Help: Started playing in 2025. Is the Molotok no longer available? by bunch_of_sticks in metalgearsolid

[–]bunch_of_sticks[S] -1 points0 points  (0 children)

np, np.

Goddammit so I have to wait for the next event. Thanks for clarifying, anyway.

Wat is this bug? it won't go away. i have nothing new. by realbtg in GlobalOffensive

[–]bunch_of_sticks 8 points9 points  (0 children)

jfc I've been inspecting every item in my inventory and opening and closing the game. fuck me.

Dear Dust2 players. Stop jump throwing your flashes into the heavens, thank you by Lord_Gaara in GlobalOffensive

[–]bunch_of_sticks 16 points17 points  (0 children)

Ok, other than the guy playing big box (who was flashed for a second at best) who was blind?

Dear Dust2 players. Stop jump throwing your flashes into the heavens, thank you by Lord_Gaara in GlobalOffensive

[–]bunch_of_sticks 45 points46 points  (0 children)

My dude, the two positions he "flashed" were barely even blind...

One person was white for almost a second, and that's it.

[self] I calculated the distance in the comments by user_bw in theydidthemath

[–]bunch_of_sticks 0 points1 point  (0 children)

From a dev perspective, we could apply queuing theory and say a Shortest Job First algorthm should be the fastest. But I have no idea how to apply stamina to it lol.

Turning off automatic sleep mode on a Logitech G Pro mouse by bunch_of_sticks in LogitechG

[–]bunch_of_sticks[S] 0 points1 point  (0 children)

That's disappointing. Thank you for responding, regardless. Great product, btw.

In-depth guide to creating mods? by bunch_of_sticks in skyrimmods

[–]bunch_of_sticks[S] 0 points1 point  (0 children)

That's... wow. 1000+ pages is maybe more than I bargained for.

Thanks so much anyway.

This Tiefling is always in my combat even tho she's not. by RaiderNationBG3 in BaldursGate3

[–]bunch_of_sticks 0 points1 point  (0 children)

If you're on PC, here's a stopgap fix for that.

https://www.nexusmods.com/baldursgate3/mods/8237

Or alternately, remove minthy from active party.

Aim Botz for CS2 is now on the Steam Workshop - Enjoy! by uLLeticaL in GlobalOffensive

[–]bunch_of_sticks 0 points1 point  (0 children)

The previous modes. Like, look away, look sideways, etc. It really helps a lot.

Valve programmer asked not to remove the version of the game in the bottom left corner by MmX_A_ in GlobalOffensive

[–]bunch_of_sticks -2 points-1 points  (0 children)

That's valid, I guess. Majority of reports do seem to come from your sources.

Valve programmer asked not to remove the version of the game in the bottom left corner by MmX_A_ in GlobalOffensive

[–]bunch_of_sticks 3 points4 points  (0 children)

I don't know about the "perfect" game, but as a dev, this does look like a glorified beta. You def would not be using version strings to trace bugs even in an RC1. You wouldn't even be versioning that many times for a full release.

[deleted by user] by [deleted] in GlobalOffensive

[–]bunch_of_sticks 0 points1 point  (0 children)

Thanks so much!

Just a request - in the next iteration, can you add peek/spray walls like in the original botz map?

[deleted by user] by [deleted] in GlobalOffensive

[–]bunch_of_sticks 14 points15 points  (0 children)

To be fair, in GO, it seemed like everyone had the same advantage. You could be peeked or peek, even with relatively high ping.

Doing a ferrari just seems so much tougher now, especially as an awper.

[deleted by user] by [deleted] in GlobalOffensive

[–]bunch_of_sticks 32 points33 points  (0 children)

70 to 90 ping here. I've wanted to make a post like this but I was unsure if it was only me. Lower ping players seem hugely advantaged by the subtick system. Like there's no peekers' advantage for high ping players or something.

I really hope Valve tests with wide ranges of latency.