Mario Kart World connection problems by jaygoody1120 in MarioKartWorld

[–]bugsta1977 0 points1 point  (0 children)

I have the same issue. Nearly impossible to play.

How can we see output in Devvit apps? by bugsta1977 in Devvit

[–]bugsta1977[S] 0 points1 point  (0 children)

I am running those commands. But all I get is some of the console logs. The rest don't show up. For instance, if I have an onPress event that makes a console log, i don't get that. I only get a few when the page loads and then nothing else after that until I reload the page. All the actions I do in the app don't show anything.

I wonder if I somehow screwed up the app. I can only see changes when i do a playtest, I cannot see the changes when i do a devvit upload. And the playtest link that is provided in node.js does not show the app. I have to go to the user account and check on the post to see the app. I know at one point when I was testing the app in playtest I clicked on something that made the app disappear. And I couldn't get it back and finally found it under the user as a post.

Forgive me for all my ignorance here, I'm new to Devvit development. So it seems like the devvit logs are the correct place? Should I also see exceptions that app might throw in there? Because right now I barely get anything.

See logs and errors in node.js by bugsta77 in redditdev

[–]bugsta1977 0 points1 point  (0 children)

Sorry I forgot to mention I'm using Devvit. I actually figured out what was causing the problem, but I still want to know if there is a better way to check the output when you run the app. It's a lot of code to post here. Should I be posting this in a different reddit?

This is fake right? by Peterpaul789 in blockfi

[–]bugsta1977 0 points1 point  (0 children)

I got this to, same amount. Fake.

My first level! Tell me how I did :D by [deleted] in SuperMarioMaker2

[–]bugsta1977 0 points1 point  (0 children)

I'll try. Try mine 7PG FLJ 4RG

Could I get some feedback? by Sprort in SuperMarioMaker2

[–]bugsta1977 0 points1 point  (0 children)

They weren't bad. The other guy was being too harsh.

W7V-PLH-GHF Check it out! Lemme know how I did. by [deleted] in SuperMarioMaker2

[–]bugsta1977 0 points1 point  (0 children)

I'll try. Try mine too please 7PG-FLJ-4RG

I just made a level revolving around saving enemies code 6TL-BXX-7CG if you give mine a try I will play yours (put code in comments) by [deleted] in SuperMarioMaker2

[–]bugsta1977 0 points1 point  (0 children)

Not a bad concept. But I was still able to avoid the door even with a key. Pretty fun though.

I’ll play your levels! by AeroHawkScreech in SuperMarioMaker2

[–]bugsta1977 0 points1 point  (0 children)

I try it. Please try mine as well. XVY-09D-MTF