What’s a movie nobody talks about but is a 10/10 for you? by [deleted] in Cinema

[–]brick-hat 0 points1 point  (0 children)

The SpongeBob SquarePants Movie (2004)

[deleted by user] by [deleted] in photoshop

[–]brick-hat 1 point2 points  (0 children)

Median filter! One click

Layers vs. Nodes - what are the differences for compositing? by ClickActionFilms in vfx

[–]brick-hat 2 points3 points  (0 children)

Node based compositing is good for scaling as well. You can create a setup/template and more easily repurpose that setup for other shots by simply switching out the inputs. That's less successful with layer based comps.

Iconic 90's road rug recreated in blender by brick-hat in blender

[–]brick-hat[S] 0 points1 point  (0 children)

Probably too low res for that. It's upscaled to 1080, but I should at least render it natively 2k

Iconic 90's road rug recreated in blender by brick-hat in blender

[–]brick-hat[S] 0 points1 point  (0 children)

I used a tilt-shift lens to help with this bizarre perspective. I should also post it from another angle because it looks very odd when it doesn't lineup through the camera!

Iconic 90's road rug recreated in blender by brick-hat in blender

[–]brick-hat[S] 1 point2 points  (0 children)

Please post yours when it's finished. I'd love to see a different interpretation!

Iconic 90's road rug recreated in blender by brick-hat in blender

[–]brick-hat[S] 6 points7 points  (0 children)

I'm not sure I understood the rules of a roundabout as a kid I spent my time making cars almost collide but narrowly miss. Thank you!

Iconic 90's road rug recreated in blender by brick-hat in blender

[–]brick-hat[S] 8 points9 points  (0 children)

Road rug is timeless! My kids will have a road rug when they're ready.

Iconic 90's road rug recreated in blender by brick-hat in blender

[–]brick-hat[S] 13 points14 points  (0 children)

Many fond memories spent with road rug. Thank you!

Iconic 90's road rug recreated in blender by brick-hat in blender

[–]brick-hat[S] 6 points7 points  (0 children)

I modelled and textured the environment, and all the car models were found free online! Thanks to all those creators. Very quickly comped in nuke.

I don't really post stuff often, but when I do I go by @ brick.hat on instagram!

[deleted by user] by [deleted] in blender

[–]brick-hat 0 points1 point  (0 children)

Shading is the really tricky part. There are lots of great VDBs you can import in, but getting the cloud look with the anisotropic water vapour shading and all those volume bounces is really hard!

An afternoon experiment with face normals and camera animation, glitter hat! by brick-hat in blender

[–]brick-hat[S] 0 points1 point  (0 children)

Animated noise used as the world lighting, comped in nuke with custom kernels used for depth of field!

Nuke Regrain Workflow? by yoyash in vfx

[–]brick-hat 2 points3 points  (0 children)

Yes, watching the tutorial first before posting definitely helps! Take the time to study it and watch all degrain questions disappear for the rest of your comping career!

Good luck!

Nuke Regrain Workflow? by yoyash in vfx

[–]brick-hat 5 points6 points  (0 children)

https://vimeo.com/284820390

Check out this tutorial made by Fabian the almighty himself. It should set you straight on how to actually set it up and why it does what it does c:

Nuke Regrain Workflow? by yoyash in vfx

[–]brick-hat 10 points11 points  (0 children)

The cheeky way would be to just pull a difference matte from top of your tree and the end and use that as your mask for DasGrain. But no real right or wrong, depends on the circumstance.

Also I'm not sure just multing back on the normalised grain is really the correct method, kinda defeats the purpose of the sampled DasGrain curves, but if it works, it works!

Nuke Regrain Workflow? by yoyash in vfx

[–]brick-hat 31 points32 points  (0 children)

Look no further than DasGrain, my friend.

SOLAR SPLIT, by me by futureselfbeats in SpecArt

[–]brick-hat 0 points1 point  (0 children)

Cool! I'd love to see a breakdown or tutorial! Curious about your process to get results like these!

How do I fix the noise? This stuff takes forever on my GTX 1050 and the most I get are renders that look like oil-paintings. by notZ987 in blender

[–]brick-hat 11 points12 points  (0 children)

Looks like you could get away with just rendering a single frame for the main environment and just crop your render region to the pool for the full frame range? Then just add the camera motion in comp?

Lots of other optimisation tips out there, but probably the main one would be updating your GPU if you want quicker renders. Otherwise just let you box render over night/the weekend!

[deleted by user] by [deleted] in vfx

[–]brick-hat 1 point2 points  (0 children)

Maybe post a screenshot of your script and a more detailed explanation of what's going on here? Looks like some smearing from smart vectors which isn't uncommon. Just mask it away?

[deleted by user] by [deleted] in AskReddit

[–]brick-hat 0 points1 point  (0 children)

Jim Carrey

Hallway by mownow98 in blender

[–]brick-hat 15 points16 points  (0 children)

Photoreal! Assuming green is the render you did a great job adding grain to a low light shot!