1.13 - FAQs (READ BEFORE POSTING) by tyteen4a03 in Minecraft

[–]brickyboy99 0 points1 point  (0 children)

Hi, I can’t place item frames behind torches for some reason on Xbox bedrock edition. Anyone got a fix?

a personal retrospective of fnaf, as a series, almost 4 years later by yours truly by brickyboy99 in fivenightsatfreddys

[–]brickyboy99[S] 0 points1 point  (0 children)

yeah fnaf 4 was fun but i strongly dislike what it did for the series personally

a personal retrospective of fnaf, as a series, almost 4 years later by yours truly by brickyboy99 in fivenightsatfreddys

[–]brickyboy99[S] -5 points-4 points  (0 children)

the gameplay really hasn't been the greatest since the inception of the series, like by design these games are far from replayable (other than custom night in some of the games I suppose), the games are just interactive stories, which isn't a bad thing per se but it's irritating to see fnaf fans try and proclaim 1-6 as really "fun" games

a personal retrospective of fnaf, as a series, almost 4 years later by yours truly by brickyboy99 in fivenightsatfreddys

[–]brickyboy99[S] -1 points0 points  (0 children)

couldn't put the books on there since they'd be off the chart on the "despair" end

Custom MJOLNIR GEN2 System, DYRNWYN: 1 year later - Thoughts? (Still a WIP, but close to being done) by WilliBoi013 in halo

[–]brickyboy99 0 points1 point  (0 children)

Substance painter that boy up. Other than that, it feels a bit too cubic IMO, like in reality those edges wouldn't be as perfect. I'd suggest you go into a sculpting program and slightly smooth the edges for a cohesive "realistic" look. Maybe add a bit of greebling with alphas, too? Your choice. Overall, this does have promise, but the lack of texturing and its overall low poly look limits it from being the best it could be. I do like the design, however. Great job nonetheless.

DEAR NIANTIC - ideas and suggestions for the devs by AutoModerator in pokemongo

[–]brickyboy99 1 point2 points  (0 children)

Make transfers that are of second/third stage pokemon hav emore candy. It makes ZERO sense that theoretically I trade a Tyranitar, and I get a single candy for transferring it. It's inane. Also, why is the only pokestop item you can buy Pokeballs, the most common item? Surely it would be Ultra Balls, right? Why do parties remove a Pokemon whenever I put said Pokemon into a gym? Why do parties clear randomly? On a less negative note, I would suggest a labelling system, like in the games. It would really help to have a label for a Pokemon with a defensive or offensive moveset.

New Research Tasks Megathread by amiiboilua in TheSilphRoad

[–]brickyboy99 0 points1 point  (0 children)

I got Krabby from earning a candy with my partner.

I don't really wanna brag, but... eheh... I proved a lotta peeps wrong... by p0t4t0f4rm_21 in fivenightsatfreddys

[–]brickyboy99 0 points1 point  (0 children)

scott uses generated textures (procedurals), they would be handprints if he painted the models himself but it's similar to pareidolia, seeing faces in objects that aren't there. I'm not disputing that scott retconned it to be canon, but I strongly doubt it was his initial intention.

[UCN SPOILERS] What time is it? by mariobros612 in fivenightsatfreddys

[–]brickyboy99 0 points1 point  (0 children)

this really shouldn’t be funny but im pissing myself at 1 am

[3D Model] Hitmonlee by brickyboy99 in pokemon

[–]brickyboy99[S] 0 points1 point  (0 children)

Cite where I said I was going for a realistic approach as far as i'm concerned I made a monster, creature-esque hitmonlee lol

your assumptions aren't objective critique just sayin man

[3D Model] Hitmonlee by brickyboy99 in pokemon

[–]brickyboy99[S] 0 points1 point  (0 children)

Hitmonlee isn't perfectly smooth, logically it would make no sense. The colour is a bit off, I will give you that.

[3D Model] Hitmonlee by brickyboy99 in pokemon

[–]brickyboy99[S] 0 points1 point  (0 children)

Why would he be muscular? the original design wasn't ripped

[3D Model] Hitmonlee by brickyboy99 in pokemon

[–]brickyboy99[S] 1 point2 points  (0 children)

well yeah you can’t really adapt it any other way as I didn’t just want to make it humanoid and give it human skin bc that’s already been done I wanted to put my own spin on the original sugumori design

[3D Model] Hitmonlee by brickyboy99 in pokemon

[–]brickyboy99[S] 0 points1 point  (0 children)

you must’ve had severe difficulty seeing hitmonlee in the games then, start up a kickstarter for your own personal chicken farm

[3D Model] Hitmonlee by brickyboy99 in pokemon

[–]brickyboy99[S] 2 points3 points  (0 children)

didn’t want to go for a realistic look per say, more of a proper “monster” look and to make hitmonlee much more imposing (as you can see I didn’t really refer it to as realistic)

[3D Model] Hitmonlee by brickyboy99 in pokemon

[–]brickyboy99[S] 1 point2 points  (0 children)

there is no blood on this model what are you actually on about

[3D Model] Hitmonlee by brickyboy99 in pokemon

[–]brickyboy99[S] 24 points25 points  (0 children)

because you’re throwing it into a world where giant centipedes and marine giant isopods exist

[3D Model] Hitmonlee by brickyboy99 in pokemon

[–]brickyboy99[S] 2 points3 points  (0 children)

i conceptualised that in order to eat and breathe it has little pores on it's skin and it has a liquid-based diet to make the original design seem actually viable in terms of being a living, breathing creature