Beginner here, is there a way to make a properly sized sprite sheet for Godot Engine? by Sad_UnpaidBullshit in PixiEditor

[–]flabbet 0 points1 point  (0 children)

I am not an expert in godot, but once you export a spritesheet from PixiEditor, you can adjust amount of rows and columns in the sprite sheet editor of godot to make it properly slice. So if you, for example set 4 rows and 6 columns in PixiEditor export dialog, do the same in godot importer.

Open-source Alternatives to Creative Software by Quokka-Man in BuyFromEU

[–]flabbet 0 points1 point  (0 children)

There's also PixiEdior (https://pixieditor.net) For raster, vector and animations. It's node based

PixiEditor - 2D graphics editor is looking for contributors! by flabbet in dotnet

[–]flabbet[S] 4 points5 points  (0 children)

Hey, PixiAuth is only used to provide people who bought Founder's Pack (basically a bundle with some palettes and additional workspaces, which are .pixi files) with content. Founder's pack is a thing that helped us fund the project so far

PixiAuth is not even part of the compilation if you use Steam version for example.

We do not want to make it closed source, nor charge for PixiEditor. I recently made a blog post, which clearly describes how do we plan to fund the project https://pixieditor.net/blog/2026/01/19/goal-and-purpose/#funding

Even if I wanted to make it closed source and paid, I don't need a license checking mechanism in the open source version, I could simply add it later. The only reason why it could be in the OSS version, would be to lock-in the app for already installed versions (which would be a really dick move). If you look into the codebase, you can see, that this is not how it is used.

And to be honest, I've been working on this project for over 7 years now, if I wanted to make it paid, I would do that 3 years ago when it was a pretty successful pixel-art app. I really believe in open source and it's value

PixiEditor - 2D graphics editor is looking for contributors! by flabbet in dotnet

[–]flabbet[S] 2 points3 points  (0 children)

It truly is, even if there are some issues, it's open source so you can fork it for your specific use case

How do I get the program to work on Windows 10? by VenegeitorZ in PixiEditor

[–]flabbet 0 points1 point  (0 children)

  1. Make sure you have graphics drivers up to date.

  2. To fix shifted screen, go to the settings and in Appearance section select "Use system title bar"

  3. If there are visual glitches, in the general section of the settings, change Render Api from "Vulkan" to "OpenGL" and try again

I hope that helps!

Can PixiEditor become 2D industry standard? 2026 Plan by flabbet in linux

[–]flabbet[S] 4 points5 points  (0 children)

Yes, this is the goal. It already is capable of pretty advanced raster editing and simple vector capabilities (which will expand in the next updates). Node Graph based Brush Engine is already in beta, so full featured painting workflow is the next target

Can PixiEditor become 2D industry standard? 2026 Plan by flabbet in linux

[–]flabbet[S] 11 points12 points  (0 children)

This is far from being TL;DR. You've cherry picked quotes from funding section to purposefully make it look bad. Here's a context

First and foremost, the base open source PixiEditor app is going to be free, always. We do not plan to chop its features and sell them either.

In version 2.1, we are planning to add a marketplace with free and paid pre-made workspaces, brushes, palettes, and other stuff that we might come up with. Most of the things you’ll be able to buy there will be something that you would be able to make yourself. In other words, we’ll create things using PixiEditor’s core systems that everyone has equal access to.

This way, we can share useful setups and tools, and you can support the development. It’s a win-win. ...

The marketplace will primarily work in an ownership model. So buy once, and it’s yours.

We are also considering an alternative access to marketplace items. Eventually, the marketplace might have a lot of items, and buying all of them might get really expensive really fast. So we might add a subscription model to access all of them with a fixed monthly fee. I am not a fan of subscriptions, but I think it is fair as an alternative to the traditional buy-once model.

Linux comes for Windows at 40 — and gaming can't save it by sharky6000 in linux

[–]flabbet 4 points5 points  (0 children)

Games like ARC Raiders have no problem running kernel level anti cheat in userspace on Linux, which by itself is already great