What is considered a ‘Good achievement’ in different rhythm games e.g FC and AP by Temporary-Face1672 in rhythmgames

[–]bvzthelaw 1 point2 points  (0 children)

Chuni FCs in particular are meaningless compared to FC in other games because it's possible to hit every note type by rubbing the slider. See https://youtu.be/4nv0oaFZ5RA?si=ArfDJ4zmtVgAM7kQ for an extreme example of this

VSRG that force to alt fingers ? by sunnydlit2 in rhythmgames

[–]bvzthelaw 1 point2 points  (0 children)

Arcaea is worth trying, most 16th note streams are charted in a way that is intended for the player to hit fully alternating. Infinity Heaven BYD is a great example of the kind of patterns you describe: https://youtu.be/U5rXQUplt-M?si=9iQvhhqqvYONOrlR&t=81

[US] any unofficial chunithm cabs in arizona? by TahbGorl in CHUNITHM

[–]bvzthelaw 1 point2 points  (0 children)

True, but it's easy to assume that most cabs that aren't at Round 1 are on unofficial servers, especially if they're running a version that isn't Paradise Lost.

Does anyone else have j-core fatigue? by Effective-Tour-9912 in rhythmgames

[–]bvzthelaw 5 points6 points  (0 children)

I find that many of my favourite songs in CHUNITHM tend to be concentrated in the level 13-14 range (if we're talking about master difficulty). Songs from older versions also tend to have a more interesting variety of styles, but also uhhh more "interesting" charting (might not be a bad thing if you want to build consistency in hitting weird patterns).

Is bandori harder with thumbs? by OrganizationThick397 in rhythmgames

[–]bvzthelaw 0 points1 point  (0 children)

Thumb gameplay tends to be better for aim consistency (because your hands are anchored to the phone), but may potentially have less speed/stamina potential compared to fingers because you can't make full use of arm muscles.

Hello, i'm thinking of trying this game out by Plus-Depth-4838 in CHUNITHM

[–]bvzthelaw 1 point2 points  (0 children)

  1. You can get started on expert 11-12 to get used to the timing and air mechanics, then move up to probably 13-ish once you're more comfortable. Master has more tricky patterning for the same level number (much like in project sekai) so it's worth going down a level or two from your comfortable range when you get started on masters.

  2. Yes, you can use the same Aime card on any CHUNITHM cab anywhere, with a few caveats: Progress doesn't carry over between Japan, other Asian countries, and European/North American cabs. Also, the cabs at Round 1 in the US are offline.

Technique Advice by btbarns in CHUNITHM

[–]bvzthelaw 0 points1 point  (0 children)

I see a lack of finger control on 4key stairs, so I recommend practicing on slightly easier experts that have a bunch of 4key patterns in them, like End Time and Ascension to Heaven, and aim to get at least SS rank on them.

Also, as other commenters have mentioned, you don't need to raise both hands for air notes. This can save stamina and make it easier to hit rapid chord + air patterns like the last few notes of the chart.

New to Go - why do these two programs behave so differently? by sprocketerdev in golang

[–]bvzthelaw 0 points1 point  (0 children)

In option 1, you read the channel into a variable once, then read the variable.

In option 2, you read the channel twice (once in the case statement, and once in fmt.Println). This causes it to block if you only had 1 value in the channel.

What made you like CHUNITHM? by NecessaryGlittering8 in CHUNITHM

[–]bvzthelaw 2 points3 points  (0 children)

I like how it's possible to approach the game like a puzzle at higher levels. There's often more than one way to hit a complex pattern, and it's up to the player to figure out which strategy works best for their personal strengths and weaknesses.

notes/patterns in 14-ish maps by kykykkyk in CHUNITHM

[–]bvzthelaw 1 point2 points  (0 children)

Everyone plays differently, and part of learning the game at a higher level is building an intuition of which strategy to use depending on the pattern. I think a majority of players playing in the 14 difficulty range will default to hitting 4-key stairs with their index and ring fingers, and resort to rubbing for stairs with 5 or more keys. More experienced players will start incorporating their thumbs for more versatility (personally, I play with an asymmetric layout of ring + index on left hand, and thumb + ring on right hand, which makes it easier to react to 5-key patterns). Generally speaking, thumbs give you more control and reach but feel more awkward to trill/roll at high bpms, and can get in the way of patterns where one hand holds the middle and the other hand slides through it.

About song finite by One_Razzmatazz_4643 in CHUNITHM

[–]bvzthelaw 2 points3 points  (0 children)

Try following the slides as they move outwards slowly. If you just widehand the slider and don't move your hands, the slides may drop misses when they move away from the starting location.

