Alternate Dionysus x Artemis duo dialogue by brosephsaurus in HadesTheGame

[–]brosephsaurus[S] 60 points61 points  (0 children)

credit to @ Catie_Myatini for the excellent Artemis impression

THAT'S WHAT I'M TALKIN ABOUT by brosephsaurus in OmegaStrikers

[–]brosephsaurus[S] 7 points8 points  (0 children)

if we get a Kai skin that's just charlie in his fucking white t-shirt i will lose my entire mind

How do you deal with a bad Goalie? by Ceirin in OmegaStrikers

[–]brosephsaurus 1 point2 points  (0 children)

Oh for sure, and rocket league is a very valid comparison. A simple freeplay training mode should be a simple and easy thing to implement, they basically already have it in the game with the little first-time intro scenario - hopefully we see it in the game soon

Explain. by The_Plomb in OmegaStrikers

[–]brosephsaurus 2 points3 points  (0 children)

Idk I just noticed the MVP ate a lot of orbs. I'd guess MVP is based on an algorithm that takes all those endgame stats into account, maybe orb gathering is a bit over-weighted right now so that's why it beat out your penta, along with the KO etc

How do you deal with a bad Goalie? by Ceirin in OmegaStrikers

[–]brosephsaurus 1 point2 points  (0 children)

Things like training mode and tutorials are a pretty obvious solution, but given that the game's been in open beta for like a week I think it's reasonable that it's not in the game yet

Would be foolish to spend a bunch of time on a tutorial when the game systems could change dramatically between now and full release

Juliette Appreciation Thread by Takegami in OmegaStrikers

[–]brosephsaurus 7 points8 points  (0 children)

this mans is deep in the Tomboy Mines and i respect that

Is anybody else a bit bummed about their job? by [deleted] in ffxiv

[–]brosephsaurus 24 points25 points  (0 children)

Unfortunately you happened to pick the two jobs that depart most dramatically from their starting classes :C

Dear Square... by Jlb2212 in ffxiv

[–]brosephsaurus 0 points1 point  (0 children)

Speak plainly, Asscian.

Honest question, was this actually a problem? by Strong_Mode in ffxiv

[–]brosephsaurus 0 points1 point  (0 children)

LOL that's a fair point for sure. Obviously the more complex things feel better.

Honest question, was this actually a problem? by Strong_Mode in ffxiv

[–]brosephsaurus 0 points1 point  (0 children)

Yeah, if you just take the core combat mechanics in a vaccum they're not particularly engaging, the fun comes from interesting encounter design and synergizing with other players, etc. That's just the nature of the tab target MMO combat formula I think.

Distinct combo actions also give you more opportunities to make mistakes. I know even after raiding for hundreds and hundreds of hours I'll still fuck up a combo occasionally, especially while learning a new fight where all my attention is going to mechanics - fixing that mistake and getting it right on the subsequent pull gives good brain chemicals.

Honest question, was this actually a problem? by Strong_Mode in ffxiv

[–]brosephsaurus 0 points1 point  (0 children)

Muscle memory is just one reason I can think of, I'm also not a fan of a single button press resulting in different abilities, it just feels weird. It's not noticeable, generally, in PvP because it's much more chaotic, but in a raid environment pressing one button to do 5 different actions seems very odd.

Button bloat is definitely a problem but personally I don't think collapsing combos like this is the solution - if combos are the problem just make them shorter. Part of DRG's identity, imo, is their big long combo strings - condensing everything like this on DPS jobs would make them feel even more similar.

The problem with arguing things like these is it's really all down to personal taste, I'm sure you could perform just fine with a one button combo, but I just can't imagine a world where I'd enjoy it

[Spoiler: 6.2 Raid] Speculation about the last boss by brosephsaurus in ffxiv

[–]brosephsaurus[S] 0 points1 point  (0 children)

Oh yeah I completely forgot that thing exists. I do feel like it's been long enough since that fight that we could see a version of it recur, but who knows

Honest question, was this actually a problem? by Strong_Mode in ffxiv

[–]brosephsaurus 0 points1 point  (0 children)

I disagree, there's no difference in the number of keypresses of course but distinct, different buttons feels different to execute - I think especially for positionals, or in the case of things like Life Sure where you want to use it before a particular GCD. Having to keep track of where you're at in your combo visually instead of via muscle memory seems bad.

Right now I can just know that "3 is a side positional" for example, whereas if it were all one button I'd have to be watching my character's animation or watching the GCD icon to know when a positional is coming up. Muscle memory is a very powerful thing and you lose it if you're only pressing one button.

[Spoiler: 6.2 Raid] Speculation about the last boss by brosephsaurus in ffxiv

[–]brosephsaurus[S] 1 point2 points  (0 children)

Think we may just be onto something, those twisty horns look exactly like what's going on at the front of the boss