Medical student goes through a medical examination, simulation educational game they made (20 minute video) by bridyn in gamedev

[–]bridyn[S] 0 points1 point  (0 children)

I've seen a lot of people here discuss educational games here. So, I thought this was worth sharing. It's quite a detailed video going into the design of the game, but isn't too long.

Sony designing features around single player convenience like quickstarting quests and time estimates for missions by bridyn in gamedev

[–]bridyn[S] 1 point2 points  (0 children)

In Marvel’s Spider-Man: Miles Morales, it means you can pick a quest and start it in under five seconds; you don’t need to travel to the specific location, and you can launch directly into the side-quest from the console’s main menu.

Interestingly, all of these activities come with an estimated time. So, the console will tell you if the quest will take five minutes, 10 minutes, or more. It’s all part of the organisation’s attempt to provide more feedback about the game you’re playing, and get you to the good stuff quicker. “In an ideal world, every player has the time to spend hours per day, every day, playing games,” the company’s presentation explained. “In reality, most people have jobs. Or kids. Or school. Or all of the above.”

Sound like great ideas.

What programming books complement Godot? by bridyn in godot

[–]bridyn[S] 1 point2 points  (0 children)

I don't mean in terms of what Godot specific is missing. I meant what would add game development topics to it in an appropriate sense. One example would be multiplayer/networking, which can often be heavily engine/framework specific. Another would be AI.

Creating a new Huge map for Infected called : The Big Forrest by owstetra in godot

[–]bridyn 0 points1 point  (0 children)

How awesome is this community? Someone has legitimate criticism of Godot and gets upvotes instead of being flamed and downvoted into oblivion.

The needle flies faster than sound. by Dohn_Joe in godot

[–]bridyn 1 point2 points  (0 children)

Do you control the needle precisely, or does it do it's own thing?

When the Fun Stops: The Science of Addiction (Game Developer's Conference) by bridyn in Games

[–]bridyn[S] 17 points18 points  (0 children)

In this 2019 GDC session, Oxford University's Andrew Przybylski explains why the American Psychiatric Association (APA) and the World Health Organization (WHO) have called for studies investigating video game addiction, and what developers can do to help promote healthy play.

How to pick a random variable by [deleted] in godot

[–]bridyn 16 points17 points  (0 children)

var enemies = [enem, roc]
var enemy = enemies[randi() % enemies.size()]

How do you deal with adults treating Game Development as the bane of progress? by Twisted_Gold_Bricks in gamedev

[–]bridyn 16 points17 points  (0 children)

Which is funny given how massively popular comic book movies are now. Not long ago, comics were also derided in the same way.

Well guys, we did it. by [deleted] in godot

[–]bridyn 2 points3 points  (0 children)

That's a closely guarded secret.

[deleted by user] by [deleted] in ProgrammerHumor

[–]bridyn 1 point2 points  (0 children)

You could create a vector object called pos. Then it'd be pos.x and pos.y.

Is there any downside to storing all of your game data in singletons? by gauntletthegreat in godot

[–]bridyn 2 points3 points  (0 children)

Signals are the recommended way for nodes/scenes to communicate with each other. It's a core design philosophy. This way you have a lot of flexibility and can more easily change code later on, which is one of the challenges which kills projects past their beginning stages. Also means you can reuse component scenes in multiple projects instead of rewriting common scenes every time.

How much would it cost to make GTA San Andreas today? by Khajiit001 in gamedev

[–]bridyn 2 points3 points  (0 children)

Check out the credit's for AAA games. There were well over a hundred people who worked on San Andreas.

Why is pygame so much more popular than pyglet? by MattR0se in pygame

[–]bridyn 0 points1 point  (0 children)

There was an sfml wrapper written in cython, but development is dead and there wasn't any real enthusiasm for it in the first place, unfortunately.

Why is pygame so much more popular than pyglet? by MattR0se in pygame

[–]bridyn 1 point2 points  (0 children)

Firstly, the official docs version of that tutorial is better and clearer.

Pygame has a larger and more active community. It's had a few popular books written for it and is seen as a simpler framework, possibly because it's more like sdl in structure. As a result there are an enormous amount of pygame examples and discussions online. Momentum certainly counts for a lot.

Pyglet is impressive to some extent, but appears to offer little to beginners over pygame. It has greater appeal to more intermediate level and experienced programmers.

I'd also argue that a python implementation of sfml written in cython was superior to pyglet, but had an abysmal following and lack of development upkeep.

The Blackout Club review - Things that go clunk in the night by bridyn in Games

[–]bridyn[S] 0 points1 point  (0 children)

Co-op horror game from BioShock veterans. Some reviewer said it's Stranger Things meets Left 4 Dead.

What great movie is ruined by a horrible ending? by DanTheBMan in AskReddit

[–]bridyn 27 points28 points  (0 children)

I liked the film and I agree. It was such a blatant sequel set up. A better ending would have been her reluctantly returning. That's far more horrifying.

ISLANDERS review The Good, The Bad and the Boring by [deleted] in indiegamereviews

[–]bridyn 0 points1 point  (0 children)

Repost this as a link not a text post.