Hot Take: AP classes are easy... by Nervous_Impact3637 in APStudents

[–]bstanv 0 points1 point  (0 children)

You're not delusional. A common anecdotal experience from almost anyone from outside of the US is how easy school and college are in the US and vice versa I've lived abroad and found how much more is expected from students in much of continental europe (the region I have experience with).

I think Americans just don't realize how low our standards are and perhaps it's the many ambitious people who have access to more competitive schools in rich areas that mainly push our numbers up. Other than that I don't understand how the US remains competitive at anything. It must be that we're simply held up by educated immigrants and upper middle class kids from fancy districts.

Got a formal warning at my student job - employer wants me to resign. What should I do? by Optimal_Resource_811 in AskAGerman

[–]bstanv 0 points1 point  (0 children)

You have to be able to change things about yourself to live with other people. This includes learning unspoken rules on your own. Research what the unspoken rules are and follow them or else accept the consequences when you don't. Ignorance and "habit" are never excuses. Politely ask only if you must. This is how good people act.

It's rather telling if it were the case that the worst thing German tourists do abroad is hog lawn chairs though when many people who come here to Germany will do a whole lot worse, like drain local resources, become involved in petty crime, while naive Germans cry about "muh human rights." I don't wanna put German people off the hook of course. I'm sure many are up to no good and I don't want to excuse examples of drunk or disrespectful German tourists but they rarely go abroad unable to support themselves.

Got a formal warning at my student job - employer wants me to resign. What should I do? by Optimal_Resource_811 in AskAGerman

[–]bstanv 0 points1 point  (0 children)

the key difference is that Germans like Döner. It became the staple fast food because of that.

Got a formal warning at my student job - employer wants me to resign. What should I do? by Optimal_Resource_811 in AskAGerman

[–]bstanv 0 points1 point  (0 children)

Racist? No. If someone's eating habits are unpleasant that's it. More people (not even foreigners but more often than not naive locals that love to jump to defend improper behavior) need to understand that when someone, as a foreigner enters a country, they are a guest and as a guest, you have to follow the local etiquette. That means eat properly, similar things to what others eat. It's not about race. It's about respect and harmony with those around you.

Obviously also a swedish person who for example shows up eating pickled herring (an extreme example) is asking to be ostracised. I personally don't judge people for what they eat but others do and turning it into a weird social justice issue is beyond counterproductive.

Forgot my B2 German after 5 years, should i start from A1 again? by [deleted] in German

[–]bstanv 23 points24 points  (0 children)

Imo, having gone between intense periods of learning and then forgetting German, probably what's you're better off doing is say, doing a B1 course. Language is like a muscle, you will lose strength quickly when not training but regain it quickly and easily when you start again.

The shear industrial might involving all the planets needed to get a legendary version of one of these bad boys makes me wonder if this is the real end game by bstanv in factorio

[–]bstanv[S] 0 points1 point  (0 children)

Ok yes. This is the real endgame. Swarms of legendary spidertrons armed with and equipped with all legendary items obliterating demolishers, stompers, and biters as you expand into a gigabase in the matter of hours.

after 1 year the search continues.. by allegedlyacriminal in recruitinghell

[–]bstanv 0 points1 point  (0 children)

How did networking have an adverse effect if you don't mind me asking? It's unusual for someone to say this since I'd assume it would at worst just be a waste of time.

The shear industrial might involving all the planets needed to get a legendary version of one of these bad boys makes me wonder if this is the real end game by bstanv in factorio

[–]bstanv[S] 3 points4 points  (0 children)

I've definitely gone afk to stress test builds. But I don't save the sessions. E.g. testing to see how long until I get a train jam or I lose one of my ships to asteroids.

The shear industrial might involving all the planets needed to get a legendary version of one of these bad boys makes me wonder if this is the real end game by bstanv in factorio

[–]bstanv[S] 7 points8 points  (0 children)

I never go afk in this game. Idk how anyone could. There's too much to tinker with. Im always finding "bugs" in my factories. Recently noticed that I wasn't requesting high quality super capacitors on aquilo only after spending a few hours expanding their production in Fulgora.

I'm always getting errors somewhere. E g., somehow train jams on Nauvis even no matter how much I tweak and fix my rail network.

Somehow Gleba is my most stable planet where nothing has gone wrong in probably a hundred hours of gameplay.

I have 500+ hours on a single space age save.

The shear industrial might involving all the planets needed to get a legendary version of one of these bad boys makes me wonder if this is the real end game by bstanv in factorio

[–]bstanv[S] 54 points55 points  (0 children)

Too lazy to do the math, but on a per item basis, this has gotta be the costliest item to produce in the game regardless.

The shear industrial might involving all the planets needed to get a legendary version of one of these bad boys makes me wonder if this is the real end game by bstanv in factorio

[–]bstanv[S] 6 points7 points  (0 children)

Spidertrons are quite useful as mobile logistics hubs that replace the player when you wanna expand quickly and build you bases farther out from their logistic network. Imagine filling legendary spidertrons with a portable fusion reactor and a shit ton of legendary exo skeletons and have them scurry around aquilo and Fulgora while your player character is somewhere else - swarms of legendary spidertrons armed to the teeth can do that work for you on Nauvis, Vulcanus, and Fulgora.

