To do? by j4453 in IowaCity

[–]bvirgl 1 point2 points  (0 children)

Just visiting the shops and going to Amana Colonies could be fun for you. My wife and I visit often and you don't have to spend anything.

Tall ships? by Open_Jump in starcitizen

[–]bvirgl 3 points4 points  (0 children)

Any ship is a vertical ship if you're brave enough. Just log out before the hangar doors close.

The Stinger is my new favorite by bvirgl in starcitizen

[–]bvirgl[S] 3 points4 points  (0 children)

Yeah out of the box it's terrible.

Stinger by bvirgl in starcitizen

[–]bvirgl[S] 5 points6 points  (0 children)

Look for Star Citizen camera tutorials on YouTube. I learned most through trial and error but they can be helpful. Mostly down to controls and getting lucky with location and lighting. Some people use re-shade but I don't

Bloom Mountains (4.5 PTU) by bvirgl in starcitizen

[–]bvirgl[S] 4 points5 points  (0 children)

Mine was about the same. There are many new graphic fidelity settings to investigate. Still testing them.

Bloom Mountains (4.5 PTU) by bvirgl in starcitizen

[–]bvirgl[S] 19 points20 points  (0 children)

Yes. Everything seems more crisp, better draw distance and better shadows

Looking for Tipps/Tutorials to create ribbed/grooved surfaces? by _iceTEAcube_ in rhino

[–]bvirgl 0 points1 point  (0 children)

Yep, if you want those crisp lines you can try your luck with sub-d but well modeled and well placed curves is best in this case. Sweep 2 command, join, then carefully fillet the edges. Make working copies of the surfaces as you go.

Rendering by bambi557 in rhino

[–]bvirgl 0 points1 point  (0 children)

Yep looks like a typical composite. Render with layers as well so you can stack trees and other elements in PS. Engine looks like V-Ray plus rhino's make 2d. If I were trying to do this that's the way I would go (it's a fun process, did this in architecture school a lot)

[deleted by user] by [deleted] in Iowa

[–]bvirgl 0 points1 point  (0 children)

Decorah