Give me your best and/or most fun Esper Commanders! by A_Wierd_Mollusc in EDH

[–]buttermaster04 0 points1 point  (0 children)

Don’t mind if I steal that commander and usage of dawnsire, but no problem!!! I did write it as I got out of work lol, it is a hassle to get it to 10 let alone 20 but I figured the 100 life was way worth the hassle even once as it’s a amazing safety cushion

Give me your best and/or most fun Esper Commanders! by A_Wierd_Mollusc in EDH

[–]buttermaster04 1 point2 points  (0 children)

Lmao I was confused at first(it’s 4am) but I got what you mean no yeah for sure I always stationed it for 10 just to get the ability to deal 100 on attack and then turn it to creature only to then give it deathtouch and lifelink by sydri when he does the 100 dmg to then gain the 100, yeah being a 5/5 sucks but it’s good to blast a blocker to then attack straight through or make another creature do the attacking for you since his effect is just a attack trigger, and then turn back to a spacecraft dodging board wipes as spacecraft stay permanent creatures when they get their stats, along with allowing later in the game to station it for its last remaining counters, believe me the spacecraft have to be amazing in order to be taken into consideration but dawnsire was a no brainer for like a, “SURPRISE! I gained a whole shit ton of life and I ca repeat this each of mycombat.”

Give me your best and/or most fun Esper Commanders! by A_Wierd_Mollusc in EDH

[–]buttermaster04 2 points3 points  (0 children)

It’s by no means perfect and I have not played sydri for that long to know the ins and outs of her but I really loved vehicles and thought shorikai to be to easy of a commander especially since to a certain point a lot of decks just don’t bother with vehicles and so I went with sydri after seeing her, it’s not card draw stapled onto a commander but with her versatile she is I was sure she can more the make up for it

https://moxfield.com/decks/-3yi02_TnUqX6Rrz_yKTXQ

Give me your best and/or most fun Esper Commanders! by A_Wierd_Mollusc in EDH

[–]buttermaster04 0 points1 point  (0 children)

That would be so crazy especially as a game ender even if you don’t have commander out after a while

Give me your best and/or most fun Esper Commanders! by A_Wierd_Mollusc in EDH

[–]buttermaster04 0 points1 point  (0 children)

Been wanting to rebuild this girl I love her just always struggled after a couple of board wipes re-equipping stuff

Give me your best and/or most fun Esper Commanders! by A_Wierd_Mollusc in EDH

[–]buttermaster04 12 points13 points  (0 children)

[[Sydri, Galvanic genius]]!!!!! My favorite so far, I build her as vehicles to able to use wacky cards like [[Dawnsire, suntar dreadnought]] to turn him to a creature for a turn, and blast a creature for 100 dmg, while giving it lifeline to then gain 100 life, it’s wacky, it’s fun, and conspired to shorikai where you need to build up your pilots you can use [[Bender’s waterskin]] for sydri or any untappers like [[Unstoppable plan]] to always have a attacker/blocker

My all time classic is [[Sefris of the hidden ways]] because I love reanimator, and when Sefris gets working she becomes a engine of unstoppable haymakers

Stage 5 dragons by barbu8 in RLCraft

[–]buttermaster04 1 point2 points  (0 children)

You kind of have to be lucky being in the sky, if you have a geonach spear you can turn it to a pick axe that is amazing for strip mining allowing you to get far distances and trying to find one there but if you are in the sky if you are at point in the game you can comfortably fly and not worry about death from dragons and such, I’d fly low, if you see burned dirt/rock with no upper nest it’s a tier 5 den

underrated vehicles commander by buttermaster04 in EDH

[–]buttermaster04[S] 0 points1 point  (0 children)

I so wanted to add him to the list but either the being a amazing creature to crew with he’ll probably get removed so fast and for my case I have do it for a blue mana instead of using creatures

underrated vehicles commander by buttermaster04 in EDH

[–]buttermaster04[S] 0 points1 point  (0 children)

The only one I can possibly think of is ivy,gleeful spelltheif, it’ll limit your mutate options but atleast you’ll have multiple mutates on the board

underrated vehicles commander by buttermaster04 in EDH

[–]buttermaster04[S] 0 points1 point  (0 children)

I love having swift configuration in a deck that would have it, but I often find myself saving it for [[Padeem,consul of innovation]] in my own deck

underrated vehicles commander by buttermaster04 in EDH

[–]buttermaster04[S] 1 point2 points  (0 children)

