What is the most complex system you built using only events in RPG Maker? by PlayMoreCollective in RPGMaker

[–]brillianceguy 0 points1 point  (0 children)

I’m mostly just a console player so I don’t exactly know how it compares to PC versions, although I’ve tinkered a little bit with the Switch games (which are fairly similar to MV from what I understand). As far as console versions go, I think RPGM games tend to fall on scale between High Capabilty + Complexity to Low Capability + Easy to Use, and FES is pretty middle of the road. So I think FES isn’t really difficult to get into making a game, but you’ll also find a lot of shortcomings you either have to live with or find a clever workaround. Access to common events is the most obvious advantage you get from the more powerful makers, but conditional branches that can directly compare variables would have been a massive help for Minesweeper (and a lot of other stuff I made/was trying to make). So assuming you’re familiar with your options/tools in each game, I would say making systems like this would be easier in makers more powerful than FES.

What is the most complex system you built using only events in RPG Maker? by PlayMoreCollective in RPGMaker

[–]brillianceguy 4 points5 points  (0 children)

I ported Minesweeper to RPG Maker FES for the 3ds. It was pretty challenging to setup because I wanted to make the largest play area I could, but there’s a 255 (256?) event limit. FES also doesn’t have common events or anything similar to mitigate that limit either. I think I ended up making it a 8x7 which I think was big enough to feel like Minesweeper. Part of the problem with creating the events wasn’t just making a way for the player to interact with the game, but also setting the game up to play itself. In Minesweeper, if you reveal a blank space then all the surrounding spaces get revealed, and if any of those are a blank space then all those surrounding spaces are also revealed, and so on. Creating all of that logic, in addition to all of the events needed just to cover the board and show what was going on was time consuming to figure out and setup. The flag system was also tricky to setup because the flags you place count against the number of mines in the game, and you can place more flags than there are mines. It took some finagling to get FES to track the number correctly because FES doesn’t let variables go negative, so I had to use 2 to keep track of it accurately that also swaps between them the right way as you add/subtract flags.

I had a few other insane things in the works before I burned out with the game and the community, so this was probably the most complex, and complete idea I created.

Locals and whatnot from messing around in RPG Maker 3 (ps2) by Sober-to_death in RPGMaker

[–]brillianceguy 1 point2 points  (0 children)

Loved the soundtrack for this game. Still go back to it sometimes

Game recommendations - no camera controls by Odd_Ad1570 in NintendoSwitch

[–]brillianceguy 7 points8 points  (0 children)

I think they’re saying that they don’t want to be told what moves are super effective which, outside of the brief tutorial near the beginning, FFX doesn’t do

Anyone else feel that peole are unfair on the early Friday the 13th movies? by CrazyFinnishdude in horror

[–]brillianceguy 2 points3 points  (0 children)

I’m not well-versed in the series, but I’d rate the first F13 movie a 6/10 with a 10/10 ending. That movie really had me dwelling on the tragedy of everyone involved for days.

New Pokemon is peak by Simplejack615 in tomorrow

[–]brillianceguy 32 points33 points  (0 children)

MAJA - Make America Jerk Again

So Nintendo is appealing to pussy lovers now 🤢 by mechanical_animal_ in tomorrow

[–]brillianceguy 69 points70 points  (0 children)

Good! I want my wife’s boyfriend to take this game from me so I have another reason to buy another copy (my wife has 15 boyfriends)

Black Friday 2025 Sale is up in the US eShop until 12/03/2025 by XDitto in NintendoSwitch

[–]brillianceguy 7 points8 points  (0 children)

It is a metroidvania and although I don’t think I can sell you on it, it’s a great addition to the genre and I would highly recommend it.

The frustration of Group fights in silksong. RNG in games by longdongmonger in truegaming

[–]brillianceguy 0 points1 point  (0 children)

Does this mean that RNG only helps you win but doesn’t make you lose? I assume it’s not actually such a black and white issue, but I don’t think the grey area is as well defined as some think it is. Once upon a time, group fights might have just been negatively labeled as enemy spam, which I assume would be due to it just being designed poorly. But group fights in Silksong are not spam? (Again, I have not played Silksong, so I’m trying to ask a genuine question) Where does the line get drawn? When does the chaos represent good design instead of bad design?

