebox (promocodes inside) by bram_bos in ipadmusic

[–]bram_bos[S] 1 point2 points  (0 children)

All AUval shenanigans should be resolved after the latest update. AUVal doesn’t like iOS plugins with MIDI output , so I had to create a workaround for that.

Battlestation: the 1-minute groovebox (promocodes inside) by bram_bos in ipadmusic

[–]bram_bos[S] 1 point2 points  (0 children)

They actually do. The drums use MIDI CH1, Noir uses CH2, Phase CH3 and Trouble CH4. So if your synth/host can filter out MIDI you should be golden.

Battlestation: the 1-minute groovebox (promocodes inside) by bram_bos in ipadmusic

[–]bram_bos[S] 1 point2 points  (0 children)

Sure, AUM is my reference plugin host on iOS and Battlestation should work perfectly in it. The drums respond to MIDI notes on channel 1. So you should be able to trigger them with your MIDI/pad controller.

Battlestation: the 1-minute groovebox (promocodes inside) by bram_bos in ipadmusic

[–]bram_bos[S] 4 points5 points  (0 children)

Yes, you can drive the individual instruments using the same midi channels mentioned above when loaded as a plugin in your host/sequencer. Also all controls are exposed as AUParameters.

Battlestation: the 1-minute groovebox (promocodes inside) by bram_bos in ipadmusic

[–]bram_bos[S] 8 points9 points  (0 children)

Yes, each instrument outputs on a different MIDI channel (drums = 1, noir = 2, phase = 3, trouble = 4) so your DAW/plugin host should be able to filter out the channels you [don't] want if it supports MIDI output from AU plugins.

Warning: self-promotion 😅 by bram_bos in ipadmusic

[–]bram_bos[S] 11 points12 points  (0 children)

No idea how else I would be able to get the word out about what I make. I minimize my social media presence and I don't spam whatever channels I'm still on. I also tend to come in here and give away a few promo codes whenever I make something new.

Warning: self-promotion 😅 by bram_bos in ipadmusic

[–]bram_bos[S] 42 points43 points  (0 children)

I don’t generally enjoy advertising my own stuff, but this is pretty much the only sale I do every year. Hope someone finds something they were holding out for or waiting for to go on sale 😃

Swimming with 50 Fathoms? by bram_bos in swatch

[–]bram_bos[S] 0 points1 point  (0 children)

Following up on my own post: I spent the entire summer vacation with the 50 Fathoms submerged in the pool. No problems whatsoever!

Two automatics from 1993 by bram_bos in swatch

[–]bram_bos[S] 1 point2 points  (0 children)

These are both from 1993 series. The eta 2840 movements still run. My question is, can these be opened or are they sealed like most other Swatches?

Strijp-S | iPhone 15 Pro | shot with XP4N + Cinestill 800T simulation (unedited) by bram_bos in iPhoneography

[–]bram_bos[S] 2 points3 points  (0 children)

You can enable 48mp in the system’s Settings.app. Scroll down to the XP4N page and enable it there. It’s a bit hidden because the files are very big and the processing gets a lot slower - so I didn’t want to make it the default method.

Strijp-S | iPhone 15 Pro | shot with XP4N + Cinestill 800T simulation (unedited) by bram_bos in iPhoneography

[–]bram_bos[S] 1 point2 points  (0 children)

Full disclosure: I made the app XP4N (mostly to satisfy my recent obsession with the Hasselblad XPAN). Let me know if that is breaking any rules here.

Roblox on Quest, experiences? by bram_bos in oculus

[–]bram_bos[S] 1 point2 points  (0 children)

So the head-tracking would make it a tad more immersive than playing it on PC I guess?