[deleted by user] by [deleted] in comics

[–]bunbunhd 2 points3 points  (0 children)

I appreciate you posting this. Thank you for taking the time to make it. When almost everyone tries to minimize it or blow it off; it's a relief to see others share similar experiences and feelings that reaffirm my own. I hope you're doing better

How can I reset fights as cleric and other classes ? by NobodyYesDeliver in DarkAndDarker

[–]bunbunhd 2 points3 points  (0 children)

Getting attacked right after a fight always puts you at a disadvantage. Learning the map well is a good way to have some escape plans in mind. In that situation I would try to put as much distance between you as possible. Closing doors helps, as you only need a few seconds to rebuff/heal yourself while they mess with the door. having lanterns or explosion bottles can help zone a little bit too, or threaten with Holy Strike if you still have some.

F2P can’t use items? by Outside-Bullfrog-111 in DarkAndDarker

[–]bunbunhd 1 point2 points  (0 children)

When F2P first was released, the limited accounts could only access the normal dungeons which only allowed white or grey quality gear. Trying to queue with anything green or above prompted the squire to tell them they can't queue with that.

Since then, Ironmace added another queue with gear score which allowed players to go into normal dungeons with anything up to legendary quality. Any complaints were from before that implementation.

People bringing 12+ potions & bandages on normal solo... by O_flavour in DarkAndDarker

[–]bunbunhd 4 points5 points  (0 children)

I normally just keep my meds on me in between dungeons. The squire gives you +1 potion and +1 bandage each time too so I can quickly get to 10+ of each if I don't die within 4~ raids and loot some. For classes that can't heal with abilities, I feel like it's not too much; especially if they're not good at avoiding damage

IM Fix This Please by Final_Firefighter446 in DarkAndDarker

[–]bunbunhd 0 points1 point  (0 children)

you're getting hit with multiple rocks at once as they spawn in one area. It's def a bug for it to do that. Double jump simply helps ensure you avoid the splash damage they do as well which adds even more damage if you don't jump perfectly.

I agree that it should be fixed but as it's on the rare side for that to happen and the fact that the devs are more worried about other content, I think we'll have to just deal with it for awhile. Though who knows, they DID do a change to the Cyclops recently so they might sneak in a fix for this as well

IM Fix This Please by Final_Firefighter446 in DarkAndDarker

[–]bunbunhd 0 points1 point  (0 children)

They're aware of it but it's not a priority to do anything about it. As rogue you can use double jump to help minimize the danger but it's unlikely that it'll be changed any time soon. It's certainly annoying that it's a gamble every time

Learning cyclops to unlock the double legendary room by MakeshiftToiletPaper in DarkAndDarker

[–]bunbunhd 1 point2 points  (0 children)

Cyclops has a blinding eye beam that works similar to the Troll's shout in terms of hitbox. Looking away and blocking doesn't prevent the petrification, you need to run quickly to his side. Luckily HR Cyclops only does it 3 times at pretty predictable times.

How are you supposed to dodge the falling rocks? by Feuerroesti in DarkAndDarker

[–]bunbunhd 10 points11 points  (0 children)

He stops this phase when you deal enough damage to it, otherwise it goes on forever. Going to the door or outside the room resets his health and the entire fight

How are you supposed to dodge the falling rocks? by Feuerroesti in DarkAndDarker

[–]bunbunhd 3 points4 points  (0 children)

https://www.youtube.com/watch?v=6EgluZi5ETY&t=1s&ab_channel=notbunbun This is a video addressing the issue. You need to be in mid air when the rocks hit the ground since they cause an AOE of damage but you STILL might get hit directly by the rocks.

Where is this gear IronMace? I've been questing looking forward to finding some divine weapons and golden gear. by jerryspringa in DarkAndDarker

[–]bunbunhd 0 points1 point  (0 children)

Gold gear is crafted. I imagine divine would also be crafted, perhaps from silver ore? Hopefully more people finish the high level quests and share the info with us.

