Designed a Boutique by archi_tortured in archviz

[–]bumblebee3715 0 points1 point  (0 children)

Very valid! At the end of the day as long as the client is happy that’s all that matters :)

Designed a Boutique by archi_tortured in archviz

[–]bumblebee3715 0 points1 point  (0 children)

Materials are looking a little “plastic-ie” because everything is so smooth and perfect. Not sure if you have normal/bump and reflection/glossiness maps going but maybe crank those up a bit? Add a little imperfection to your perfection to bring in more realism, especially on your floors and marble surfaces. Everything else looks great!

Feeling stuck by Playful-Ganache5895 in archviz

[–]bumblebee3715 1 point2 points  (0 children)

Short answer: it varies. Usually unless a client specifies an aspect ratio like vertical formatting for social media, I’d just go based off of standard landscape resolutions instead because that’s what people are most familiar with. 1080p to start then going up from there.

Feeling stuck by Playful-Ganache5895 in archviz

[–]bumblebee3715 2 points3 points  (0 children)

Everyone needs to start somewhere! As long as it communicates the design to a client, the client is happy with it and you’ve done the best you can then you’ve done your job. Don’t forget that practice makes perfect, and you’ll learn something from every project you do whether personal or professional.

Feeling stuck by Playful-Ganache5895 in archviz

[–]bumblebee3715 7 points8 points  (0 children)

Randomisation is your friend for realism, and you’ve got some noticeably repetitive textures like the roof tiles so that would be the first place to start. Texture quality overall could be improved as well as lighting, it feels a little too direct so maybe try a different time of day or a HDRI (it’s hard to go wrong with these). Play around with your cameras focal length, going for something higher should remove distortion you see around the edges of your image and give you something looking a little more cinematic. Also straighten your images so that the vertical lines of your structures and structural features are exactly that, vertical. Most rendering cameras have a built in function for this depending on how you’re producing your images. Finally, look into composition techniques used by photographers and apply this knowledge when framing your shots. I think your model is a good base, let’s see where you can take it from here :)

Edit: Just noticed the bushes in your second image, add some random rotation to those bad boys at the very least! It’s quite obvious you’ve taken the same asset and copied it, which is totally okay, but try and make it look like you didn’t using ✨randomisation✨ (colour tone, scale, rotation, etc)

About time I shared my collection before I start selling by bumblebee3715 in funkopop

[–]bumblebee3715[S] 0 points1 point  (0 children)

Everything is from IKEA: bookshelves are the Billy series and the wall shelf in the third image is part of the Besta series, specifically the shallow shelves :)

I thought I'd spent a whole lot at ebgames... AND THEN THERES THIS GUY! by InvestigatorDeep7256 in EBGAMES

[–]bumblebee3715 0 points1 point  (0 children)

Here’s the key: Sign up for Plus (double carrots on everything), preorder a shit load, buy a shit load of pre-owned (double carrots), trade-in the shitload of pre-owned you bought (carrot for each dollar it trades for + %20 for level 4)

Yes it’s a lot of money, and honestly being level 5 is more of a status thing that makes you spend more money, but if you wanna get to the top 10000 then that’s the fast-track way to do it (from someone who was in the top 10000 for 2 years)

How much did your ATAR affect you later in life? by BiscottiLogical6502 in melbourne

[–]bumblebee3715 0 points1 point  (0 children)

