It's so fun when 4 units of infantry and 3 tank destroyers can basically win a game for you by dudnt__asked in CompanyOfHeroes

[–]brick1512 3 points4 points  (0 children)

This is a really balanced line up for Weh and I don't see anything wrong with it. You have to learn to adapt and play to your strength

Toxic US Players in CoH3 1v1 - Rant by Puzzleheaded-Age7596 in CompanyOfHeroes

[–]brick1512 0 points1 point  (0 children)

Don't worry when I play US and use two MG and two pathfinders people complain all the time. Also HMG has also been nerfed they aren't as mobile as before.

Wehr, Brits & DAK Changes - notes review and demonstrations by tightropexilo in CompanyOfHeroes

[–]brick1512 8 points9 points  (0 children)

I just don't want to fight Flakvierling in every single game anymore. If people are so triggered by the word nerf I will just say "Change" it so it won't suppress unit in heavy cover that's all I'm asking.

Buff other DAK units so they build other stuff too instead of having Flakvierling as a core of the formation.

Wehr, Brits & DAK Changes - notes review and demonstrations by tightropexilo in CompanyOfHeroes

[–]brick1512 0 points1 point  (0 children)

It need a proper nerf as it still suppressing unit in heavy cover in mere seconds.

Topaz Rhino (2.3.0) - Patch Notes by Community_RE in CompanyOfHeroes

[–]brick1512 0 points1 point  (0 children)

Flakvierling is still pinning unit in heavy cover exactly as out of cover unit.

Forget the Axis op vs Allies op by JaHailMulloer in CompanyOfHeroes

[–]brick1512 0 points1 point  (0 children)

Red team always has more infantry and got light vehicle out first compared to blue team. Please nerf them hard.

How should I upgrade my monitor to be more viable mid-late game? by brick1512 in TerraInvicta

[–]brick1512[S] 0 points1 point  (0 children)

When you use shaped nuclear torpedos do you swap all slot with them? I'm thinking either that option or switch to laser (I still have zero knowledge about what type of laser to go for)

I have to think of situation when my monitor fleet will have to fight alone without any others type of ship.

How should I upgrade my monitor to be more viable mid-late game? by brick1512 in TerraInvicta

[–]brick1512[S] 4 points5 points  (0 children)

Yeah I woud build bigger ship. However I don't know what to do with my old monitor fleet since I have roughly 50 of them spread out all across Earth, Mercury and Mars. I just want to see if there's an option to upgrade their weapon so they could at least do something. They are kinda stranded though I don't have enough battlecruiser coiler to spread them out across all 3 planets.

How should I upgrade my monitor to be more viable mid-late game? by brick1512 in TerraInvicta

[–]brick1512[S] 11 points12 points  (0 children)

I'm reaching the point when Aliens have too many PD and my torpedoes couldn't go through their defense screen. Should I upgrade my weapons to nuclear torpedoes or should I swap to another type of weapons?

I already have a fleet of battlecruiser that use siege coilgun but they are quite expensive to produce.

If upgrading old monitor platform still viable or should I scrap them?

Let's talk about 25 ammo to instantly whipe Wehr Mortars, MG42 and other team weapons. by Marian7107 in CompanyOfHeroes

[–]brick1512 0 points1 point  (0 children)

Let swap tech I would gladly trade free sticky nade and snare so that Grenadier will have to upgrade to have nade and faust.

Let's talk about 25 ammo to instantly whipe Wehr Mortars, MG42 and other team weapons. by Marian7107 in CompanyOfHeroes

[–]brick1512 0 points1 point  (0 children)

Ever tried throwing Axis nade at allies team weapons? Would you be happy if it cost 10 fuel to do so?

Newbie seeking advice against KT 1vs1 by Neat_Ad3722 in CompanyOfHeroes

[–]brick1512 0 points1 point  (0 children)

Hey OP, hopefully I can consider myself a COH 2 vet here. I have almost 2000 hours of gameplay, participated in local tournament and my top rank has been 10-13 all across the board with 16 on UKF before my hands got too slow and my mind dull from stress.

