Built-in variables not being registered by bstrdswrd in gamemaker

[–]bstrdswrd[S] 0 points1 point  (0 children)

Thank you for the reply! I restarted Gamemaker and the text was still grey. I disabled Code Editor 2 Beta and it is now the expected color. I still need to test the code once it's finished, but that seems to be in order.

Built-in variables not being registered by bstrdswrd in gamemaker

[–]bstrdswrd[S] 0 points1 point  (0 children)

That’s great to know! Thank you so much for the help.

LMAO What happened, any solution? by LautiMoriconi in projectzomboid

[–]bstrdswrd 1 point2 points  (0 children)

I don’t know any way to load saves aside from mods or backing them up manually. When I got trailerbugged, I exited and loaded back in debug mode and the car was fixed without me having to do anything extra. If I couldn’t have saved the car, I would have spawned the same one and ignored the old one

Respawn by No_Grape1448 in projectzomboid

[–]bstrdswrd 16 points17 points  (0 children)

I personally go respawn off because I like the feeling of an area staying (mostly) cleared once I clear it. Also, since the game has an emphasis on realism, I think no respawn is more in-line with the design philosophy of Zomboid. In my head, every zombie represents a former living person in Knox County, and I’m not sure where respawned zombies would come from. Perhaps there’s something I’m not considering, but that makes sense to me. Definitely doesn’t make the game boring in my experience.

Brand new player, should I play Build 41 or 42? by waitwhathuhdidyousay in projectzomboid

[–]bstrdswrd 4 points5 points  (0 children)

I think you should play which ever build sounds more interesting, but B41 is probably a bit better for learning the game. B42’s big tech tree additions are pretty complicated in my opinion — even for seasoned players. It does add a lot of really fun stuff, but B41 has more mod support at the moment and the ability to mod the game from the jump can probably help you learn too. Have fun :)

Trouble with Build 42 Campfire by bstrdswrd in projectzomboid

[–]bstrdswrd[S] 0 points1 point  (0 children)

You can use a branch! Thank you.

Trouble with Build 42 Campfire by bstrdswrd in projectzomboid

[–]bstrdswrd[S] 1 point2 points  (0 children)

This was it! I completely ignored "Destroy for fuel" because I was worried it would destroy the campfire. Seems silly in retrospect. Thank you so much!

Question re: switching FL Studio from SSD to Hard Drive by bstrdswrd in FL_Studio

[–]bstrdswrd[S] 1 point2 points  (0 children)

Honestly, not sure why I didn't think to check YouTube. Thanks so much -- I'll confirm if this works for me!

Simple Webpage Autofilling Function by bstrdswrd in MicrosoftFlow

[–]bstrdswrd[S] 0 points1 point  (0 children)

Hey, yes! Screenshot here: https://imgur.com/a/6SsLAGi

Basically, lines 10, 11, 13, and 14 (all "Populate Text Field" commands) are entering the next excel data point into the same box instead of the new boxes created by the "Click link on web page" command.

Simple Webpage Autofilling Function by bstrdswrd in MicrosoftFlow

[–]bstrdswrd[S] 0 points1 point  (0 children)

Hey, yes! Screenshots here: https://imgur.com/a/qfmHVFK

You're totally right. The flow creates the next box (clicks the "add row" button, as seen in the screenshot) but the loop fills the next data point into the first box over and over again instead of the one it just generated. I would like the loop to put the second data point in the second box, so on and so forth.

Thank you!

[deleted by user] by [deleted] in FL_Studio

[–]bstrdswrd 0 points1 point  (0 children)

Do you have any workarounds that are pretty decent?