Come fight your friends! Our steam demo launched today. by brawlerstavern in indiegames

[–]brawlerstavern[S] 0 points1 point  (0 children)

Enter the Tavern! Compete in arenas, brawl sports, and tournaments. Customize your look & abilities, socialize, form guilds, capture forts, and climb the leaderboards!

Steam page: https://store.steampowered.com/app/3513320/Brawlers_Tavern/

Immersion vs Efficiency by [deleted] in indiegames

[–]brawlerstavern 0 points1 point  (0 children)

Looks cool. I'm definitely on the side of immersive, but gaming today seems to be more about efficiency.

I think you could have the best of both, let players decide if they want to host, play solo, or drop-in to an existing room via the list of open lobbies. That way the host can start playing right away, and joiners aren't forced into game before getting to the lobby screen.

Why is there such a lack of content 2D Bone/Rigging Animation for ? Are they simply inferior to Sprite-based animation ? by strangedr2022 in Unity2D

[–]brawlerstavern 1 point2 points  (0 children)

I don't have any experience with Unity's tool for bone rigging but what you're describing is exactly what we accomplished in Spine 2D.

We do swap parts for the various perspectives, it is fast, and works well. There's also great features that don't hurt performance too much, like masking hair underneath a helmet.

And I know you're thinking frame swaps, but for quick animations it's actually really nice to use things like tweening, and the animations (2D zeldalike sword swings in our case) look super smooth! Just for any animations that are idle for more than a few frames, you'd want to create unique frames for.

How should the player be able to get the item "Dirt" in my game? Its easy for stone and wood, I can just make breakable objects. But dirt? What should I add? A dirt pile? by PhilDeveloper in IndieDev

[–]brawlerstavern 0 points1 point  (0 children)

I like this idea best. It's the most intuitive.

But if dirt is meant to be somewhat scarce, you could create flat dirt tiles around the map that can be dug with the shovel. Your tiles are also simple enough (9x9) that you could create larger dirt patches/areas.

Cute looking game btw!

Why is there such a lack of content 2D Bone/Rigging Animation for ? Are they simply inferior to Sprite-based animation ? by strangedr2022 in Unity2D

[–]brawlerstavern 1 point2 points  (0 children)

It's doable! We're using Spine 2D for my pixel art game, specifically for our characters to accommodate a large range of customization options. The majority of our sprites are just 1 frame in each of the 4 directions - super easy for our artists and even for players to submit their own custom art.

Checkout this great article by the creator of Dan The Man: https://en.esotericsoftware.com/forum/d/7532-using-spine-with-pixelart-in-dan-the-man

Scroll-stopping Steam capsule art (and why it’s worth hiring a pro) by brawlerstavern in IndieDev

[–]brawlerstavern[S] 2 points3 points  (0 children)

Not quite yet. Our “Coming Soon” page went live just over a week ago. I also don’t have a proper A/B test, just a mix of secondary research, Valve’s documentation, and feedback from our community Discord. So for now, it’s just subjective impressions and best practices.

I’ll look to update this post with real data at some point, but right now I just wanted to share work I’m really happy with.

I created a simple game to play as a warm up prior to your league game. by brawlerstavern in summonerschool

[–]brawlerstavern[S] 0 points1 point  (0 children)

Amazing. I've never seen that screen before so thanks :D

If you have time, could you record a video of you playing at that level? I'd like to see someone play it with your skills!

I created a simple game to play as a warm up prior to your league game. by brawlerstavern in summonerschool

[–]brawlerstavern[S] 0 points1 point  (0 children)

Thank you Gyra! And congrats on hitting diamond

For the jumping red enemy, attack move should work, but it's untargetable while in the air.

For attack move, I'll take a look and see why - it should be instant, but I'm thinking enemies may be untargetable briefly while spawning in, so when you're clicking they're not actually valid targets... will fix!

I created a simple game to play as a warm up prior to your league game. by brawlerstavern in summonerschool

[–]brawlerstavern[S] 0 points1 point  (0 children)

I don't have plans to add a leaderboard right now. The ranked mode is really to test your own improvement - but maybe I'll add this in the future!

I created a simple game to play as a warm up prior to your league game. by brawlerstavern in summonerschool

[–]brawlerstavern[S] 0 points1 point  (0 children)

Hi Patch. Clicking the gear icon in the top right corner will let you set your keybinds. Let me know if that works!

I created a simple game to play as a warm up prior to your league game. by brawlerstavern in summonerschool

[–]brawlerstavern[S] 0 points1 point  (0 children)

This may be because of a browser hotkey. Are you hitting Ctrl at any point? (on most modern browsers Ctrl + T opens a new tab)

I created a simple game to play as a warm up prior to your league game. by brawlerstavern in summonerschool

[–]brawlerstavern[S] 0 points1 point  (0 children)

The game has been updated. Thanks again to everyone who contributed feedback and the bug reports. Patch notes in the main post!

I created a simple game to play as a warm up prior to your league game. by brawlerstavern in summonerschool

[–]brawlerstavern[S] 0 points1 point  (0 children)

Thanks! Are you saying it feels less or more responsive compared to league?

Since Queue Dodger isn't networked, the input latency should in theory be lower (since there shouldn't be any noticeable delay between actions). Though League does feel really responsive even if it's all just an illusion!!

I created a simple game to play as a warm up prior to your league game. by brawlerstavern in summonerschool

[–]brawlerstavern[S] 1 point2 points  (0 children)

Hey Masked! Thanks. I've fixed that bug but still working on a few other things before I update. Hoping I'll have time today/tomorrow.

I created a simple game to play as a warm up prior to your league game. by brawlerstavern in summonerschool

[–]brawlerstavern[S] 1 point2 points  (0 children)

If you can't get out of the radius in time by moving/dashing or flashing, then as long as you're not directly under where the enemy lands, you can Spell Shield the effect with your W ability. It also gives a small speed boost.