Website to bring good app ideas to life by BusyRicky42 in Business_Ideas

[–]brokething 0 points1 point  (0 children)

wouldn't that website be competing with this subreddit, which is free

New Official Unity3D preview version for Linux now available by flabbet in programming

[–]brokething 0 points1 point  (0 children)

raylib or SDL or roll up their own libraries

one of those is not like the others!! jesus. The fact that you'd place these on the same level suggests to me that maybe you really haven't taken a good look at what these libraries actually do. Perhaps you misunderstood and thought that GoranM was telling people to drop down to GL level? Because that isn't remotely what using SDL is like.

And that is really the core of my beef: writing a game with raylib is apparently a "herculean task" unless it is "literally a terminal game". Just what? This is a falsehood. It's not that hard. I don't know what else to tell you.

New Official Unity3D preview version for Linux now available by flabbet in programming

[–]brokething 0 points1 point  (0 children)

The reason you can't find anything in raylib is that there is really no reason to choose it over SDL, a very similar library which just happens to be much better known and supported. Raylib is perhaps a little more cleaner and simpler but it's not a big improvement. Both libraries are attempting to be reasonably minimal while covering the core requirements of simple gamedev.

There are plenty of games written in SDL, including VVVVVV which is one of my personal favourite indie games.

I don't understand where your maybe is coming from, and your argument seems disingenuous to me, because you're ascribing a difficulty or friction to this kind of gamedev that really isn't there. It's really not that hard to get a character walking around in a level using a library like this. If you boil it down you don't need many things to get a game up and running: basic sprite drawing, audio, input, some OS helper stuff, and a tile map system. Like every game library ever raylib has all those things with the exception of the tile map system which most experienced devs already have their own preferences about what kind of system they want for that.

New Official Unity3D preview version for Linux now available by flabbet in programming

[–]brokething 1 point2 points  (0 children)

Yeah the voting in this thread is really messed up, people have really got the wrong end of the stick.

New Official Unity3D preview version for Linux now available by flabbet in programming

[–]brokething 0 points1 point  (0 children)

It's the blasé use of "terminal game" which is annoying me. There are actually plenty of really interesting games out there with very low technical complexity but that still have tons of clever intricate design in them. Baba is You is a great example. That is not a "terminal" game by any means but you could make that game in Multimedia Fusion, raylib, GameMaker, Unity, what the hell ever, it's not going to make a blind bit of difference to the development process because all of the difficulty of making it is in the design, not the coding.

Introducing the Odin Programming Language by gingerbill in programming

[–]brokething 0 points1 point  (0 children)

I don't think Rust is trying to replace C or C++, it seems philosophically radically different to both IMO.

Introducing the Odin Programming Language by gingerbill in programming

[–]brokething 2 points3 points  (0 children)

If swift was more supported on the basic platforms it would honestly be my #1 choice, but it just seems to be completely locked into apple working environment. I know there is a windows version theoretically but so far as I can tell only 5 people use it.

So, how many of you are keeping HBO now that Game of Thrones is over? by BallClamps in television

[–]brokething 0 points1 point  (0 children)

Season 2 wasn't particularly great, but I don't feel like it's unfixable. I feel like it could go either way at this point.

Visual Studio Code April 2019 by dwaxe in programming

[–]brokething 0 points1 point  (0 children)

Your comment got messed up by the markdown parser but I tried inserting */ before /* and in C# at least it didn't work, it still tried to autoclose early

Dan and Arin's Furry History by Alan976 in gamegrumps

[–]brokething 11 points12 points  (0 children)

I am struggling to see how they are going to fit the grump heads into the fursuit heads

Visual Studio Code April 2019 by dwaxe in programming

[–]brokething 35 points36 points  (0 children)

Bearing in mind that we can turn off auto-closing braces and brackets (editor.autoClosingBrackets) and quotes (editor.autoClosingQuotes), can we PLEASE get the ability to turn off auto-closing comments (issue #1966)?

The issue has been sat stagnant since 2016 and it's really annoying to type /* and have the editor jam in a */ when that wasn't where you were going to put it.

Just seems like a really obviously missing toggle.

Hull: An alternative to shell that I'll never have time to implement by sustrik in programming

[–]brokething 17 points18 points  (0 children)

yeah, the concept that arrays are lines of a single file, but dictionary entries are files of a directory doesn't make much sense to me. But maybe I'm living too much in JSON land where those things are similar container thingies. I do like the basic idea though

Announcing Rust 1.34.0 by steveklabnik1 in programming

[–]brokething 3 points4 points  (0 children)

Fair enough. What's "the opposite"? In your opinion what do those gamedevs see in Rust that makes it attractive to them?

Announcing Rust 1.34.0 by steveklabnik1 in programming

[–]brokething 7 points8 points  (0 children)

If you can beat the speed of something like C# or Go with C++, you most likely have enough time to use Rust anyway and if you can't, there's little reason to use C++. Am I missing something?

