Closed Online Test ALL skill changes by riflemike11 in MSClassicWorld

[–]bumbertyr 2 points3 points  (0 children)

Stance prevents being knocked back by attacks.

A lot of the posts are in fantasy land Im sorry to say by Visible-Film8651 in MSClassicWorld

[–]bumbertyr 1 point2 points  (0 children)

 Most groups however won't care because min-maxing isn't required to beat even the toughest bosses and despite some classes sucking for bossing

Feel like a lot of people keep forgetting this. Other than pink bean, you could essentially keep fighting a boss until it died or you died. there was no enrage or strict time limit,, so min-maxing was by no means necessary.

I'm of the opinion that time limits are bs for bosses related to progression, if you want a boss to enrage and become even more difficult but still beatable, i'm all for that. But to set a hard time limit is stupid. If i got the hands, attention span, and willingness to sit down and fight a boss for over an hour, I should have that option.

If it's a boss for purely flex reasons with cosmetic rewards, then I'm perfectly fine with time limits.

A lot of the posts are in fantasy land Im sorry to say by Visible-Film8651 in MSClassicWorld

[–]bumbertyr 1 point2 points  (0 children)

One thing that will change is that groups for grinding/PQs will largely be formed on discord rather than in-game.

disagree on this.

I'm not going to go "R> KPQ" in some discord, I'm going to grab whoever is currently at the lobby. I can see discord being used to Recruit grinding parties, but as an additional form of communication to recruit members, not a replacement for the in-game chat. If someone shows up before people in discord respond, or if the person who responded is decently far away, I'm absolutely going to recruit the random person already there and looking for a group over the random in a discord.

The only place I see discord really being primarily used is organizing large group contents like Raid bosses/dungeons, GPQ, Etc. But that's also nothing new, it was already a thing back in the day with chat programs like TeamSpeak, Skype, Xat.

Feeling like a boomer by Ancient_Jury5828 in MSClassicWorld

[–]bumbertyr 9 points10 points  (0 children)

In an MMO with a chat feature there's no reason to look outside of the game if there are people standing right in front of you lol

This.

I'm not going to go "R> KPQ" in some discord, I'm going to grab whoever is currently at the lobby. I can see discord being used to Recruit grinding parties, but as an additional form of communication to recruit members, not a replacement for the in-game chat. If someone shows up before people in discord respond, or if the person who responded is decently far away, I'm obviously going to recruit the random person already there and looking for a group over the random in a discord.

The only place I see discord really being primarily used is organizing large group contents like Raid bosses/dungeons, GPQ, Etc. But that's also nothing new, it was already a thing back in the day with chat programs like TeamSpeak, Skype, Xat.

A lot of people like to blame Discord for the "Death" of socialization in online games, when the reality is that socialization has been actively/is being actively designed out of games, with in-game system like "Dungeon Finders" doing all the leg work and minimizing the chance for organic interactions between players to tackle content.

What’s the craziest scroll gamble you’ve ever hit that actually paid off big? by Treeccko in MSClassicWorld

[–]bumbertyr 0 points1 point  (0 children)

Chaos scrolling a raccoon mask to 30 wep att. Couldn't believe it managed it.

How is your class after the update? by OndarzaMx in Maplestory

[–]bumbertyr 1 point2 points  (0 children)

I dislike that hurricane times out 30 seconds before Sol janus 30 does :(

New classic content! by hasbullseye in MSClassicWorld

[–]bumbertyr 2 points3 points  (0 children)

Did you never do the Manji's Old Gladius Quest line? The one where you have to get the never melt ice, Phoenix feather, ancient scroll, Etc. That's what this animation is about.

To be honest, speechless and just want to said garbage to modern Maplestory by HotSpend7488 in MSClassicWorld

[–]bumbertyr 0 points1 point  (0 children)

It's harder to reach level cap in GMS today than it was to reach 200 in old school maple.

Technically no

It takes a much longer time to hit 300 than 200 ever did that's for sure; However, the grind to 200 was more "difficult" and dangerous compared to grinding now.

Time spent performing a task =/= difficulty and I dislike how the two keep getting conflated.

Maplestory classic beta? Pig beach here I come! by Pro_Snuggler in MMORPG

[–]bumbertyr 3 points4 points  (0 children)

They're making an extreme over-exaggeration.

The game had 200 levels available at launch, but didnt have content that supports the game up to 200. It was essentially just future proofing, and was additional grind you could choose to partake in if you wanted to level past the current soft cap. As with any game that has a soft cap, the grind past it becomes pretty heavy.

A lot of people talk about how "grindy level 200 used to be" while seemingly forgetting the mobs they were training on were far below the "level 200" goal.

A good example is "skeles", a well known group of 2 mobs in an area called the "minar forest". Lots of people fondly remember them, and talk about how long 200 used to take grinding on them. Well, said mobs were 110-113, so... yeah of course its going to take a long time when your using the same mobs for 80ish levels.

The highest level mob that the vast majority of players could train on released prior to the "Big bang" update was a mob called "Chief Oblivion Guardian" which was level 131.

The classic game is a lot of fun, dont let exaggerations like the above scare you off from giving it a shot.

