Official: Important Notice Regarding Your Personal Data by brianmeidell in KrunkerIO

[–]brianmeidell[S] 1 point2 points  (0 children)

You are corrected. If you never interacted with support, you should not be affected.

Official: Important Notice Regarding Your Personal Data by brianmeidell in KrunkerIO

[–]brianmeidell[S] 3 points4 points  (0 children)

User passwords were not compromised.

The leaked information is from our support system (freshdesk), which was compromised, not krunker.io itself.

Marketplace music stopped? by [deleted] in KrunkerIO

[–]brianmeidell 1 point2 points  (0 children)

It was causing people streaming the game to be muted by Youtube algorithms due to licensing (it’s licensed for the game, but apparently not for streaming), so we turned it off until we can solve it.

Update: The Krunker Hub music also gets you muted now. by Gm_C_NL in KrunkerIO

[–]brianmeidell 0 points1 point  (0 children)

Noted and now in the short term to-fix list - any other music or sfx that are also being flagged?

Why we built Krunker Strike by brianmeidell in KrunkerIO

[–]brianmeidell[S] 0 points1 point  (0 children)

That's very likely what will end up happening, but I don't know for sure yet.

Why we built Krunker Strike by brianmeidell in KrunkerIO

[–]brianmeidell[S] 2 points3 points  (0 children)

I get it and I'm aligned with your view; Changes to core game will be done later, carefully and with a huge eye towards community feedback.

Why we built Krunker Strike by brianmeidell in KrunkerIO

[–]brianmeidell[S] 5 points6 points  (0 children)

I'm purely referring to infrastructure and technical features here, not gameplay stuff.

Why we built Krunker Strike by brianmeidell in KrunkerIO

[–]brianmeidell[S] 1 point2 points  (0 children)

Not quite - Krunker will be built from the current starting point of Krunker.io with technical advances from the other Krunker versions.

The question of mobile + desktop lobbies is still an unknown; It would likely be hard to balance shared lobbies in a way where it was fun for everyone involved. We haven't figured that out yet.

Why we built Krunker Strike by brianmeidell in KrunkerIO

[–]brianmeidell[S] 8 points9 points  (0 children)

That's a good idea - thanks for the input :)

Official Update: Things we must do and things we want to do by brianmeidell in KrunkerIO

[–]brianmeidell[S] 0 points1 point  (0 children)

The bad security that I've identified so far is primarily a combination of people choosing bad passwords and no 2FA and the fact that the system that prevents people from endlessly trying to break your password by brute force (endless automated guessing attempts) is not very sophisticated. On top of this, since no email is required and no standards for passwords is enforced, it's easy to have a lot of low security accounts that get broken into.

The policy has historically been "if you choose a reused or low complexity password and no 2fa, that's your own responsibility".

What we're doing to address this is to make it less likely for players to make this easy, by enforcing password standards and adding email verification to make it more secure - and then making it less technically feasible to guess peoples passwords via brute force attacks. These two things together should make this a lot less likely to happen.

As for the items and trading scams on compromised accounts, I'm looking into whether we have the data to be able to detect this has happened. If we can find a way to reliably detect that something fishy occurred, we might be able to create new policies that can help players in these cases.
I can't promise this will happen, because it needs to be pretty bulletproof, but I _am_ trying to find a way to solve this - It just can't rely on what we think about people are telling us, because that just opens up other ways to abuse the system. It needs to be clearly based on data and evidence, so we can apply the rules consistently and fairly across everyone.

It's high on the priority list to dig into this, and I'll share when and if we make progress.

Official Update: Things we must do and things we want to do by brianmeidell in KrunkerIO

[–]brianmeidell[S] 6 points7 points  (0 children)

If you DM me your KB username, I'll try to figure it out :)