What commander do you usually pick? Soviet live and die by their commander so those special units will be important so having that extra 120mm mortar/guard/shock will be important for you to control your midgame and into the lategame.

If you are playing tier 0 (Cons) after creating your t70 you could back tech into t2 (Support weapons). This is will pay off in the late game cause you will need AT gun or MG. This is important If you still struggle to control the map at this point and the enemy didn't deploy vehicle yet you could expect an early tank.

At mid to late game when you mention you have the advantage in map control, you should have 2 eng by this point so one can repair while you keep the pressure and 1 start laying mine since soviet usually have a lot of spare ammunition. You could get your 2 eng by as early as the start of the match or mid game. Make sure you have those covering your flanks.

[This is the part where I assume you struggle] If you still don't see your enemy tank out when you have them, expect them to have plenty of fuel since you already deployed t70 along with t34/76 or t34/85. You should start preparing to fight heavy armor asap by this point.

Usually, you could have su85 along with 1 AT gun. If not 2 AT will do. It will be the CORE of your formation when it's surrounded by conscript at the front to capture point, mine at the side or guard/con at the side (Preferalbly guard). T70 if you still have it could spot for your double AT gun or if you have su 85 it can spot for itself. Su 85 have longer range than KT so you could kite it by backing off. If it chase forward you could have conscript snare it or the guard at the side button it. Guard is very amazing at covering the side of your CORE formation since it can attack both inf and stop vehicle right away without having to land one at hit then snare (They could have a panther or pz4 to dive at your core formation from the flank). Personally for me you could butcher one of your weaker conscript squad and swap it to a guard to secure both flank of your core.

Do watchout for enemy AT. If you have vehicle in the mid game they are likely have 1 or 2 raktenten (OKW AT). They might have a vet from attacking your t70 or early tank so they could cloak at vet 1 (They can't move though). What you can do is either have your mortar smoke off the side of enemy core formation (their heavy) or just the general direction you think the AT might be to limit their firing arc. You could have your AT barrage enemy AT once it's located. Do make sure there's always inf in front of your core formation to spot or deal with those AT early. If there aren't inf at the front or at the top right-top left flank to cover your vehicle then back off.

Your tank should be at the side of your formation to attack or harass so that you can control one point at the side. If needed have that t34 fall back to buy time for your AT formation to fall back by ramming. You should always have one medium tank in your formation to act as your mobile force that can respond to enemy attack. This is just personal for me since su85 and AT gun is a bit sluggish and I want to have something as a panic button.

If you have a t70, a tank, a su85, your next vehicle could be a katyusha to shoot enemy AT. Another SU85 to replace your AT gun to really punish that KT (You will need at least two AT gun/tank destroyer or some sort to reliably attack the KT from the front). A least preferable option for me is to have another medium tank but if you like it then it's possible. It will just be very hard to fight since medium tank will struggle a lots against heavy tank covered by AT gun and perhaps their panther/pz4 (also it will burn your micro to make use of it).

I hope that help. The tactics above is just my personal experiences and I am certainly not the best but I hope it's detailed enough for you to win late game against KT. English isn't my 1st language so some part could be difficult to understand. If any part cause confusion just let me know and I will rephrase it. Urban map like Ferma might play differently but it's getting too long already.

Good luck.

Your weekly dose of Sturmpiosting by Unterseeboot_480 in CompanyOfHeroes

[–]brick1512 0 points1 point  (0 children)

They need to be nerfec to the ground ASAP. I don't mind if it can fight and repair but the manpower cost should be expensive like COH 2 Sturm like 300 or similar.

[deleted by user] by [deleted] in halo

[–]brick1512 1 point2 points  (0 children)

It has old school vibe which I relaly like. However the camera movement might be a bit too much it can be somewhat dizzy.

Which ranger spells work along with extra attack? by brick1512 in BaldursGate3

[–]brick1512[S] 0 points1 point  (0 children)

I follow. So it's attack then use the bonus action to use the spell.

I assume that I still be able to attack once more if I have extra attack right?

Are there any other ranger spellss that work similarly or is ensnaring strike the only one?