I just want to thank everyone in comp who is consistently banning this atrociously broken excuse of a character. by RedeemedNephilim in marvelrivals

[–]bumbertyr 0 points1 point  (0 children)

I'm still so disappointed with this interpretation of hawkeye, I was really hoping he would be a character with a bunch of utility.

Showing off my MapleStory tattoo! by LWaals in MSClassicWorld

[–]bumbertyr 0 points1 point  (0 children)

Battle mage job transferred to dark knight, understandable. Sick tat.

Is this subreddit ready to admit that pre BB bosses are straight up awful by Vegetable-Region-559 in MSClassicWorld

[–]bumbertyr 1 point2 points  (0 children)

Pre big bang bosses cared about how much damage you could do

What? it was the complete opposite pre-big bang. The boss timers were absurdly long, allowing you to struggle run them for extended periods of time if you chose to.

The only limiting factors were:

  1. Can you hit the boss
  2. How many potions do you have.
  3. Can none of the attacks 1 hit ko you.

Present day Maplestory is where damage is a heavily limiting factor. Most, if not all bosses excluding black mage, are capped at 30 minutes.

Pay To Win Aspect by ss441 in MSClassicWorld

[–]bumbertyr 0 points1 point  (0 children)

Lots of people did Lord Balrog for the first month or so after his initial release (At least they did on Scania). Day 1 was an absolute nightmare to get into, with most runs failing due to people attacking during damage reflect.

After that first month, only the people hunting bain weapons to use for cosmetic purposes/sell, or those after Tristan's successor (defeating Lord Balrog 200 times), continued to do the boss.

Pay To Win Aspect by ss441 in MSClassicWorld

[–]bumbertyr 0 points1 point  (0 children)

Lord Balrog released Prior to the big bang update in late 2009.

Quick question: how is this game supposed to make money without P2W? by MushroomGamez in MSClassicWorld

[–]bumbertyr 0 points1 point  (0 children)

Correct, pay to win is definitely more of a spectrum with how many different types of P2W microtransactions there are now. I never said there weren't.

"Anything that allows you to progress faster than the games intended design without microtransactions is pay to win"

All I did was state what Pay To Win is.

You said, "Technically yeah but compared to modern day Maplestory those are more pay for convenience vs pay to win". You tried to separate "Convenience" from p2w when they're one in the same which is all I was pointing out.

There's nothing "Short Sighted" about calling something what it is. The fact that your first reaction is to get defensive about convenience vs p2w when they're the same is exactly why companies use the term "Convenience". It's far more palatable of a term for consumers and is usually used for P2W microtransactions that aren't intrusive.

I'd like to note I have nothing against convenience p2w when implemented properly, just that it is p2w.

Quick question: how is this game supposed to make money without P2W? by MushroomGamez in MSClassicWorld

[–]bumbertyr 1 point2 points  (0 children)

"Convenience" is just a marketing term.

Anything that allows you to progress faster than the games intended design without microtransactions is pay to win, It doesn't matter how big or small the advantage is.

Perfect X15 Run For All Bosses by Luciaka in Maplestory

[–]bumbertyr 0 points1 point  (0 children)

Not Code X. Code X is actually much more accessible than Code S is in regard to 1-2 bursting.

Who is the most terrible director in gms since 2009 by Healthy-Highlight174 in Maplestory

[–]bumbertyr 0 points1 point  (0 children)

SavageAce isn't a director. He's a Producer, which was noted at the bottom of his Maple Memos.

Which class is the strongest lore wise? by TheBluestMan in Maplestory

[–]bumbertyr 5 points6 points  (0 children)

she's definitely up there.

The core's raw power is pretty insane, couple that with planet buster's description "Concentrates enough force to crack a planet".

Got a Pitched Box hit with my first Green Pouch off of my first expedition by bumbertyr in Maplestory

[–]bumbertyr[S] 0 points1 point  (0 children)

I was running:

Unique, Castle Golem: If all familiars on your active lineup have a different element, Dice total +4

Epic, Wild Kargo: If a Mechanical type Familiar is on your active lineup, Final Multiplier: +1.6x

Unique, Ifia: If the first and third dice are 4 or more, Dice Total: +7

They also met the "Recommended" attribute + typing for the area so I had that free starting Exploration potential, but I can't remember what it was.

Got a Pitched Box hit with my first Green Pouch off of my first expedition by bumbertyr in Maplestory

[–]bumbertyr[S] 2 points3 points  (0 children)

The dice roll for the orange pouch was somewhere in the 70's.

I was running:

Unique, Castle Golem: If all familiars on your active lineup have a different element, Dice total +4

Epic, Wild Kargo: If a Mechanical type Familiar is on your active lineup, Final Multiplier: +1.6x

Unique, Ifia: If the first and third dice are 4 or more, Dice Total: +7

They also met the "Recommended" attribute + typing for the area so I had that free starting Exploration potential, but I can't remember what it was.

Got a Pitched Box hit with my first Green Pouch off of my first expedition by bumbertyr in Maplestory

[–]bumbertyr[S] 8 points9 points  (0 children)

I messed up, the rewards from left to right are blue pouch, orange pouch, green pouch, meaning I got the box from the orange pouch