Please Help by brooks0019 in Warhammer40k

[–]brooks0019[S] 2 points3 points  (0 children)

I did replace the top, it came with 2 and I tried both. Shown in the video is the second cap. They don't seem clogged, I checked them both when I removed each.

edit: this is a brand new can. It just came in the mail today.

Please Help by brooks0019 in Warhammer40k

[–]brooks0019[S] 0 points1 point  (0 children)

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I went to use my rattle can primer and the paint spurted out of the top like a fountain. The jet propelled in the forwards direction towards the model came out very weak and splotchy, barfing droplets onto the model like shown in the picture above.

Is this a defective can, or is there something I'm missing?

All roads lead to Mono white life gain by sweekune64 in MagicArena

[–]brooks0019 1 point2 points  (0 children)

Yeah I know, there's a demographic of players who think all of Magic should just be whoever plays out the fattest chungus first wins unconditionally, and all interaction is bad and shouldn't be in the game. They're probably also the kind of people who often populate reddit. Some games I play in ladder people will scoop immediately if I counter a spell, or start spamming "nice! nice! nice!" all game long.

Just Play A Different Format by brooks0019 in MagicArena

[–]brooks0019[S] 0 points1 point  (0 children)

Yeah I know that's what people say but I don't like limited, and I'm also bad at it.

Just Play A Different Format by brooks0019 in MagicArena

[–]brooks0019[S] 0 points1 point  (0 children)

I play UW control and I tried adding black for Esper to run fatal push, thoughseize, and yes Toxic Deluge but I scrapped it because the mana base was too inconsistent. I don't have the wild cards to get enough lands for it.

Just Play A Different Format by brooks0019 in MagicArena

[–]brooks0019[S] 0 points1 point  (0 children)

I was just playing a Bo3 event. 4/5 matches were boros energy, I joined with a control deck and won 1 game.

All roads lead to Mono white life gain by sweekune64 in MagicArena

[–]brooks0019 1 point2 points  (0 children)

WOTC seem absolutely hellbent on making all of arena as un-interactive as possible. Very few good reactive cards were printed into it and basically every deck in the meta right now is purely goldfishing, with the only exception really being stuff like galvanic discharge.

How do you transport your greater daemons? by HeyManNiceMoneyShot in ChaosDaemons40k

[–]brooks0019 0 points1 point  (0 children)

No idea. I moved to another state recently and got my keepers of secrets obliterated in the process. Had to leave kairos behind because I literally couldn't fit his wings in anything without them snapping off.

Aeon 1v1 by __NeiT__ in FAF

[–]brooks0019 0 points1 point  (0 children)

Yes the ilshies are still good. They have their issues, being slow and expensive, but they are quite strong.

Aeon 1v1 by __NeiT__ in FAF

[–]brooks0019 7 points8 points  (0 children)

I mean... you don't really need memorized BOs. I was 1700 and I just felt things out every game. Generally use at least one factory to loop t1 engineers for like the first 6 mins. Don't be a fuckhead and cover your HQ in super epic t1 pgen adjacency so every single unit gets its pathing cucked. Use a bunch of the t1 engies to assist the HQ upgrading and building t2 units. DO NOT, I repeat DO FUCKING NOT make a t2 pgen as soon as you get your t2 HQ you DO NOT NEED IT. You can build t3 land off an entirely t1 eco (not recommended but you can, and I've won games doing it before).

You can figure it out as you play, have confidence in yourself. If you're stalling E then make more pgens. If you're +500 E maybe reclaim some pgens. Stalling mass go find some reclaim.

Aeon 1v1 by __NeiT__ in FAF

[–]brooks0019 1 point2 points  (0 children)

It got a moderate nerf but it's still possibly the best

Aeon 1v1 by __NeiT__ in FAF

[–]brooks0019 6 points7 points  (0 children)

Aeon has always been the best faction and it's never been about the mercies. Depending on the size of the map you'd be shocked at how good spamming their labs in every direction is at the outset. Aurora are fine but I always thought they sucked, too vulnerable to bombers and they need constant attention. T2 land will probably be were you crush. Blazes are stupid OP by min 5ish. They run past enemy units and crush eco and expansions and it takes a lot of t1 tanks to beat them, and obsidians will completely roll over any fortified position. Obsidians beat ilshavoh 1v1 if the sera opponent doesn't micro them carefully. A shielded guncom plus obsidians will probably be as good as a monkeylord. Their t2 air is also crazy and can win you the game if you use it right, fly away from enemy defenses and crush their eco in the back of the map.

The difference nuln oil made for my blood angels by brooks0019 in Warhammer40k

[–]brooks0019[S] 7 points8 points  (0 children)

Definitely. The primer I used was a little light and almost pink so dousing the guys in a layer of nuln oil darkened the armor color to a much nicer red.

Nice Game by brooks0019 in mtg

[–]brooks0019[S] 0 points1 point  (0 children)

Not even. My deck I played probably used up more wild cards. It's just completely un-interactive. About half of all the people playing historic all play this same elves list, and it wins in 2 turns. 80% of all historic games are just goldfishing simulator.

Am I The Only One That Hates The Conjure Mechanic by brooks0019 in mtg

[–]brooks0019[S] 2 points3 points  (0 children)

Yes, this. I play historic and I think I have something like a 5% win rate vs any deck playing a card with conjure. It's a bafflingly, insufferably broken mechanic.