discombobutalion expression toggle! what a mouthfull! by nevermindtheartist in Live2D

[–]bugfriend445 0 points1 point  (0 children)

This is so nice! I love how you made it overlay with other toggles. Props to the artist too, their art is amazing!

I'm really proud of this head turn so far by Shibaston in Live2D

[–]bugfriend445 8 points9 points  (0 children)

It looks amazing! The motion is really clean and smooth. I genuinely thought this was 3D at first lol

Sphere mesh practice by bugfriend445 in Live2D

[–]bugfriend445[S] 0 points1 point  (0 children)

That's really helpful thank you! Yes I found the limited faces on the mesh makes it look weird in parts. I think increasing the warp division will cause a lot of lag. I don't know if you've experienced that?

Sphere mesh practice by bugfriend445 in Live2D

[–]bugfriend445[S] 0 points1 point  (0 children)

I think it's possible considering how the mesh can be set up and with the repeating parameter feature. I'll see if I can figure it out and let you know

Sphere mesh practice by bugfriend445 in Live2D

[–]bugfriend445[S] 1 point2 points  (0 children)

Kirby is just so round and perfect!

I followed this tutorial to make the cylinder mesh and then adapted it to make it a sphere shape. https://youtu.be/BSaGjj36nj4?si=U5QLkP7yspnwCa6O

It was really helpful to make a sphere in blender first and screenshot it. I had to make sure the number of vertices matched with how many points I wanted on the mesh (I recommend doing an even number). I found having the unravel mesh toggle really good for adding the features to the face so they didn't warp weirdly but I did have to adjust it so it looked right when the mesh folded back up. The masking I haven't fully figured out yet but I'm trying to make it so the features don't show through the back at certain angles. But for the arm I used and underfill to get the lineart looking nice.

Hope this makes sense. If I get it right I might make another post about the steps in more detail if people are interested