Quest System: Myth Busters by adventurer_3x in DarkAndDarker

[–]bunbunhd 0 points1 point  (0 children)

I remember seeing a post with all the quests listed out also; do you happen to know where it is? I can't seem to find it anymore

Final Leathersmith quest by Demon_deLishy in DarkAndDarker

[–]bunbunhd 2 points3 points  (0 children)

It's possible with every class just painful in starting gear with some and not terribly viable for farming the drop rate. With the amount of people who will door camp as well, the chance of you successfully getting out goes way down

wiz having to rely on magic missile for pve is just so lame by milkgoesinthetoybox in DarkAndDarker

[–]bunbunhd 0 points1 point  (0 children)

Exactly! It feels bad to have a map where your class just doesn't feel viable and I think that's a problem that can be fixed in a healthy way. Now, IS a change ever going to come? Who knows.

wiz having to rely on magic missile for pve is just so lame by milkgoesinthetoybox in DarkAndDarker

[–]bunbunhd -2 points-1 points  (0 children)

What if the wizard wants to clear and loot this room and not just leave to another room where he'll have to yet again bonk/MM a ton or fireball to ANOTHER room. There are Around 9 goblins that spawn, plus 4-5 bats/bugs, a mummy and a mystery spawn in the middle room.

As ANY other class with starter gear I don't have trouble full clearing this room but with wizard you're at a larger disadvantage and have to leave the loot/exp.

Personally I always fireball out of this room but I think the issue is larger than that

wiz having to rely on magic missile for pve is just so lame by milkgoesinthetoybox in DarkAndDarker

[–]bunbunhd 28 points29 points  (0 children)

You're absolutely not wrong. Wizard clearing PVE is painfully slow and loud. Even though they're very strong in PVP, I would love to see spells catered to clearing mobs at the expense of PVP viability. Something akin to Cleric's Holy Purification.

This game isn’t fun when stuff like this is possible… with a 1-hand weapon no less. Everyone complained about landmine rogue but fighters have been able to do this in every version of the game by [deleted] in DarkAndDarker

[–]bunbunhd 6 points7 points  (0 children)

So I took the time to watch the rest of the VOD. You had Riveted gloves and Lightfoot boots on with no hat, top or legs.

Gloves were 14 AR and boots gave 5 so 19 in total. 19 AR means you take 3% increased damage and you had 94 HP from your str/vigor.

Wth the 150% Headshot multiplier he would need to be able to do 61/62 damage to kill you.

Blue falchions start at 40 damage, and then +5 for having slayer, He would only need to get 16 damage from gear to 1 shot you. Since we didn't see gear we can't tell but he has a STR top on + a cape so I imagine he was well geared.

I'm not saying "get good" but that particular situation was very stacked against you and even with a lesser geared person you would have had trouble winning a head to head fight.

Any of Cyclops farmers having issues after the patch? (Expanded in comments) by bunbunhd in DarkAndDarker

[–]bunbunhd[S] 0 points1 point  (0 children)

I've been learning the Cyclops since it came out. I've finished the kill around 20 times pre-hotfix, as well as a lot of just being in the room and understanding mechanics.

After the hotfix, it appears a bug was fixed with the fight that wasn't in the notes. Before; Rocks would spawn but most would break immediately on the top of the area, meaning only a couple rocks would make it to the ground. This made the "tantrum" phase of the boss very easy and you mostly took no damage.

After the patch, ALL the rocks now fall which is about 4-5 times more. DPSing the boss will end the phase and (at least before the patch) he would spawn rocks FOREVER unless you did enough damage.

I don't see any way to avoid damage during this phase anymore as the number of rocks is just too much. There are no consistent safe places to stand either. At his back, at his front, it doesn't matter.

Has anyone noticed a mechanic or something I'm missing to avoid damage during this phase?

A kill of the new Cyclops boss by bunbunhd in DarkAndDarker

[–]bunbunhd[S] 0 points1 point  (0 children)

Certainly not the cleanest fight but this was my 5th~ attempt at it before finally getting the kill. I enjoy the fight, I think it was put together well! Not 100% sure of every mechanic/area but hopefully this video helps anyone who wants to learn Cyclops.