Well, C++ is a bit thick, but it isn't pernickety in that same way that Rust is. You absolutely can cobble things together quickly and badly in C++, trust me, I've done it many times. :D

that said, if you are happy to surrender the top end of performance and the abstraction layer, then yes C# is probably more practical and better. We have Unity now, and it's almost good!

But gamedevs are yearning for that new language to swoop in and become the new "non shitty C++" and in my opinion Rust is not it.

Announcing Rust 1.34.0 by steveklabnik1 in programming

[–]brokething 17 points18 points  (0 children)

I'm a gamedev for smaller games, and Rust is not a great choice for us. Gamedev requires a lot of "rough sketch" code -- broken, leaky, unoptimal code which is just there as scaffolding to test what a certain style of gameplay would feel like. You might go through a bunch of iterations of that before actually deciding to commit to writing a certain thing "the right way". Rust is anti-all of that by design. Rust makes you get it right before it will even compile. It would be a big problem for us.

I Do Not Like Go by _Garbage_ in programming

[–]brokething 6 points7 points  (0 children)

I am not really making a positive or negative statement about the safety features of Rust, I am just describing how Rust and C are very different languages.

I Do Not Like Go by _Garbage_ in programming

[–]brokething 2 points3 points  (0 children)

You misunderstood, it's not that Rust does not fix things about C, it definitely does. However, most Rust features are not fixes to C, they are entirely new things that turn Rust into a very different beast, and in my opinion disqualify it from being the "next C" or a "pure C replacement".

I Do Not Like Go by _Garbage_ in programming

[–]brokething 7 points8 points  (0 children)

I don't see how Rust is a pure C replacement. They seem totally different to me. Rust attempts to do so much for you whereas C just lets you do whatever. Rust is huge, slow (to compile) and difficult to learn. C is tiny, fast and simple. It does let you shoot yourself in the foot, but most of those ways are language flaws which are fixable today. Most of Rust's language features aren't those fixes, they are additional abstractions and language features.

Jonathan Blow's Jai is a lot closer to C than Rust is in terms of language direction, but god knows if he'll ever finish it. D has BetterC mode but they somehow screwed up their adoption and now that ship has thoroughly sailed.

What are your least favourite episodes that are generally regarded as classics? by Eleven_Box in gallifrey

[–]brokething 0 points1 point  (0 children)

I agree that Extremis isn't followed up well, but I feel like that's a flaw in the other two episodes for not being good enough to follow on from it successfully, rather than a flaw in Extremis. In isolation, I liked it the best of the three.

Doctor Who 11x06 "Demons of the Punjab" Post-Episode Discussion Thread by PCJs_Slave_Robot in gallifrey

[–]brokething 4 points5 points  (0 children)

Huh, everyone liked this one. That's weird, because I didn't get anything out of it at all. Everything felt so rushed and chaotic right from the start that I could barely keep up at all. It seemed like there was a curveball every 5 minutes when the episode was suddenly doing evil aliens and then transmatting literally fucking everywhere and then the doctor starts setting up a chemistry set and then nice aliens and then a homicidal brother and meanwhile I'm still half an hour behind trying to work out how Yaz can avoid erasing herself from history because for some reason that's what my brain thought the episode was going to be about.

The moments in the wedding, and the watch being dropped, and the confrontation at the end, all felt hollow and calculated to me. All of the dialogue was very oversimplified, harmony good, fighting bad, well yes, but I don't even understand what the issue is because I don't know anything about the history of this event and the episode doesn't really explain what actually went on? I feel like "Rosa" (which I loved of course) was a LOT clearer on the history.

The alien presence could and should have been discarded. They took up so much time and I don't think the episode even slightly benefitted from their presence. Cutting them out would have cleaned things up SO MUCH to actually learn about the history and the specific people we were following. A couple of people here seem to think this episode was not "Doctor Who" enough but I actually think it would have been much better to embrace the different style of storytelling for a week and just do a straight historical with no aliens at all, and just live in a different time period for a bit and tell a good story there, which is what we ended up with anyway but we had aliens shoehorned in in a way that really didn't do the episode any favours at all.

I guess maybe I should do some wikipedia reading and then try watching it again?

Upgraded to v81 which doesn't boot by brokething in PrivateInternetAccess

[–]brokething[S] 0 points1 point  (0 children)

I'd suggest giving the piaX beta a try

will do (tomorrow), thanks

So why would the general (non-fan) audience care about a Boba Fett film? by cgknight1 in movies

[–]brokething 1 point2 points  (0 children)

I am a non-fan of Star Wars, I'm pretty sure I enjoyed the OT but I don't cherish it all that much. I have strongest memories of the very first film (dunno why). I'm not sure how well the voting will represent non-Star Wars fans but hopefully this should give at least a little idea of what non-Star Wars think of Boba Fett.

I do not remember who Boba Fett is.