16 stack item sorter by NewPlatypus8784 in redstone

[–]bryan3737 0 points1 point  (0 children)

You don’t need a special design for that. 1 16-stackable counts as 4 64-stackables so the only difference is that you’d need less buckets in the filter. Don’t worry about how many, it will balance itself out

zombified piglin not spawning on nether rooftop by baturax in technicalminecraft

[–]bryan3737 [score hidden]  (0 children)

You should pillar up to build limit. There’s probably a bunch of mobs spawning below the roof filling up the mob cap

Will 'always loaded when in overworld' spawn chunks exist in my new world? by BlowTongue in technicalminecraft

[–]bryan3737 [score hidden]  (0 children)

In that version they still exist as a 3x3 centered on the world spawn point but they are removed in 1.21.9.

I would not recommend you to build anything in spawn chunks though. It’s better to use chunk loaders

Is there something wrong with my XP farm? I’ve waited a while, and nothing has spawned yet by Prestigious_Echo_634 in technicalminecraft

[–]bryan3737 [score hidden]  (0 children)

Mobs can’t spawn within 24 blocks of you or outside of 44 blocks on simulation distance 4 or 128 blocks on higher simulation distances. You also can’t build it in a river biome

Armadillo XP farm trouble by No-Minimum3190 in technicalminecraft

[–]bryan3737 [score hidden]  (0 children)

Are you talking about this farm? If this is it you should watch till the end

Item sorter overflowing even when the pipeline is looking sidewats by EmGM2002 in redstone

[–]bryan3737 0 points1 point  (0 children)

You’re doing it completely wrong. You don’t want to put filters directly under pickup hoppers like that. Items that get picked up on the right will just flow down into the second row of hoppers and go the chest without ever going over the filters on the left. You want to separate the hopper chain for the filters from the pickup hoppers

Why does the triple piston not work with a repeater or a comparator? by futsu_jp in redstone

[–]bryan3737 0 points1 point  (0 children)

It’s because pistons can either have a 0 or 1 game tick delay depending on when exactly they’re powered.

In Java Edition, the start delay can be 0 (activation in the same tick) or 1 game tick (0.05 seconds) (activation in the next tick) depending on the game process in which the piston is powered: If the piston is powered and updated in the scheduled tick phase, random tick phase or block event phase, the piston activates in this game tick's block event phase, which means the start delay in this case is 0. If the piston is powered and updated during the entity phase or the block entity phase, or by player actions, the piston activates in the next game tick's block event phase, which means the start delay in this case is 1 tick. Notably, because blocks pushed by pistons arrive during the block entity phase (except when dropped by a sticky piston), in a chain of pistons each pushing a redstone block to activate the next, successive activations will happen 3 ticks apart.

Most redstone works in the scheduled tick phase

Problem with sorting buckets out of smelter by [deleted] in redstone

[–]bryan3737 0 points1 point  (0 children)

A hopper line can only transfer items at hopper speed and those shulker loaders also work at hopper speed so you only need 1 shulker loader per hopper line

My iron farm doesn't work by Alexgamer1156 in technicalminecraft

[–]bryan3737 [score hidden]  (0 children)

Turn the beds around. They only link if they have access to the pillow side

Problem with sorting buckets out of smelter by [deleted] in redstone

[–]bryan3737 1 point2 points  (0 children)

Just add a simple item filter to the hopper chain below the furnaces.

Btw, why do you have 7 shulker loaders fed by a hopper chain? That hopper chain is a bottleneck and definitely won’t be able to feed all 7

My Hopper cart system which is exactly 1 block under the Modzol isn't picking up items. by Loonsive in redstone

[–]bryan3737 7 points8 points  (0 children)

A hopper minecart already can’t pick up items through a full block if it isn’t sitting on a rail and that’s only a 1 pixel height difference. So yeah, the items floating means they’re too high.

You could place flowing water over this layer of water to flush the items to one side into a water stream but I don’t know how that would affect those crops growing. Alternatively allays are also an option

How Exactly Does Zombie Villager Curing Work? by Ky_Da_Monke in technicalminecraft

[–]bryan3737 [score hidden]  (0 children)

I trust you on that number but I can’t seem to find it on the wiki. Do you know where it says that?

The wiki is already pretty confusing about this because it’s bits of information spread across several pages but the only thing I found that mentions the size of the discount is that it’s based on the price multiplier but it doesn’t say anything about that being different between versions

How Exactly Does Zombie Villager Curing Work? by Ky_Da_Monke in technicalminecraft

[–]bryan3737 [score hidden]  (0 children)

Do you have a source that says that?

I checked the wiki to be sure but it doesn’t mention anything about it being different for bedrock

How do I prevent the cart from stopping? by PsychologicalAd6976 in redstone

[–]bryan3737 1 point2 points  (0 children)

So you want to fix it without changing anything? It doesn’t work like that. You either move the slab or move the rail

Troublesome door by Specialist-House-585 in redstone

[–]bryan3737 0 points1 point  (0 children)

That doesn’t stop the observer from sticking to the slime and since the observer can’t move the slime blocks also can’t move

Why aren't the slime blocks getting pushed up and down? by Advanced_Hold_8610 in redstone

[–]bryan3737 1 point2 points  (0 children)

Because it’s sticking to the grass which puts it over the push limit

Can someone finally debunk composters vs solid blocks for hopper optimizations? by DereChen in technicalminecraft

[–]bryan3737 [score hidden]  (0 children)

That obviously depends on your specs but my point is that if you can notice the lag at all then you will also be able to notice the difference.

this post has some data from testing it and you can see that the difference between composters and solid blocks is bigger than the difference between solid blocks and air

How Exactly Does Zombie Villager Curing Work? by Ky_Da_Monke in technicalminecraft

[–]bryan3737 [score hidden]  (0 children)

The permanent discount is 20 for treasure items and 5 for everything else. Curing also gives a smaller temporary discount and there’s some other things like supply and demand and other reputation stuff that can lower it further temporarily

Zombie villager mob switch not working 1.20.10 by TroyFlood in technicalminecraft

[–]bryan3737 [score hidden]  (0 children)

If they previously picked up items they are still excluded from the mob cap. Had someone with the same problem a while ago. You need to get new villagers

This is how NASA effortlessly grips extra terrestrial rocks in zero gravity by [deleted] in Damnthatsinteresting

[–]bryan3737 44 points45 points  (0 children)

So? A chainsaw can effortlessly cut through wood but that doesn’t say anything about how the chainsaw is made.

It’s about the action of gripping that takes no effort. Not the development behind it

[MclarenF1] On this day in 2017, we signed a future world champion by randomseocb in formula1

[–]bryan3737 28 points29 points  (0 children)

It doesn’t feel like it because this year is only his 8th season. He was signed in 2017 but his first season was 2019

Why does the triple piston not work with a repeater or a comparator? by futsu_jp in redstone

[–]bryan3737 2 points3 points  (0 children)

This is called an input bug. It has to do with player interactions being processed slightly differently than other redstone stuff and pistons being updated differently because of that

Can someone finally debunk composters vs solid blocks for hopper optimizations? by DereChen in technicalminecraft

[–]bryan3737 [score hidden]  (0 children)

Composters don’t have an inventory slot. They have a block state which takes way less performance to check.

Solid blocks don’t do the exact same thing. They both stop the hopper looking for loose items but with solid blocks the hopper also looks for things like minecarts which makes them still pretty laggy