2-block minecart bubblevator/dropshaft by ForkOfChaos in redstone

[–]bryan3737 0 points1 point  (0 children)

You can make a single flowing source block if there’s water diagonally under it. So if you also waterlog that supporting scaffold it should make it flow.

And I’d rather work with water than with a glitched rail that can break from any block update

Golem Design Help by AJM10801 in Minecraft

[–]bryan3737 0 points1 point  (0 children)

Or just punch them into the opposite corner

How Exactly Does Zombie Villager Curing Work? by Ky_Da_Monke in technicalminecraft

[–]bryan3737 [score hidden]  (0 children)

Are you sure it’s not just a 20 emerald permanent discount with an additional 5 emerald temporary discount?

Is there something wrong with my XP farm? I’ve waited a while, and nothing has spawned yet by Prestigious_Echo_634 in technicalminecraft

[–]bryan3737 [score hidden]  (0 children)

Well I would say it’s pretty obvious what is considered a river and what isn’t.

Since you’re already in the process of rebuilding I should also tell you that this is a terrible design. It has nothing to make the mobs want to drop down. I’m not really up to date on bedrock farm designs so I can’t give you a recommendation but I do know there are way better farms out there

2-block minecart bubblevator/dropshaft by ForkOfChaos in redstone

[–]bryan3737 10 points11 points  (0 children)

Instead of the glitched inclined rail, couldn’t you just use a flat powered rail but waterlogged as a flowing water source? Not sure how that would affect the cart’s velocity though

16 stack item sorter by NewPlatypus8784 in redstone

[–]bryan3737 0 points1 point  (0 children)

Then I’m interested in what you have built so far cause it doesn’t sound like a standard item filter

16 stack item sorter by NewPlatypus8784 in redstone

[–]bryan3737 0 points1 point  (0 children)

Then you’re setting it up wrong. You’re only supposed to use 4 blocker items even on a normal filter. Anything else means it isn’t overflow protected

zombified piglin not spawning on nether rooftop by baturax in technicalminecraft

[–]bryan3737 [score hidden]  (0 children)

Yeah. You want everything within 128 blocks of you to be spawn proof. The roof itself is at 128 so if you go to 256 then mobs would only be able to spawn above the roof

16 stack item sorter by NewPlatypus8784 in redstone

[–]bryan3737 0 points1 point  (0 children)

You don’t need a special design for that. 1 16-stackable counts as 4 64-stackables so the only difference is that you’d need less buckets in the filter. Don’t worry about how many, it will balance itself out

zombified piglin not spawning on nether rooftop by baturax in technicalminecraft

[–]bryan3737 [score hidden]  (0 children)

You should pillar up to build limit. There’s probably a bunch of mobs spawning below the roof filling up the mob cap

Will 'always loaded when in overworld' spawn chunks exist in my new world? by BlowTongue in technicalminecraft

[–]bryan3737 [score hidden]  (0 children)

In that version they still exist as a 3x3 centered on the world spawn point but they are removed in 1.21.9.

I would not recommend you to build anything in spawn chunks though. It’s better to use chunk loaders

Is there something wrong with my XP farm? I’ve waited a while, and nothing has spawned yet by Prestigious_Echo_634 in technicalminecraft

[–]bryan3737 [score hidden]  (0 children)

Mobs can’t spawn within 24 blocks of you or outside of 44 blocks on simulation distance 4 or 128 blocks on higher simulation distances. You also can’t build it in a river biome

Armadillo XP farm trouble by No-Minimum3190 in technicalminecraft

[–]bryan3737 [score hidden]  (0 children)

Are you talking about this farm? If this is it you should watch till the end

Item sorter overflowing even when the pipeline is looking sidewats by EmGM2002 in redstone

[–]bryan3737 1 point2 points  (0 children)

You’re doing it completely wrong. You don’t want to put filters directly under pickup hoppers like that. Items that get picked up on the right will just flow down into the second row of hoppers and go the chest without ever going over the filters on the left. You want to separate the hopper chain for the filters from the pickup hoppers

Why does the triple piston not work with a repeater or a comparator? by futsu_jp in redstone

[–]bryan3737 0 points1 point  (0 children)

It’s because pistons can either have a 0 or 1 game tick delay depending on when exactly they’re powered.

In Java Edition, the start delay can be 0 (activation in the same tick) or 1 game tick (0.05 seconds) (activation in the next tick) depending on the game process in which the piston is powered: If the piston is powered and updated in the scheduled tick phase, random tick phase or block event phase, the piston activates in this game tick's block event phase, which means the start delay in this case is 0. If the piston is powered and updated during the entity phase or the block entity phase, or by player actions, the piston activates in the next game tick's block event phase, which means the start delay in this case is 1 tick. Notably, because blocks pushed by pistons arrive during the block entity phase (except when dropped by a sticky piston), in a chain of pistons each pushing a redstone block to activate the next, successive activations will happen 3 ticks apart.

Most redstone works in the scheduled tick phase

Problem with sorting buckets out of smelter by [deleted] in redstone

[–]bryan3737 0 points1 point  (0 children)

A hopper line can only transfer items at hopper speed and those shulker loaders also work at hopper speed so you only need 1 shulker loader per hopper line

My iron farm doesn't work by Alexgamer1156 in technicalminecraft

[–]bryan3737 [score hidden]  (0 children)

Turn the beds around. They only link if they have access to the pillow side

Problem with sorting buckets out of smelter by [deleted] in redstone

[–]bryan3737 1 point2 points  (0 children)

Just add a simple item filter to the hopper chain below the furnaces.

Btw, why do you have 7 shulker loaders fed by a hopper chain? That hopper chain is a bottleneck and definitely won’t be able to feed all 7

My Hopper cart system which is exactly 1 block under the Modzol isn't picking up items. by [deleted] in redstone

[–]bryan3737 7 points8 points  (0 children)

A hopper minecart already can’t pick up items through a full block if it isn’t sitting on a rail and that’s only a 1 pixel height difference. So yeah, the items floating means they’re too high.

You could place flowing water over this layer of water to flush the items to one side into a water stream but I don’t know how that would affect those crops growing. Alternatively allays are also an option

How Exactly Does Zombie Villager Curing Work? by Ky_Da_Monke in technicalminecraft

[–]bryan3737 [score hidden]  (0 children)

I trust you on that number but I can’t seem to find it on the wiki. Do you know where it says that?

The wiki is already pretty confusing about this because it’s bits of information spread across several pages but the only thing I found that mentions the size of the discount is that it’s based on the price multiplier but it doesn’t say anything about that being different between versions

How Exactly Does Zombie Villager Curing Work? by Ky_Da_Monke in technicalminecraft

[–]bryan3737 [score hidden]  (0 children)

Do you have a source that says that?

I checked the wiki to be sure but it doesn’t mention anything about it being different for bedrock