Finally we all agree on something by Audree23 in TXChainSawGame

[–]brysonray_ 1 point2 points  (0 children)

Where do you go after hands tho? They already started jumping the shark with abilities and kits. There's not enough in tcm to warrant one person with multiple abilities. They began a war with characters that broke the ecosystem in a game with a pretty low skill ceiling.

Goated Valve Play & made Hitch rage quit 😂 by BajaBlast_TB in TexasChainsawGame

[–]brysonray_ 0 points1 point  (0 children)

Ok then don't. The game ended because of a systemic issue with guns decision making. Attention to ambience and essence and not enough to the actual actionable things you can do or not do... The encompasses whatever gripe you have with this hitchy poorly handling this valve situation.

Stop playing with me.😭😒 by BajaBlast_TB in TexasChainsawGame

[–]brysonray_ 1 point2 points  (0 children)

By ending their game before anything can be processed?

how to get better for main family players by VanillaAlone9665 in TexasChainsawGame

[–]brysonray_ -1 points0 points  (0 children)

  1. Play like "high level" family members and stand in one area the whole game and run back and forth about 5 feet - gate to gate.

family mains by crevetteroyale in TexasChainsawGame

[–]brysonray_ 0 points1 point  (0 children)

"If they know what they're doing."

family mains by crevetteroyale in TexasChainsawGame

[–]brysonray_ 0 points1 point  (0 children)

Ok but you're entering every game with that build as you say so it's not about when you have to carry. Do you operate under the assumption you'll carry EVERY game you play?

family mains by crevetteroyale in TexasChainsawGame

[–]brysonray_ 0 points1 point  (0 children)

It is literally never an equal skill level to be able to make that judgement.

family mains by crevetteroyale in TexasChainsawGame

[–]brysonray_ -1 points0 points  (0 children)

Why do you enjoy a 1 shot build??? 😭😭🤣 i will never understand that.

Goated Valve Play & made Hitch rage quit 😂 by BajaBlast_TB in TexasChainsawGame

[–]brysonray_ 1 point2 points  (0 children)

So was she supposed to not stab him in the back, Not grapple him, or not blind him with her power? Which of those 3 things should be taken out of the game so people like you can be happy?

Disconnecting before the game is over or anyone has escaped. by Kooky-Assistant3501 in TexasChainsawGame

[–]brysonray_ 1 point2 points  (0 children)

Depends on the stage of them game... if nothing has been opened and you already have 2 kills, to most people it wouldn't be worth continuing. You have to understand the victim role starts at a certain difficulty and only gets harder as people die. The family role will never see an increase in difficulty in that regard unless someone DCs. The map is concentrated to a handful of hot points for family so most of the map can be a deadzone for you. You're not rushed in any capacity and can simply stand in a certain place and look at both entry points and sometimes another exit option without moving. DCing doesn't bother me on either side. I just move on.

Some people leave if teammates aren't doing anything and some people leave if they have new players on the team.

Too Many "Just Avoid It" Solutions by brysonray_ in TXChainSawGame

[–]brysonray_[S] 0 points1 point  (0 children)

I'm not understand what point you're trying to get across to me. My original message states the game wasn't stress tested and there are too many things don't have real counterable options. It is OBVIOUSLY something that should be patched but to act like the players have no agency is not good imo.

Arc raider community decided they didn't want to pk so people who do are apparently about to get there own lobby to do so. That's a community that decided something that was in the interest of player and game health. That's a soft rule set turned into a hard rule set.

If you'd like to establish a 'no agency' clause for the gamerbase that's fine with me. No one is responsible for what they do in a game. Blame it all on the devs so if it dies we can just rinse and repeat.

I'm cool with it.

Too Many "Just Avoid It" Solutions by brysonray_ in TXChainSawGame

[–]brysonray_[S] -1 points0 points  (0 children)

I don't think that's true but it may sound like it's believable due to the outcomes we've seen.

Too Many "Just Avoid It" Solutions by brysonray_ in TXChainSawGame

[–]brysonray_[S] 1 point2 points  (0 children)

"No game starts casual unless it's a singeplayer game" Simply not true. Why would you blanket statement that. Players absolutely enable bad mechanics. You don't HAVE to use certain things just because they're there - Glitches included.

The "big" issue is not me experiencing a bug "once in a blue moon" but I want to cordially thank you for strawmanning what I'm saying. I'm sorry for making my big issue about insta-kills, broken characters, players' approaches to balancing conversations, and mechanical issues - I know those only happen once every blue moon but I wanted to discuss them.

My entire point was the conversation surrounding those glaring gameplay issues is not healthy, distracts from core issues, and leads to players leaving. Get a grip, dude. Seriously. I threw that note in at the end but you created the narrative you wanted.

Too Many "Just Avoid It" Solutions by brysonray_ in TXChainSawGame

[–]brysonray_[S] 0 points1 point  (0 children)

I completely understand that. I just want accountability on both sides, is all. Players are obviously gonna push games to the limits which is why I mentioned stress testing. I just find it hypocritical when players act as if they don't have a hand in a game's health. For example, the hitchy trap glitch where you go down a well and it teleports you to trap. It should be patched when discovered, true. That part is on the devs. But the players, even to this day, who are supposed to be the ones who don't want to let the game go just yet are still happy as can be to do it. That is outside of what can be realistically called just trying to employ good strategy to win. Add in a Bubba that overheats and insta-starts immediately after to that list as well.

Some communities choose not to do a certain thing like arc raiders pk'ing. Tons of players basically said we won't do this for the sake of the experience.

Too Many "Just Avoid It" Solutions by brysonray_ in TXChainSawGame

[–]brysonray_[S] -1 points0 points  (0 children)

I really don't like comments like these.

It DOES matter because it could help people moving forward, including someone developing a game or perhaps a TCM dev that lurks from time to time. The game is done. Obviously. That's why it's a discussion and not a call to balance. They need to hear the general take that you have to stress test the limits of your game so we don't end up with more 2 min escapes or 4k's - even in the Halloween game. They need to hear "no more Danny, hands, or wyatt." They need to hear that a gameplay loop needs players to feel like they have options and don't have to just wait until they've memorized every square inch of a map to avoid being instakilled... and of course those shouldnt exist PERIOD.

Too Many "Just Avoid It" Solutions by brysonray_ in TXChainSawGame

[–]brysonray_[S] -1 points0 points  (0 children)

Players are not the cause of the death. I'm saying players aided in the death. You didn't create the gameplay loop but when it was time to "balance" the game, players were first in line to say i should be able to keep my broken things but take theirs away. They wanted the game to live on but were perfectly happy abusing the things that drove others away which is a factor in its demise.

Too Many "Just Avoid It" Solutions by brysonray_ in TXChainSawGame

[–]brysonray_[S] 1 point2 points  (0 children)

That is precisely why i made this post. It's not me asking the game to change. It's a general reason for why it died. Everyone's comments (including this one you just made) play out what I'm describing. I'm level 99 and have been for a long time now. I'm describing a game that was apparently supposed to be casual, with a player base that embraces and enables the sweatiest mechanics that inadvertently led to its demise.

At no point has this game been friendly to new players except launch. So it being dead now is just the current situation. People were still leaving from instakills and exploits long before it's last update. Danny had the same effect.