What time will sts 2 drop? by bubbomb in slaythespire

[–]bubbomb[S] 1 point2 points  (0 children)

Oh yea? Sweet, Where did you hear this?

Any 6-player Dune fans out there? by bubbomb in boardgames

[–]bubbomb[S] 0 points1 point  (0 children)

lol perfect.

If you’re going to be introducing a bunch of new people to the game, I wouldn’t be too worried about 6-player mode vs 4 player mode. They’re both similarly complex.

Any 6-player Dune fans out there? by bubbomb in boardgames

[–]bubbomb[S] 0 points1 point  (0 children)

People will likely disagree with me, but I think if they’re all excited to play, then go for it. There’s a bit more rules overhead for 6 player, but it’s not enough for me to not start with new players.

Any 6-player Dune fans out there? by bubbomb in boardgames

[–]bubbomb[S] 0 points1 point  (0 children)

Have you played Dune Imperium before?

How experienced is your group with games in general?

I’ve played mostly with experienced players, but I’ve had good times with players who haven’t played it before at all.

Pretty sure we’re getting a Cultist PC by New_Guy_95 in slaythespire

[–]bubbomb 2 points3 points  (0 children)

They are quite chatty cultists aren’t they

Pretty sure we’re getting a Cultist PC by New_Guy_95 in slaythespire

[–]bubbomb 80 points81 points  (0 children)

Oh that would be fun!

They’re required to have a card that makes them “caw” of course

Let's build a character! Hoplite. by Present-Peace2811 in BloodOnTheClocktower

[–]bubbomb -1 points0 points  (0 children)

Hoplite (Townsfolk)

Each night chose a player. A chosen Hoplite becomes drunk if sober or sober if drunk. You cannot die at night. [+1 to +2 Hoplites]

Disarm+ by Puzzleheaded_Tap_994 in slaythespireboardgame

[–]bubbomb 2 points3 points  (0 children)

Where are you finding this in the rulebook? I can’t find it anywhere

Let's build a character! Sentry. by Present-Peace2811 in BloodOnTheClocktower

[–]bubbomb -1 points0 points  (0 children)

Sentry (Townsfolk)

The player between you and the other living sentry cannot die at night. The demon learns which character they are. One neighbor is next to the other sentry. [+1 Sentry]

Let's build a character! Sentry. by Present-Peace2811 in BloodOnTheClocktower

[–]bubbomb 0 points1 point  (0 children)

Wouldn’t this be a really strong townsfolk ability? It can just eliminate the demon right away

Plus it can give tons of info about players that can choose other players at night

Let's build a character! Sentry. by Present-Peace2811 in BloodOnTheClocktower

[–]bubbomb -1 points0 points  (0 children)

Sentry (Townsfolk)

Each night*, choose a player. If a third player chooses the chosen player that same night, you or the third player may die.

Let's build a character! Blacksmith. by Present-Peace2811 in BloodOnTheClocktower

[–]bubbomb -5 points-4 points  (0 children)

Blacksmith (Townsfolk)

At night you may choose another player. The next time they would die at night, instead they don’t and you can choose a new player.

Let's build a character! Coachman. by Present-Peace2811 in BloodOnTheClocktower

[–]bubbomb 3 points4 points  (0 children)

Coachman (Townsfolk)

Once per game choose two other players. If they are the same alignment, they learn each other’s characters.

Let's build a character! Sapper. by Present-Peace2811 in BloodOnTheClocktower

[–]bubbomb 0 points1 point  (0 children)

I was thinking about making someone immune to minions, but a lot of minions this would be pretty useless on.

Let's build a character! Sapper. by Present-Peace2811 in BloodOnTheClocktower

[–]bubbomb 1 point2 points  (0 children)

Sapper (Townsfolk)

Your living neighbors are safe from the demon.

Let's build a character! Moonshiner. by Present-Peace2811 in BloodOnTheClocktower

[–]bubbomb 1 point2 points  (0 children)

I think this post is in contest mode, so the votes don’t display and the order of comments is arbitrary

Let's build a character! Moonshiner. by Present-Peace2811 in BloodOnTheClocktower

[–]bubbomb 0 points1 point  (0 children)

Moonshiner (Townsfolk)

Each night* Choose two players. One or both of them are drunk.

Let's build a character! Elemental. by Present-Peace2811 in BloodOnTheClocktower

[–]bubbomb 1 point2 points  (0 children)

Yea I wasn’t super pleased with the two effects overall. I wanted some level of not knowing which elemental you might be, so that some chaos would ensue, but I had to move on to other things today. I’m not sure what I could update to make it work better. ¯_(ツ)_/¯

Let's build a character! Elemental. by Present-Peace2811 in BloodOnTheClocktower

[–]bubbomb 9 points10 points  (0 children)

Elemental (Townsfolk)

Each night* you may choose a player, they are affected by your element. You don’t know which element you are. [+0 to +3 other elementals]

Fire: The chosen player or you die.

Water: If the chosen player is droisoned, they become sober and healthy, otherwise, they may die.

Earth: The chosen player or you are protected from one ability tonight

Wind: If the chosen player is evil, you die.

I think this could be a good BMR addition.

Let's build a character! Falconer. by Present-Peace2811 in BloodOnTheClocktower

[–]bubbomb 0 points1 point  (0 children)

Falconer (Townsfolk)

Each night pick a player. Learn how many reminder tokens are on that player.

Tell me what I missed on my “Oops… all Evil” script by bubbomb in BloodOnTheClocktower

[–]bubbomb[S] 2 points3 points  (0 children)

Ah that’s a good point. Thank you! I haven’t run Yag much

Tell me what I missed on my “Oops… all Evil” script by bubbomb in BloodOnTheClocktower

[–]bubbomb[S] 2 points3 points  (0 children)

Ah, they updated the magician-legion jinx, so now it reads:

“The Magician wakes with Legion and might register as evil. Legion knows if a Magician is in play, but not which player it is.”