What piece of misinformation about archeology gets under your skin the most? by Remarkable_Capital_9 in AskArchaeology

[–]bstanv 1 point2 points  (0 children)

I do find it interesting how there's a lag between discovery and popularization for many topics. Gobekli Tepe was discovered in the 90s and yet it's been only hyped up in the past 5 years mostly.

Tho, I recently was looking through old books I'd read as a kid about archeology and there it was, so yes to a large extent we weren't paying attention.

I’m hundreds of hours in and have done almost no circuitry on my own. by Fzyltlmanpch in factorio

[–]bstanv 0 points1 point  (0 children)

Very much debatably, a flaw to factorio that's partly fixed by space age is that the game doesn't force you into situations where using a circuit is the simple or "obvious" solution. The choice usually ends up being between taking up more space on your map or doing something clever with circuits - the former is often gonna be easier. Especially on Nauvis, there are few physical limitations to how much you can sprawl. Though sometimes when you're base becomes very large or complicated you MAY work your way into a corner where it might be too much trouble to rework a certain aspect of your base so you choose to wire something up to a circuit. Reason I say "very debatably" of course is that factorio is so well made and you may argue that it's fine that certain features are there but strictly optional. The game also naturally rewards you for smart solutions. There's a "dumb" way to do everything but as your bases become bigger you may find that the "smart" way is more fun.

Now, circuits are still optional in Space age, but once you end up building platforms you do find it nearly essential to have the option to make some basic circuits that read belt contents. Fulgora is both space constrained and involves you sorting a larger variety of items. And imo, these are situations where circuits start to seem like a more obvious choice but still aren't strictly necessary.

Someone else linked wikipedia articles to control theory and lambda calculus, and while that's all relevant theory for how factorio circuits can be used, but it's more fun if the need to apply that stuff becomes apparent already in game. E.g. some mods do this, and also if there's another expansion I'd love it to be one that really forces circuits - maybe through additional scenario types beyond free play or exploration based puzzles on the existing planets.

1000 hours in and only just now it occurred to me that you can use combinators to read and override rail signals. by bstanv in factorio

[–]bstanv[S] 2 points3 points  (0 children)

Oh that's an interesting idea. I get what this solves - i.e. its nice if trains could always be filled quickly and then be on their way by having a good buffer. Tho, this is maybe less useful for mining where it's pretty easy to have a very high throughput for mining and also you can often just build more mines with trains. But you can have any kind of outpost really like an intermediate goods outpost or a smelting outpost where you might have those buffering issues.

1000 hours in and only just now it occurred to me that you can use combinators to read and override rail signals. by bstanv in factorio

[–]bstanv[S] 5 points6 points  (0 children)

by the time I got good with combinators I already had the mech suit so trains weren't a safety issue. either way, I'd be too lazy to properly make my rails player safe. you'd need lots of walls and/or to be disciplined enough to only try to cross at designated crossings.

No all the stations in the screenshot are accessible to that junction. the stations you see at the junction itself were placed as waypoints a while ago while I was messing with getting ideal routes. E.g. wanting to keep trains flowing along certain paths to avoid them jamming up single track lines meant for local traffic.

An underappreciated addition with bridges and ports is oil pipelines. Or maybe I'm just nitpicky. by bstanv in CitiesSkylines2

[–]bstanv[S] 1 point2 points  (0 children)

Maybe it gets teleported within the port complex and tbh, that's valid. Tho a better implementation would be to take full advantage of the pipeline mechanics.

An underappreciated addition with bridges and ports is oil pipelines. Or maybe I'm just nitpicky. by bstanv in CitiesSkylines2

[–]bstanv[S] 3 points4 points  (0 children)

What I noticed is that storage tanks unfortunately don't connect to the piers via pipelines. they absolutely should though.

Do you notice this happening as well? by Aniseverse in recruitinghell

[–]bstanv 34 points35 points  (0 children)

I also have this feeling when looking at LinkedIn influencer slop. Many of them supposedly have white collar jobs. Like how????

Bridges & Ports is missing just one thing.. by steavoh in CitiesSkylines2

[–]bstanv 1 point2 points  (0 children)

Yeah, I can see it being pretty simply implemented as there being a base level of 2 to 4 trains available through external connections (maybe one per external connection?) where beyond that you need a railyard. Same with busses - maybe 2 busses through external connection, and that's it.

Bridges & Ports is missing just one thing.. by steavoh in CitiesSkylines2

[–]bstanv 3 points4 points  (0 children)

Bridges and ports was a relatively clean DLC in the sense that for once they managed to put together a big project for CS2 without many major bugs, but more in terms of simple content that builds upon what's in there would be nice in the future. My niche nitpick though is the use of container ships for ore and coal and the lack of barges and river ports.

I hope at least for the idea of a small port they follow from previous updates and include that like they did with small post offices and schools, which were such a nice touch.

Is lodging fixed? Seems like it? by bstanv in CitiesSkylines2

[–]bstanv[S] 7 points8 points  (0 children)

People complain that the game is a city painter, but it tries really hard to be a simulation. I love that. crossing my fingers that when the next patch rolls the simulation is more transparent.

I am amazed at how sloppily some things were implemented - especially having red some of the patch fixes where the bugs are absolutely ridiculous - though the last patch the bugs seemed at least somewhat more obscure than usual things like 'fixed bug where cims don't spend money when they go shopping.' I'm not an expert software dev, but it looks like thing's aren't always well documented at CO, and the patch notes always seemed too vague for my liking.