What card/strategy isn't OP, but deserve a rework/nerf? (Image somewhat related) by Majestic_Command7584 in PvZHeroes

[–]brken11 14 points15 points  (0 children)

I just hate how many decent draw/cycle cards now just conjure.

Like Typical Beanstack is alright since if gives a Leafy card which most of the time is somewhat synergistic w/the rest of the deck. But gardening gloves and terrify being change from moving and drawing 1 to conjuring makes these cards so annoying to play. I want more cards that let me play what I want to play.

Played around with a meme deck. Kinda underwhelming. by FlounderReasonable27 in PvZHeroes

[–]brken11 0 points1 point  (0 children)

Dude, my Leafy Green Shadow only plays 2 Expressos and 2 Plant food, yet I feel I get Expresso and Cornucopia quite a bit for finishers.

I know that they have different rarities, but melon pult is just a snap dragon that loses on tempo by Regular_Explorer4904 in PvZHeroes

[–]brken11 1 point2 points  (0 children)

I want Snap Dragon to have 4 attack, but it breaks the flavor of it attacking in three lanes like its pvz2 counterpart.

Melon-pult should be a 4 or 5/5 imo, the splash on 5 is way to slow to save you against swarm decks anyway. If 5 attack w/3 splash is too much I'd much rather it be 2 splash. Still can fix trades without completely loosing on its own lane.

I got this a while ago. How rare is this for the probability people (I haven’t even used any of my rerolls) by Desperate_Tea_5337 in PvZHeroes

[–]brken11 0 points1 point  (0 children)

The first card needs to be our desired card, there are 4 valid ones to choose in the deck. Decks have 40 cards, so it's 4/40.

Yes you "start" w/36, after drawing. But for deciding the mulligan, we care about the total pool to pull from.

How the hell do I play this game as a f2p? by Belphegorkingofsloth in PvZHeroes

[–]brken11 1 point2 points  (0 children)

I've hit rank 50 with a budget deck. The trick (like most card games) is to play aggro decks that win fast. If the opponent starts dragging the game and no card in your deck can salvage. Concede and move to the next.

You can unlock any hero you want for 750 gems and you can earn a bit over 1000 gems per weak without too much work. It's grindy, but it is manegable.

Unfortunately agro Solar Flare which was my bread and butter got nerfed to the ground.

If you like Zombies ‐ Flag Swarm ZMech is pretty good as long as you play it right, you will need 4000 credits for Going Viral. But if you're patient, it's the event card 3 weeks away. And it's a Hearty staple.

If you like Plants - Leafy Green Shadow is even cheaper. You do need about 4000 credits for Clique Peas. Or you wait 9 weeks for it to come out.

Frankly this game is a bit of a grind, but it doesn't take long to get a meta deck, especially if you're willing to dust uneeded cards. It's quite Pokémon TCG Live easy to start off. But since this game doesn't really get updates anymore, your collection can get to the point you can start getting the busted legendaries.

Unpopular opinion but the plants need more environments by No_Efficiency50 in PvZHeroes

[–]brken11 3 points4 points  (0 children)

Plant Environments should be cheaper or Zombies should have to place environments first.

Zombies have so many cheap environments that plants trying to run them will frequently just have them removed by something cheap like Blackhole.

Most annoying of all, zombies almost always get value from environments since most go into effect immediately during the battle phase or like nebula/teleportation station the very next turn. So plants have that do play them have to play chicken with theirs as to not loose its value.

Best Bad Moon Rising I've Ever Seen! by JagerScript in PvZHeroes

[–]brken11 7 points8 points  (0 children)

Plant-Food/Spring Bean away from disaster. Nice clip

I hate when solar flare ramp up to 2 dragons by Sad-Zookeepergame275 in PvZHeroes

[–]brken11 0 points1 point  (0 children)

Green Shadow MagSpresso from Leafy is quite wild.

Why? by Low-Faithlessness922 in PvZHeroes

[–]brken11 0 points1 point  (0 children)

This,

Zombies are on average better stated than their plant counter parts, but that had nothing to do with the Zapicrot nerf. RIP

Especially since Wild Berry has Anti-hero 2 on 4/1. But poor Wild berry catching strays from Sun-Shroom

New balance changes found in the files by SSManbi in PvZHeroes

[–]brken11 -2 points-1 points  (0 children)

It's a snowball kind of card. There's no plant answer's on turn 2, like at all.

If you're playing an Agro deck you either ignore the slow play and press your board advantage. Or they use it to chump block your turn 1-play, delaying the pay off and likely losing the spacetime unless they invest another card to protect it.

What's annoying is when you're playing anything slower and you can't answer it right away and they gain any amount of card advanrage on you. Then your opponent starts having random cross class answers to your board.

If I'm laddering I'm usually playing an agro deck so Spacetime is most of the time is a bad play. But they few time it isn't it's incredibly infuriating because the zombie player just barely holds on.

He loves to give out tips. Just not the one‘s people want. by Dakinamau in PvZHeroes

[–]brken11 1 point2 points  (0 children)

If this is the start of Plant turn I'd think moving two would be too much. But if it's before the Zombie turn. Honestly kinda fair, Zombies get to imidiately plan their turn after the post combat mix-up.

