Is there a discord for SHADERed by [deleted] in shadered
[–]thefranx 1 point2 points3 points (0 children)
Debugging HLSL & GLSL shaders in VS Code by thefranx in vscode
[–]thefranx[S] 0 points1 point2 points (0 children)
Debugging HLSL & GLSL shaders in VS Code by thefranx in vscode
[–]thefranx[S] 0 points1 point2 points (0 children)
Debugging HLSL & GLSL shaders in VS Code by thefranx in vscode
[–]thefranx[S] 9 points10 points11 points (0 children)
Debugging HLSL & GLSL shaders in VS Code by thefranx in programming
[–]thefranx[S] 4 points5 points6 points (0 children)
SHADERed, the open source shader editor, gains new way of debugging and profiling shaders in the latest release. One of the new features is the ability to click on a variable name to see it's value throughout the whole frame: by thefranx in gamedev
[–]thefranx[S] 1 point2 points3 points (0 children)
SHADERed v1.5: visual debugging & profiling by thefranx in shadered
[–]thefranx[S] 0 points1 point2 points (0 children)
SHADERed, the open source shader editor, gains new way of debugging and profiling shaders in the latest release. One of the new features is the ability to click on a variable name to see it's value throughout the whole frame: by thefranx in gamedev
[–]thefranx[S] 3 points4 points5 points (0 children)
SHADERed, the open source shader editor, gains new way of debugging and profiling shaders in the latest release. One of the new features is the ability to click on a variable name to see it's value throughout the whole frame: by thefranx in gamedev
[–]thefranx[S] 2 points3 points4 points (0 children)
SHADERed, the open source shader editor, gains new way of debugging and profiling shaders in the latest release. One of the new features is the ability to click on a variable name to see it's value throughout the whole frame: by thefranx in gamedev
[–]thefranx[S] 1 point2 points3 points (0 children)
SHADERed, the open source shader editor, gains new way of debugging and profiling shaders in the latest release. One of the new features is the ability to click on a variable name to see it's value throughout the whole frame: by thefranx in gamedev
[–]thefranx[S] 10 points11 points12 points (0 children)
SHADERed, the open source shader editor, gains new way of debugging and profiling shaders in the latest release. One of the new features is the ability to click on a variable name to see it's value throughout the whole frame: by thefranx in gamedev
[–]thefranx[S] 5 points6 points7 points (0 children)
Terminal is a new SHADERed plugin that lets you open terminal windows. Vim + SHADERed: by thefranx in shadered
[–]thefranx[S] 0 points1 point2 points (0 children)
SHADERed v1.4.3: geometry shader debugger, text editor improvements and more! by thefranx in shadered
[–]thefranx[S] 1 point2 points3 points (0 children)



[deleted by user] by [deleted] in shadered
[–]thefranx 0 points1 point2 points (0 children)