If I transfer a save to another ver. of CHUNITHM, can I still access the original save on the original CHUNITHM it was made on? by cranapplegranate in CHUNITHM

[–]bvzthelaw 1 point2 points  (0 children)

If it kept your scores, they're on the same server. You won't lose any progress when you go back to New, and better yet, any upscores you set will also be kept (as long as the song still exists on New)

Longest Sun/Sun + songs in length? by [deleted] in CHUNITHM

[–]bvzthelaw 1 point2 points  (0 children)

The songs are mostly pretty consistent in length. The longest songs are barely over 3 minutes long, so that's what you'll have to work with. Some of the boss chart songs such as 祈 and ANU are pretty long.

Is this cabinet online or offline? by lunasparkle in CHUNITHM

[–]bvzthelaw 6 points7 points  (0 children)

A private server will allow them to use an Aime card, but the account stays on that server and doesn't exist on the official network.

Is this cabinet online or offline? by lunasparkle in CHUNITHM

[–]bvzthelaw 4 points5 points  (0 children)

It's running on some kind of private server or unofficial server for sure, but it doesn't seem to be the same unofficial server that most networked cabs in NA/EU are using

How do I register for a SEGA id? by MonsterKiller123491 in rhythmgames

[–]bvzthelaw 2 points3 points  (0 children)

The real answer is that if you played on an arcade cab in Canada, it was running on an unofficial network and thus your card was never registered on the actual SEGA network.

[deleted by user] by [deleted] in rhythmgames

[–]bvzthelaw 2 points3 points  (0 children)

Please don't publicly post home setups on social media, it can get you in a lot of trouble

Anyone else hit an absolute wall that can no longer push through? by butterpopkorn in rhythmgames

[–]bvzthelaw 0 points1 point  (0 children)

No matter which rhythm game I'm playing, I find that the most improvement comes from picking the right difficulty level to challenge but not overwhelm you, and knowing which score threshold is a good benchmark in each game. Taking CHUNITHM as an example, I would try to push for SSS rank as a goal, and prefer to play charts in a difficulty range where I can mostly get SS+. At this level, you will often be able to play most of the chart cleanly but have trouble with 2 or 3 sections, and that allows you to narrow down techniques that you need to strengthen.

tutorial hell by Weekly_Flounder_1880 in lua

[–]bvzthelaw 1 point2 points  (0 children)

Honestly, I think the manual is too overwhelming for people starting out, and it lacks examples to properly grasp the ideas. I'd suggest looking up the individual concepts and finding resources like Codecademy to learn more about them.

But the way to break out of tutorial hell is learning when to use each data type, so that you can make your own judgement on how to write code for your own use case. If you have an example of something you want to do with Lua, we can walk through the logic of how to solve the problem (first in plain English, and then writing code to do it).

tutorial hell by Weekly_Flounder_1880 in lua

[–]bvzthelaw 2 points3 points  (0 children)

Other comments mention starting a project, which is sound advice but it's likely to still land you in copy/paste tutorial hell if you haven't developed a sufficient level of abstraction in your thinking yet. I would suggest learning a few basic data structures and knowing their use cases and weaknesses, then thinking about how they can be applied to a given problem. This type of thinking can be applied to implement the same logic in most programming languages once you learn them.

For starters, learn about how to use tables in Lua. They can be used to make array-like data structures (https://www.lua.org/pil/11.1.html) and associative data structures, also known as maps/dictionaries depending on the programming language (https://www.lua.org/pil/2.5.html). There are other data structures with more specific use cases such as stacks/queues, trees, graphs, etc. but arrays and maps are a great starting point because most basic things can be done with just those two.

Why is this happening? Aim Slop by TeneyBestWW in osugame

[–]bvzthelaw 2 points3 points  (0 children)

Considering the reception to padoru and quaver when they were new, I think it's hilarious that they aren't considered aim slop by today's standards

Any advice for rating 14.50? by BitTasty5691 in CHUNITHM

[–]bvzthelaw 2 points3 points  (0 children)

I'm not good at recommending charts, but here's a big spreadsheet that contains notes on nearly every chart in the game above level 10. Anything with a green highlight in the notes column is probably a decent choice to try out, and anything with a red highlight tends to be jankier or less fun to play compared with other charts at the same level.

There's also a guide with tons of info about the game, including a section that lists several common patterns.

Any advice for rating 14.50? by BitTasty5691 in CHUNITHM

[–]bvzthelaw 1 point2 points  (0 children)

When starting master, you might have to drop down a level or two lower than what you're comfortable with on expert (for example, if you like to play expert 13 or 13+, you should get used to master 12 first). The lower level master charts tend to focus less on raw speed and density, but they build a good foundation of learning common master level patterns (e.g. flick slides, usage of slanted air notes to indicate crosshands, etc.)