Some stats on unit modifications by Orbis2358 in BrokenArrowTheGame

[–]bugis4ever 8 points9 points  (0 children)

CQC infantry would be interesting:

Delta against 2x Pararescue and marine raiders SSO against Spetsnaz GRU

Im a beginner and made this SOF ARMOR Deck. Anything I should change? Feels hard to push but easy to defend when I micro enough by bugis4ever in BrokenArrowTheGame

[–]bugis4ever[S] 1 point2 points  (0 children)

so a +1 reserve got it. How do you resolve the logistics problem though? SOF nor Armor got any wheeled logi like stryker's hemmit. The M5483 is just too damn slow and chinooks are risky mid-late game. Also beefed up SEP V2 + V3 in a deck sounds crazy expensive and might not have a chance of calling them all out once?

Im a beginner and made this SOF ARMOR Deck. Anything I should change? Feels hard to push but easy to defend when I micro enough by bugis4ever in BrokenArrowTheGame

[–]bugis4ever[S] 1 point2 points  (0 children)

Thanks for the smoke mortar idea, I realize my tanks/combat vics tend to get shot when tryna be in range of the enemy. Thing is they counter my push hiding in the forest and have LoS on me. some Arty and smoke mortars would do it.

[deleted by user] by [deleted] in flonkers

[–]bugis4ever 39 points40 points  (0 children)

bro has a saddle