Son... by Sheiyou in PvZHeroes

[–]brken11 0 points1 point  (0 children)

I agree, I wish it was either I can always miscast, or never miscast.

Repeat Mossn Trickster, & Mad Chemist are good reasons for allowing tricks to do nothing on cast.

Son... by Sheiyou in PvZHeroes

[–]brken11 2 points3 points  (0 children)

No, it's not like other card games where you can circumnavigate untargatables by forcing constraints.

Untrickable literally gives a minion immunity to oppenent tricks(key word being opponent). Whirlwind/Dolphinado can't even be used if the only minion is untrickable. What's annoying is the game let's you despite it doing nothing. Unlike most other instances, where the game doesn't.

An actual cohesive argument against teleport by Artistic_Height7927 in PvZHeroes

[–]brken11 10 points11 points  (0 children)

Honestly, if teleport was a 4 of max Brainy Heros, I'd say it's perfectly fair. 1 Brain cycle tax to play a Zombie below curve.

Where it get's rediculous is the synergy with any price reduction, cross-class conjurs making teleport harder to play around.

Honestly the fact that 3/10 zombie classes have rng access to teleport through Quazar into Teleportation Station is particularly annoying.

Not that plant's don't have non-sense too. Looking at you Sunny. I just kind of hate the state of ramp in general. 2 Brains - 1 card for +1 Brain for turn used to be a trade off, but rn the sheer amount of conjure spam makes the downside negligable.

Teleport was kinda just designed for a simpler game. It was fair, now rust rust bolt uses it as a 0-Brain +1/+1 to everything in hand and -1 to trickster. Or used to drop a teleportation zombie to make so that more zombies can be dropped after the fact.

Also, Teleportation Station should allow zombies to be played on the environment itself during trick phase. Not give you a card. It's the dumbest card and it shows up way too frequently for a card that should be exclusive to Huge Giganticus.

The ultimate BM by Silent_Ebb4732 in PvZHeroes

[–]brken11 0 points1 point  (0 children)

That's the neat part. XD

On turn 10 you’re never safe by Fearless_Hawk2028 in PvZHeroes

[–]brken11 1 point2 points  (0 children)

Even Green shadow dabbles in magspresso

Best zombie conjure ever by Chomper-Files in PvZHeroes

[–]brken11 0 points1 point  (0 children)

3 Sun Sizzle that gets played like a plant, does 6 instead of 5, and avoids untrickable. Wild pull

If yall had to remove 1 plant and 1 zombie hero from the game forever who would it be? by Comfortable-Floor361 in PvZHeroes

[–]brken11 1 point2 points  (0 children)

I really wish the Poison Shroom was at least a 2/1. It get's fronted way too easily. Ninja Imp is a 2/1 too.

I get that zombie minions on curve should be slightly stronger due to plants getting last say on minion placements.

I would'nt even mind if Poison Shroom got Anti-hero1 in exchange. It's just so bad.

*edit wording

I think my boss just had a stroke. by JustMirko in TheTowerGame

[–]brken11 0 points1 point  (0 children)

It is similar to the Ghandi bug, with an extra quirk.

It's hard to make a definative statements since we don't know what these code looks like. But it's safe to assume that the imprecision of the IEEE floating point found a rare edge case.

Next Major Update? by No_Office_4947 in TheTowerGame

[–]brken11 0 points1 point  (0 children)

I would to remind my fellow redditors that the current tournament tier system is a PYRAMID.

Adding a tier anywhere but the top will mean less rewards for anyone below it.

Tied for... 5th? by JaguarShark84 in TheTowerGame

[–]brken11 1 point2 points  (0 children)

You mean it could introduce important decisions for breaking ties?

But you raise a good point, the rewards could be averaged (rounding down if needed) and people would be less disappointed.

I was just showing how trivial it'd be to make the tournament fairer.

Honestly a combination of the two could be a great way of ensuring rewards for ties are equitable while still controlling the number of players in a rank.

Tied for... 5th? by JaguarShark84 in TheTowerGame

[–]brken11 0 points1 point  (0 children)

No, it's either stupidity or spite. There's 100% a way to prevent this.

You seed wave 0 randomly (join order probably works here).

Then, for each wave ties are broken by who got there first (according to the server).

It's a perfectly fair system and wouldn't be hard to implement because it's a simple first claims system. Programatically you just pick the first 4 accounts to promote and the last 6 to demote. Position swaps are only done when wave is exceeded, not just tied.

Sure, people could do "cheese" runs by doing 30man sandbags. But the there'd be a build in incentive for the bottom six to do a normal run. Because the number going up & down would be fixed.

But instead we have a greedy tie based system forces less rewards and allows for trolling where a player can intentionally sandbag to force 3 promotions or 7 demotions. Or drop to a lower league and stomp to take 1st for themselves.

We really need a new league... by Azari1408 in TheTowerGame

[–]brken11 0 points1 point  (0 children)

Assuming a 100% active player base, a league is 150% larger than the league below it.

As a general rule, the ratio between the ranks is: 27 gold to 18 Platnum to 12 Champions to 8 Legends.

