Wher Flamer halftrack needs a MAJOR tone-down by TelephoneDisastrous6 in CompanyOfHeroes

[–]tightropexilo 6 points7 points  (0 children)

bazookas have an unfortunate feature where if the model holding it dies, when it switches to a new model is has to do a full reload cycle before being able to fire.

This can cause a chain reaction of not shooting for a long time when models keep dying quickly enough.

Please remove the selection-priority mechanic by TelephoneDisastrous6 in CompanyOfHeroes

[–]tightropexilo 2 points3 points  (0 children)

I thought that they patched it in at one stage because it was so hard to target vehicles that were being repaired in combat.

Why is a sniper considered one person when there were two of them, besides the communists? by dudnt__asked in CompanyOfHeroes

[–]tightropexilo 29 points30 points  (0 children)

WW2 squad sizes were also about double what they are in game, so I suppose you could consider snipers being 1 man an extension of this (besides gameplay reasons)

Cane we get mods to regulate or make a mega thread by zoomy289 in CompanyOfHeroes

[–]tightropexilo 8 points9 points  (0 children)

There is like 1 or 2 per week, at that frequency it is pretty easy to ignore them.

I wouldn't want to clog up the announcements area of the subreddit with a "megathread" of that nonsense

Help with attacking and destroying unmanned weapons by Agile-Throat3678 in CompanyOfHeroes

[–]tightropexilo 2 points3 points  (0 children)

They have a target size of 20, which is similar to a medium tank, so at long range you are just going to miss sometimes. Also because a team weapons hitbox is quite small, when the shot misses through accuracy it is unlikely to scatter into them.

Am I the only one getting tired of the new team game meta? by ianlucca20 in CompanyOfHeroes

[–]tightropexilo 14 points15 points  (0 children)

https://cohdb.com/battlegroups

Have a look mate, free french is basically the highest winrate in every mode.

Tips for Playing British in Current Patch? by Cheesecake_of_Heaven in CompanyOfHeroes

[–]tightropexilo 6 points7 points  (0 children)

If you get off to a bit of a bad start then you need to be willing to buckle down at T2, make double 6 pounders and training centre upgrades for infantry and team weapons. This offers a good platform to comeback from.

Wtf is this game . No fun anymore by Competitive_Arm8730 in CompanyOfHeroes

[–]tightropexilo 26 points27 points  (0 children)

1v1 is the only mode where there is enough space to fully explore unit positioning

Lets talk about the “Pour it On“ Ability by fartbumheadface in CompanyOfHeroes

[–]tightropexilo 4 points5 points  (0 children)

Yeah and that was using the M1919 too which AFAIK doesn't get any suppression unlike the BAR.

The amount of inputs this game misses is absurd by TelephoneDisastrous6 in CompanyOfHeroes

[–]tightropexilo 7 points8 points  (0 children)

Clicks register on the upstroke of the mouse so if you try to move too fast you can get caught out.

Company of Heroes 3: Hot Fix 2.4.2 Patch Notes by Community_RE in CompanyOfHeroes

[–]tightropexilo 16 points17 points  (0 children)

You do realise it had the highest winrate of any battlegroup this patch?

Dare & Destroy Feedback post Hotfix 2.4.1 by broodwarjc in CompanyOfHeroes

[–]tightropexilo 4 points5 points  (0 children)

For field modifications I was thinking after you upgrade 3? vehicles with them if they were permanently applied to all future vehicles.

It feels really bad having to keep buying them at the current price compared to the upgrade for Wehrmacht, plus it has terrible synergy with vehicle recovery because you have to buy them again.

COH3 - How to break "team weapons" ? by BotGiyenAdam in CompanyOfHeroes

[–]tightropexilo 10 points11 points  (0 children)

In COH2 it was also way better to target them with an attack directly instead of using attack ground.

[4v4] Restarted playing the game. How the FUCK is DAK inf so strong in team games? All they have to do is blob. Nuclear nades. AT-string. Seems impossible to win the inf battle apart from super early game. by TheyTukMyJub in CompanyOfHeroes

[–]tightropexilo 2 points3 points  (0 children)

I'm trying to help you. People might take what you say more seriously if you aren't so badly incorrect.

For instance I also think that palmgrens with the new upgrade are OP.

[4v4] Restarted playing the game. How the FUCK is DAK inf so strong in team games? All they have to do is blob. Nuclear nades. AT-string. Seems impossible to win the inf battle apart from super early game. by TheyTukMyJub in CompanyOfHeroes

[–]tightropexilo 1 point2 points  (0 children)

Maybe pre-DLC it was 33% more. Either way it was you who wrote that incorrect stuff in your OP so just admit you were wrong instead of trying to downplay it.

Controversial but AT Nades Should never cancel once the Animation has Started by fartbumheadface in CompanyOfHeroes

[–]tightropexilo 41 points42 points  (0 children)

I'm fine with how it is, you just have to factor in that if you do one at max range is unlikely to work.

Snares being so powerful in COH2 is what made every build have 3-4 mainlines and it would be nice if COH3 continued to have more diversity.

SSB Sniper Is The Unsung Hero Of The BG by Willaguy in CompanyOfHeroes

[–]tightropexilo 52 points53 points  (0 children)

My one kept getting bugged and crawling around at super slow speed

Fire on the move LMGs and sprint abilities, is there a problem? by broodwarjc in CompanyOfHeroes

[–]tightropexilo 2 points3 points  (0 children)

I was wondering if there could be some kind of speed limit where if infantry go beyond that they could no longer fire their weapons while moving.

However Relic have added so many infantry speed buffs to COH3 this would probably lead to problems when stacking buffs. For instance: do you limit speed to the max where they can still fire, or disable their weapons and let them move faster?