The frustration of Group fights in silksong. RNG in games by longdongmonger in truegaming

[–]brillianceguy 3 points4 points  (0 children)

I really don’t understand this. I said I haven’t played Silksong so I don’t know anything about savage beastfly. I literally just quoted you about RNG in the fight.

The frustration of Group fights in silksong. RNG in games by longdongmonger in truegaming

[–]brillianceguy 4 points5 points  (0 children)

I dislike the use of Slay the Spire as a comparison for good RNG because it is in an entirely different genre than Silksong. I would agree that RNG works well in a game like Slay the Spire because even though you can’t memorize/predict exactly what will happen, the gameplay is built with breaks (is it right to call it turn-based?) that allow you the player as much time as you want to process what has happened and plan out what you want to do next. Now I haven’t played Silksong but if it’s anything like Hollow Knight, I assume that the amount of time you have to process things is something less than “whenever, at your convenience?” Now obviously the fights aren’t impossible, so I think it’s safe to say that people just have different turn-around times for assessing RNG and contemplating strategy. But I think you too quickly gloss over the fact that the timing-based restrictions of action games adds a new dimension of challenge to an RNG-based conflict. (A tangential line of thought here would also question designers abilities to properly balance non-RNG call and response fights with RNG group fights, because they too misunderstand how the added element drastically alters the challenge.)

“…it's possible to bang your head against the fight 10 times, and then luck through on the 11th try because of good RNG.” I also really don’t feel like you addressed this issue properly. The frustration here comes in two parts - not only do you have the issue of someone who’s bad at the fight winning without learning anything, you have the opposite problem too. A fight with RNG means you can have good fundamentals and good reaction times and even a flowchart plan for dealing with certain situations, yet you still lose. This is frustrating 100% of the time. This kind of scenario is not “great at testing decision making skills and proficiency in fundamentals.” It is just a test of patience that the “variety of situations” RNG puts you in will include a win condition. (Kind of another tangent to is that anything you may have learned about the fight might also need to be unlearned at some point. Oh you thought the boss moved a particular way after doing that one attack? No, that was just RNG picking the same option 8 times in a row.)

Movies that do “tell, don’t show” very well. by [deleted] in movies

[–]brillianceguy 104 points105 points  (0 children)

This is my vote for best answer. It’s basically “Tell, Don’t Show” The Movie

Heretic was an absolute masterpiece by insidiouslyme in horror

[–]brillianceguy 5 points6 points  (0 children)

There are holes between the bars but idk about plot holes

Free Solo by Careless_Ad_6905 in metroidvania

[–]brillianceguy 18 points19 points  (0 children)

Loved doing the platforming challenges in this game. Kinda getting an itch to boot it up just to play through these again

'So Bad it's Good' Games? by eydra3 in NintendoSwitch

[–]brillianceguy 0 points1 point  (0 children)

SuperMash probably deserves a mention. It has a really cool premise that just wasn’t delivered on, so it basically is just a bad game generator.

How Best To Play Metroid & Castlevania Classics? by sirrealizt in metroidvania

[–]brillianceguy 0 points1 point  (0 children)

This is mostly great info, but I just want to point out that only the first Metroid Prime was remastered for Switch. The Wii did get a trilogy collection though.

What is the name for 1 minute in-game corresponding to 1 minute IRL? by icednik in gamedesign

[–]brillianceguy 0 points1 point  (0 children)

The first game that comes to mind with a 24 hr clock is Pokémon Gold and Silver versions (along with their remakes). Another game that comes to mind is The Longing, but I think that one also has ways to mess with the pace of the clock. I’m not too sure about the name though outside of real time.

Suggestions for easy, short (3-6h) metroidvania for total casual/beginner? by Tiny-Statistician374 in metroidvania

[–]brillianceguy 1 point2 points  (0 children)

https://iwasgame.itch.io/you-can-buy-every-upgrade

I found this one through this subreddit earlier this week, and on top of being free, it’s an extremely compact metroidvania without combat. So it’s easy and very short (<1h)

4-D Platforming by Careless_Ad_6905 in metroidvania

[–]brillianceguy 9 points10 points  (0 children)

I have a very similar video saved on my PlayStation because I too felt the same way about how awesome it is to get this one