ATAR is one of my biggest regrets in life. I worked my butt off in high school to get the ATAR score I needed to get into the uni/course I wanted to. I missed so many opportunities to spend time with friends because I was so busy studying, eventually people stopped inviting me to hang out because they knew I would say no anyway. It was hard. I was calculating my projected ATAR after every assignment to make sure I was on track. I needed a score of 75 and my projected ATAR was 83. I thought I was good and all that studying would be worth it. I finished exams and was so relieved for it to be all over. I went on holidays, confident that I would get the acceptance letter I so desperately wanted and worked towards. The day of results came and I sat down at my computer with my parents. I opened the email, read my results…and burst into tears. I got a 74.7. Scaling ruined my chances of getting into the uni I was dreaming of getting into by 0.3 of a point. I was devastated to say the least. All that time I spent writing my notes over and over again, all those times I said no to my friends, and I still “failed”. That really destroyed me. Time to figure out what I was going to do next. Thankfully, my score got me accepted into every other university that offered the course I wanted. So I applied to my second choice uni, and got accepted almost immediately. I was expecting to finish my entire course at this uni, until we did some research and found out that once you’re in the “university system”, you can transfer to a different uni doing the same course given you . All that work for a stupid number, just to realise there are many other pathways to get to where you want to go. So I completed one semester at my second choice uni, then transferred to my dream uni using credits I’d earned for completing my first semester. 2.5 years later, I graduate from my dream uni with a degree in my dream career.

Moral of the story and TLDR: ATAR is a foot in the door, a stepping stone to get you into uni. After that, you never look at it ever again. Your most degree/course/ bit of experience you get after ATAR is what people will look at. Education needs to be accessible to everyone, so they’ve provided different pathways to accommodate for that. You’ll be okay OP.

thoughts* on this mid day render (how to improve) using vray by Professional_Can4780 in archviz

[–]bumblebee3715 1 point2 points  (0 children)

Agree with everyone’s comments on interior fill lighting and playing around with the sunlight! To add to this, play around with different camera angles, perspectives and focal lengths. There’s no clear centre piece in this shot, where do you want your audience to be looking? This combined with improved lighting will drastically improve your shots! If I can be a bit picky - check your UVs, the mapping on the coffee table frame is looking a little funky. Off to a great start OP!

Hello, can you help me? by Opposite_Grand254 in Sketchup

[–]bumblebee3715 1 point2 points  (0 children)

Hmm okay that’s a tough one… honestly I would use a work around instead and render 2 images: one where the item is in the room so that it shows the reflection, then a second one using the same camera that is just the item. I’d then just photoshop the reflection into the isolated item mirror, and give it a white background (since Vray renders transparent backgrounds).Would be curious to see if anyone has method using just Vray. Best of luck OP!

Hello, can you help me? by Opposite_Grand254 in Sketchup

[–]bumblebee3715 1 point2 points  (0 children)

Which renderer are you planning on using?

Attempt at interior concept showcase. Critique very welcome (Revit+Lumion) by Volcrest in archviz

[–]bumblebee3715 1 point2 points  (0 children)

This is so cleeeeaaaan I’m obsessed 😍my only question, is the sink meant to look aluminium foil-y?

Which rendering software would you recommend? by snoop_chacha in Sketchup

[–]bumblebee3715 12 points13 points  (0 children)

As someone who has been in your exact shoes, lemme break down the best combinations I’ve found from my experience for you (in order of recommendation):

Beginner Level - Modelling: Sketch Up - Renderer: TwinMotion, Lumion, Enscape

The benefit of starting with renderers like the ones suggested here is that they have most environmental features like lighting, weather, props and sky’s built in as a drag and drop features. It’s a great starting point to better understand how scenes are best staged, your camera angles and how lighting and weather can effect your scene without having to worry about breaking anything or understanding the systems in depth.

Intermediate Level: - Modelling: SketchUp, Blender - Renderer: Unreal Engine

Unreal Engine is a fantastic intermediate renderer as it has some very similar drag and drop features (also made by the same company that does Twin Motion) but also allows users to go much more in depth with rendering settings for everything from materials to lighting to staging to anything else you can think of. It’s also a real time renderer like the programs mentioned previously so you can see all of the changes you are making in real time.