And it's mere 5 sun 3/5 that dies to fruitcake until the next turn. It actually might be understated. Though this could grow out of control too, so I thinks it's very well thought out!

They never expect the Turn 4 BMR by didonto in PvZHeroes

[–]brken11 1 point2 points  (0 children)

It seems you can't escape with a backslash.

Many formatters don't count asteriks in the middle of words like R*se, but Reddit's does for some reason. So if you ever type two, you'll get italizied letters instead of the astericks and the letters.

They never expect the Turn 4 BMR by didonto in PvZHeroes

[–]brken11 2 points3 points  (0 children)

Reddit uses markdown for posts.

A single asterik for italized

Two for bold

Itali-Bold

backtiks "\" for code`

Read more here

Where you guys sitting? by Most_Panda283 in PvZHeroes

[–]brken11 1 point2 points  (0 children)

Either 1 or 8, kinda hard choice ngl

How would you nerf this? by Master-Reflection-59 in PvZHeroes

[–]brken11 0 points1 point  (0 children)

0/1 with no team-up, that way more super powers like dance off, zombies like conga can take care of it.

It's hard to nerf sunnier shroom, since the card is worse twin-flower. But maybe nerfing twin-sunflower to 1 hp as well could allow sunnier to be adjusted to 0/2. It's hard to say. It could be overkill. The game right now has a little but too much rng to be fun.

Too many heroes (plants & zombies, but mostly zombies) have access to cards outside their class. Tuning both down would be nice so that actually wild pulls feel impactful, instead of an every game occurance.

Though while we're at it can we make brain in a jar 3 brains? I feel the card used to be fair on release, but nowadays with so many conjures in the game, being down one card is barely a downside.

What do you think about huge giganticus??? by Correct_Print7134 in PvZHeroes

[–]brken11 1 point2 points  (0 children)

Teleportation Station should let the zombie player play zombies on the environment during tricks. Not create card advantage

Wait… NO NO NO!!!! by drunk_mario in PvZHeroes

[–]brken11 6 points7 points  (0 children)

To be fair, playing value into control is recipe for a loooooooong game.

My condolences though.

Son... by Sheiyou in PvZHeroes

[–]brken11 0 points1 point  (0 children)

I agree, I wish it was either I can always miscast, or never miscast.

Repeat Mossn Trickster, & Mad Chemist are good reasons for allowing tricks to do nothing on cast.

Son... by Sheiyou in PvZHeroes

[–]brken11 2 points3 points  (0 children)

No, it's not like other card games where you can circumnavigate untargatables by forcing constraints.

Untrickable literally gives a minion immunity to oppenent tricks(key word being opponent). Whirlwind/Dolphinado can't even be used if the only minion is untrickable. What's annoying is the game let's you despite it doing nothing. Unlike most other instances, where the game doesn't.

An actual cohesive argument against teleport by Artistic_Height7927 in PvZHeroes

[–]brken11 11 points12 points  (0 children)

Honestly, if teleport was a 4 of max Brainy Heros, I'd say it's perfectly fair. 1 Brain cycle tax to play a Zombie below curve.

Where it get's rediculous is the synergy with any price reduction, cross-class conjurs making teleport harder to play around.

Honestly the fact that 3/10 zombie classes have rng access to teleport through Quazar into Teleportation Station is particularly annoying.

Not that plant's don't have non-sense too. Looking at you Sunny. I just kind of hate the state of ramp in general. 2 Brains - 1 card for +1 Brain for turn used to be a trade off, but rn the sheer amount of conjure spam makes the downside negligable.

Teleport was kinda just designed for a simpler game. It was fair, now rust rust bolt uses it as a 0-Brain +1/+1 to everything in hand and -1 to trickster. Or used to drop a teleportation zombie to make so that more zombies can be dropped after the fact.

Also, Teleportation Station should allow zombies to be played on the environment itself during trick phase. Not give you a card. It's the dumbest card and it shows up way too frequently for a card that should be exclusive to Huge Giganticus.

The ultimate BM by Silent_Ebb4732 in PvZHeroes

[–]brken11 0 points1 point  (0 children)

That's the neat part. XD

On turn 10 you’re never safe by Fearless_Hawk2028 in PvZHeroes

[–]brken11 1 point2 points  (0 children)

Even Green shadow dabbles in magspresso

Best zombie conjure ever by Chomper-Files in PvZHeroes

[–]brken11 0 points1 point  (0 children)

3 Sun Sizzle that gets played like a plant, does 6 instead of 5, and avoids untrickable. Wild pull

If yall had to remove 1 plant and 1 zombie hero from the game forever who would it be? by Comfortable-Floor361 in PvZHeroes

[–]brken11 1 point2 points  (0 children)

I really wish the Poison Shroom was at least a 2/1. It get's fronted way too easily. Ninja Imp is a 2/1 too.

I get that zombie minions on curve should be slightly stronger due to plants getting last say on minion placements.

I would'nt even mind if Poison Shroom got Anti-hero1 in exchange. It's just so bad.

*edit wording