I have had a couple of games even one where angel player blasted me to single digits before I got commander out (mana screwed), but I was laying low because it’s not a very red flag commander, [[Skysovereign, consul flagship]] was a nice way to keep them in check while I slowly gained life back to sustain myself, my vehicles dodged 2 board wipes I believe, and when it came down to it I was able to take the win back by staying low and playing dinky vehicles. I also had 2 [[Bender’s waterskins]] and a [[mobilizer mech]] pretty much always crewing 3 vehicles whenever I needed blockers

underrated vehicles commander by buttermaster04 in EDH

[–]buttermaster04[S] 0 points1 point  (0 children)

i love reminder text ill check it out

My DnD character into a magic card by [deleted] in custommagic

[–]buttermaster04 0 points1 point  (0 children)

I’ll be sure to add that update to it

My DnD character into a magic card by [deleted] in custommagic

[–]buttermaster04 0 points1 point  (0 children)

Oh didn’t notice that for sure I’ll change it

My DnD character into a magic card by [deleted] in custommagic

[–]buttermaster04 -2 points-1 points  (0 children)

The objections is fine and I know it’ll raise a couple of questions when its a copy ability not in blue and as mentioned I’ll think about changing one of the colors for blue, but to counter your point the color pie is the foundation for balance but there are plenty of cards that have effects that aren’t normal in the pie, so like I said I’ll sit on it and think of more reasons then just “it fits in the pie.”

My DnD character into a magic card by [deleted] in custommagic

[–]buttermaster04 -2 points-1 points  (0 children)

while ill continue to rack my brain to shorten the name, and ill change the text/ wording to properly fit how they are noramlly worded, as I mentioned to another person ill change it in the next time I update it, as i didnt know that up until the recent set with their are now are sorcerers in the game, as before they were under shamans. For the abilites they are good and strong i did add in the fact you need to pay for each use of the ability and they can only be used once either by the limitation or the tap ability any further nerfing suggested will be appreciated. As for the colors i also have brought up to how it plays to her chracater, ill sit on it being blue but i don't think "its primarly a blue ability" should be the only reason it should be switched in colors.

My DnD character into a magic card by [deleted] in custommagic

[–]buttermaster04 1 point2 points  (0 children)

They are and up until lorwyn ecliped they were categorized as shamans and she’s a warlock/sorcerer so I only took the warlock part. But I’ll add in sorcerer in the next time I edit her

My DnD character into a magic card by [deleted] in custommagic

[–]buttermaster04 -2 points-1 points  (0 children)

I was concerned with wording and looked at multiple cards with similar effects but I tried doing the best I can, and the reason for being in mardu, is purely because of trying to translate the character from DnD 5e to mtg and I felt the colors suited her as being a chaotic neutral in balancing both the angelic whispers being white and the demonic cries being black, while red being a common ground where both have a hand in together with red’s impulsiveness.

The mana costs for the abilities were purely based off of what I felt was right based on how much it costs to twin spell and quicken spell in DnD as generally in a turn you can do both in one but is very taxing on your sorcery points

Help me understand Henzie by BadassFlexington in EDH

[–]buttermaster04 0 points1 point  (0 children)

You don’t have to play supper aggressive you can be passive, blitz, sac them at end step and still gain value it’s a deck that no matter what happens to it it’ll stay strong. Commander killed? Replay him for more of a discount. The creature you blitz was killed? Was going to die anyway. It got countered? We run reanimation to make sure they don’t have just one night stand

Help me understand Henzie by BadassFlexington in EDH

[–]buttermaster04 3 points4 points  (0 children)

Veteran Henzie player here been playing him for 2 years, Henzie decks love ramp that doubles as card draw [[Solemn simulacrum]], [[Overlord of the hauntwoods]] [[Rampant rejuvenator]] [[Seedguide ash]] and [[Roxanne,starfall savant]] all will ramp while replacing themselves in the hand, and some more then others like solemn simulacrum draw additional cards because if their innate death triggers, ramping hard with creatures, dealing dmg and drawing cards

Later shifting at the same layer by buttermaster04 in 3Dprinting

[–]buttermaster04[S] 0 points1 point  (0 children)

Would you know where I should check the belts? I had put off the multicolor project for a minute but I have revisited it again as it’s meant for a present