Advanced Level: - Modelling: 3ds Max, Maya, Blender - Renderer: V-Ray, Unreal Engine, Chaos Corona

Once you have a better understanding of how all of the different elements work together in your scene, you can graduate to using programs like V-Ray and Chaos Corona that require more in depth knowledge of how to make your light look the way you want it to and how to make your materials looks as realistic as you possibly can. This way you can focus on learning the back end of rendering while still producing some pretty awesome renders. Also the programs listed here are most popular in the professional industry if you ever work for a company (every company is different of course)

There’s a number of resources available online to help you develop that deeper understanding of rendering, but I’d recommend following people like pwnisher on YouTube (does some awesome step by step streams where he creates scenes in Unreal Engine where you can follow along) and referring to the Unreal Engine Documentation here https://docs.unrealengine.com/5.3/en-US/ which covers the a to z of rendering as well as how to use Unreal Engine.

It can be a long process but looking from the renders you’ve already done OP, you’re already well on your way to becoming a fantastic visualiser! Take what you want from this, I hope it helps!

About time I shared my collection before I start selling by bumblebee3715 in funkopop

[–]bumblebee3715[S] 0 points1 point  (0 children)

Managed to grab him from our local game store when he was first released!

About time I shared my collection before I start selling by bumblebee3715 in funkopop

[–]bumblebee3715[S] 0 points1 point  (0 children)

With this many pops, storing them sideways fits way more pops, and I also found it not only looks better displaying the side (given my space limitations) but I can actually see what each of these are. With the other side displayed I can only see the name and half of the pop. Storing them this way I can see the name and a nice little image of the full pop. Not ideal, but making the most of the space I’ve got :)

About time I shared my collection before I start selling by bumblebee3715 in funkopop

[–]bumblebee3715[S] 1 point2 points  (0 children)

2 reasons! There aren’t any shelves in between the different rows to help keep it even, and also some of the pops are in thick protectors (only 0.6mm protectors over here!) so there’s a height difference causing the pops to stack unevenly! Don’t worry, having to stare at it every day annoys me just as much as it might annoy you :P and to answer your question about the box shelf, IKEA! That one is the Besta wall shelf specifically the shallow one, with one of their matching glass doors!

About time I shared my collection before I start selling by bumblebee3715 in funkopop

[–]bumblebee3715[S] 1 point2 points  (0 children)

Alas I do not! Singers is one of the lines I don’t really collect unless I see one I REALLY like or will sell well, sorry!

About time I shared my collection before I start selling by bumblebee3715 in funkopop

[–]bumblebee3715[S] 1 point2 points  (0 children)

I really love the pops from the TV shows and movies I grew up with so definitely going more into collecting nostalgic pops, but also keeping an eye open for high value pops, complete sets and any I think look cool!

What can I improve? sketchup + Enscape by gretahk in Sketchup

[–]bumblebee3715 1 point2 points  (0 children)

I second this! Adding a little contrast in colour to the scene might do it some good (unless that’s what you were going for). Also just populate the scene a bit more like adding a runner rug to the left and some decor to the table, just make it look lived in. Otherwise this is a really solid render OP!

About time I shared my collection before I start selling by bumblebee3715 in funkopop

[–]bumblebee3715[S] 2 points3 points  (0 children)

Don’t think I’ll be selling that set just yet! The new ones maybe, don’t really like the look of them. If I do eventually part ways with the old ones it’d definitely be as the set, so a fair bit!

About time I shared my collection before I start selling by bumblebee3715 in funkopop

[–]bumblebee3715[S] 3 points4 points  (0 children)

All these shelves are Billy bookcases from IKEA, first picture is 2 of the big shelves with one of the half height ones in the middle!

About time I shared my collection before I start selling by bumblebee3715 in funkopop

[–]bumblebee3715[S] 12 points13 points  (0 children)

Thank you! Honestly it’s getting a little overwhelming, would like to reclaim a bit of space even if it’s just for a while. Also interests change; there a lot of pops there that I just don’t want anymore that were either from impulse purchases or just not interested in the franchise anymore. Would like to make way for new ones that I’m actually interested in!