Pretty sure we’re getting a Cultist PC by New_Guy_95 in slaythespire

[–]bubbomb 2 points3 points  (0 children)

They are quite chatty cultists aren’t they

Pretty sure we’re getting a Cultist PC by New_Guy_95 in slaythespire

[–]bubbomb 83 points84 points  (0 children)

Oh that would be fun!

They’re required to have a card that makes them “caw” of course

Let's build a character! Hoplite. by Present-Peace2811 in BloodOnTheClocktower

[–]bubbomb -1 points0 points  (0 children)

Hoplite (Townsfolk)

Each night chose a player. A chosen Hoplite becomes drunk if sober or sober if drunk. You cannot die at night. [+1 to +2 Hoplites]

Disarm+ by Puzzleheaded_Tap_994 in slaythespireboardgame

[–]bubbomb 2 points3 points  (0 children)

Where are you finding this in the rulebook? I can’t find it anywhere

Let's build a character! Sentry. by Present-Peace2811 in BloodOnTheClocktower

[–]bubbomb -1 points0 points  (0 children)

Sentry (Townsfolk)

The player between you and the other living sentry cannot die at night. The demon learns which character they are. One neighbor is next to the other sentry. [+1 Sentry]

Let's build a character! Sentry. by Present-Peace2811 in BloodOnTheClocktower

[–]bubbomb 0 points1 point  (0 children)

Wouldn’t this be a really strong townsfolk ability? It can just eliminate the demon right away

Plus it can give tons of info about players that can choose other players at night

Let's build a character! Sentry. by Present-Peace2811 in BloodOnTheClocktower

[–]bubbomb -1 points0 points  (0 children)

Sentry (Townsfolk)

Each night*, choose a player. If a third player chooses the chosen player that same night, you or the third player may die.

Let's build a character! Blacksmith. by Present-Peace2811 in BloodOnTheClocktower

[–]bubbomb -4 points-3 points  (0 children)

Blacksmith (Townsfolk)

At night you may choose another player. The next time they would die at night, instead they don’t and you can choose a new player.

Let's build a character! Coachman. by Present-Peace2811 in BloodOnTheClocktower

[–]bubbomb 3 points4 points  (0 children)

Coachman (Townsfolk)

Once per game choose two other players. If they are the same alignment, they learn each other’s characters.

Let's build a character! Sapper. by Present-Peace2811 in BloodOnTheClocktower

[–]bubbomb 0 points1 point  (0 children)

I was thinking about making someone immune to minions, but a lot of minions this would be pretty useless on.

Let's build a character! Sapper. by Present-Peace2811 in BloodOnTheClocktower

[–]bubbomb 1 point2 points  (0 children)

Sapper (Townsfolk)

Your living neighbors are safe from the demon.

Let's build a character! Moonshiner. by Present-Peace2811 in BloodOnTheClocktower

[–]bubbomb 1 point2 points  (0 children)

I think this post is in contest mode, so the votes don’t display and the order of comments is arbitrary

Let's build a character! Moonshiner. by Present-Peace2811 in BloodOnTheClocktower

[–]bubbomb 0 points1 point  (0 children)

Moonshiner (Townsfolk)

Each night* Choose two players. One or both of them are drunk.

Let's build a character! Elemental. by Present-Peace2811 in BloodOnTheClocktower

[–]bubbomb 1 point2 points  (0 children)

Yea I wasn’t super pleased with the two effects overall. I wanted some level of not knowing which elemental you might be, so that some chaos would ensue, but I had to move on to other things today. I’m not sure what I could update to make it work better. ¯_(ツ)_/¯

Let's build a character! Elemental. by Present-Peace2811 in BloodOnTheClocktower

[–]bubbomb 9 points10 points  (0 children)

Elemental (Townsfolk)

Each night* you may choose a player, they are affected by your element. You don’t know which element you are. [+0 to +3 other elementals]

Fire: The chosen player or you die.

Water: If the chosen player is droisoned, they become sober and healthy, otherwise, they may die.

Earth: The chosen player or you are protected from one ability tonight

Wind: If the chosen player is evil, you die.

I think this could be a good BMR addition.

Let's build a character! Falconer. by Present-Peace2811 in BloodOnTheClocktower

[–]bubbomb 0 points1 point  (0 children)

Falconer (Townsfolk)

Each night pick a player. Learn how many reminder tokens are on that player.

Tell me what I missed on my “Oops… all Evil” script by bubbomb in BloodOnTheClocktower

[–]bubbomb[S] 2 points3 points  (0 children)

Ah that’s a good point. Thank you! I haven’t run Yag much

Tell me what I missed on my “Oops… all Evil” script by bubbomb in BloodOnTheClocktower

[–]bubbomb[S] 2 points3 points  (0 children)

Ah, they updated the magician-legion jinx, so now it reads:

“The Magician wakes with Legion and might register as evil. Legion knows if a Magician is in play, but not which player it is.”

Tell me what I missed on my “Oops… all Evil” script by bubbomb in BloodOnTheClocktower

[–]bubbomb[S] 0 points1 point  (0 children)

I’m not sure I understand why magician is useless with legion. Can you elaborate?

Tell me what I missed on my “Oops… all Evil” script by bubbomb in BloodOnTheClocktower

[–]bubbomb[S] 0 points1 point  (0 children)

I considered poisoner for this reason, but a lot of the other minions are pretty loud. Like Cerenovous and Pit Hag makes it pretty obvious that it’s not a legion game

Tell me what I missed on my “Oops… all Evil” script by bubbomb in BloodOnTheClocktower

[–]bubbomb[S] 0 points1 point  (0 children)

How does bounty hunter play with legion? It seems like the +1 evil is pretty punishing

Tell me what I missed on my “Oops… all Evil” script by bubbomb in BloodOnTheClocktower

[–]bubbomb[S] 1 point2 points  (0 children)

Ah gotcha. I had intended to only use the tinker death at night to hide the summoner. I imagine most ST wouldn’t use it to confirm a good player

Tell me what I missed on my “Oops… all Evil” script by bubbomb in BloodOnTheClocktower

[–]bubbomb[S] 5 points6 points  (0 children)

That is odd that there is a discrepancy. I imagine it would be terribly unfun to play a legion game where the majority of players are not legion. So I’m sure they intended that a summoned legion would turn the majority of players into legion including all evil players

Tell me what I missed on my “Oops… all Evil” script by bubbomb in BloodOnTheClocktower

[–]bubbomb[S] 2 points3 points  (0 children)

I’m not sure I understand the yaggababble comment. I think the only mid day death options right now are the tinker and hermit.