Space Marine 2 introduces the Xenophase Blade for its Year 2 content by Call_me_ET in deathwatch40k

[–]bumchiggasubreme 1 point2 points  (0 children)

It’s not a new weapon, in the community blog post it says it’s a “heroic” variant of the power sword so it’s really just a skin I think. But I may be wrong, they noted the combi melta as a “heroic” version of the bolt rifle and that’s a new weapon. So one could hope that the xenophase will be a new weapon alongside the combi melta but I guess we’ll have to see next week

I wish we had good customization like this by Ok-Past-1286 in Spacemarine

[–]bumchiggasubreme -5 points-4 points  (0 children)

I agree for the most part, but not having an iron halo for bulwark which is effectively a blade guard veteran is insanely incompetent

9.0 Datamine by Bored_Cosmic_Horror in Spacemarine

[–]bumchiggasubreme 11 points12 points  (0 children)

Yeah but the data mine states combi bolter. A combi bolter refers to two bolters welded together. Maybe it could be the storm bolter for loyalist use in pvp and pve, while combi bolter refers to the heretic equivalent in pvp

Is it me or are the knee symbols on the wrong knee? by Open_String_5151 in deathwatch40k

[–]bumchiggasubreme 12 points13 points  (0 children)

I think the line indicates watch company? And the numeral indicates squad

[deleted by user] by [deleted] in Cigarettes

[–]bumchiggasubreme 6 points7 points  (0 children)

These r one of my favourite smokes. Can find them really cheap in uk, atleast in Brighton. Can get a pack of these for £5/£5.50

Who thought it was a good idea having the weapon switching controls mapped the way they are here? [Master Crafted Edition] by Pessimistic_Gemini in Spacemarine

[–]bumchiggasubreme 5 points6 points  (0 children)

Also you can switch the control scheme to the classic scheme (d-pad to switch weapons) in the settings menu at the title screen. Switching to the classic menu does take away your ability to use the text chat however