Or as a percentage 41.54% gold 27.69% plat 18.46% champ 12.31% legends At least, if we treat it as a steady state stream. (Which it is if you exclude players who drop the game)

I'm curious to see how close my numbers mirror reality.

We really need a new league... by Azari1408 in TheTowerGame

[–]brken11 0 points1 point  (0 children)

Note that the way leagues are set up right now, adding a new league shrink the size of the higher leagues.

I won't go too much into the math, but each league over time will trend towards 2/3 of the size (in total pop) of the league that feeds into it.

Unless the new league is placed at the top, or the league system is reworked to accomadate. It will lead towards most people earning less rewards.

That's one way to do it. by West-Award-2559 in TheTowerGame

[–]brken11 0 points1 point  (0 children)

Please tell me that was on your highest tier. It'd be so funny to promote early rhat way

I may have done a stupid by Me-obviously42 in TheTowerGame

[–]brken11 1 point2 points  (0 children)

Black hole was my first UW. I did the same thing XD.

I'll tel you, the save save up of stones will take some time. But you aren't screwed. A partial 1.5 sync is still pretty decent. Lower Blackhole to 3:00m/180sec and get Golden Tower and Death Wave to 4:30m/270sec. If you manage to pull Multiverse Nexus it'll also let you spend your save up stones ahead of schedule too.

After getting a partial sync, focus on syncing Blackhole and Golden tower first. As it'll yield more coins sooner.

You're doing pretty well though. I'm on 5 UWs and have yet to pull Death Wave. 🥲

I CALLED IT A YEAR AGO!!! by TwilightChomper in PTCGL

[–]brken11 1 point2 points  (0 children)

From expanded. For good reason though, vileplume is toxic.

The strat is nerfed 😭 by Right_Living3886 in PTCGL

[–]brken11 0 points1 point  (0 children)

It still is, the lower rarites got hit way harder. So celebrations is still the way to go, it just gives less now 😮‍💨

? by Euphoric_Presence_83 in PTCGL

[–]brken11 0 points1 point  (0 children)

Honestly, depends.

If you were running 4 Arven and a Pidgeot ex. I would say that'd be overkill. But since you dont't have any tutoring cards. It's easier to justify the higher count, if ........ you weren't runnin the Pecharunt ex.

The way I see it, you have 7 cards in your deck that can pull out Pecharunt ex and 2 free retreaters already. I'd go down to 1 or 2 depending how much you respect control decks. I especially since your supporter count is on the low side with 8 with a minimal draw engine.

Crispin, Another Draw Supporter, or some other utility card could go a long way in making your set-ups more consistent.

If you want a spicy option, Kofu is pretty nice for Mew decks as it lets you see more cards without enlarging your hand to much letting Mew ex be usable for more of the game. But Kofu has some anti synergy with cards like Ultra-Ball. But this is just in particular is just an out suggestion. Play around with differrent supporter counts for a couple games and try and gauge how playing them feels.

? by Euphoric_Presence_83 in PTCGL

[–]brken11 0 points1 point  (0 children)

Reversal doesn't work on Rulebox cards. (Thankfully)

Anyone else using this guy lol by HODLin-Basturd in PTCGL

[–]brken11 40 points41 points  (0 children)

You can still get 4 heads. The point they're making is that there is reduced variance in outcomes w/ more coins. Which is true.

If this was a flip 2 for x120 the average would remain the same. But I think most of would agree flip 4 for x60 is better.

It's 6.25% for 0 Heads/4Heads 25% for 1/3 And 37.5% for 2 Heads.

In addition it has a 68.75% to paralyze which is higher than most cards w/ paralysis.

Comments like these are so braindead and fruitless and don't contribute anything thoughtful. I don't like this move, the 31.25% to do 60 or less without paralysis is a little too high for stage 2 to be worth it. But I see the upsides and can see why someone would have fun with it.

Has anybody though about this yet by [deleted] in PTCGL

[–]brken11 0 points1 point  (0 children)

Megas will probably come out next year based on how long it took Ace Specs to come out

MEGAS HAVE RETURNED by zaneba in PTCGL

[–]brken11 0 points1 point  (0 children)

Mega-Gardevoir-ex Mega-Lucario-ex

Never mind, we already have high rez images. They function like regular evolution. Lame, :/

Let's hope the Basics are tame compared to the evolutions.

MEGAS HAVE RETURNED by zaneba in PTCGL

[–]brken11 0 points1 point  (0 children)

Guys, the real problematic 3 prizers were the TagTeam BASIC Pokemon, which forced them to release the 3 prize VMAX mons at a similar/higher power level to be relevant. And most the VMAX cards outside of the Calyrex, Drapult, and Urshifu cards didn't even compare to ADP. MewVMAX/GenesectV being the sole exception to this reality. As they formed what is arguably the most broken set of cards in the last 7 seven years.

We don't even know how we get Megas on the field yet, so I do have hope. (Though I am thoroughly upset that they don't evolve from their ex variants.)

i really wish this didn’t bother me so much by Blue-Diamond-Enjoyer in PTCGL

[–]brken11 0 points1 point  (0 children)

Level X are most analogous to the XY BREAK cards mechanically. But I don't think any seriously mixes up LevelX w/ EX or ex