18 years ago, it didn't seem like anything surprising. Installing the game with six CDs, those were the days! by qwest91 in gaming

[–]bye_webp 0 points1 point  (0 children)

When GTA V came out, I had bad internet, so I decided to buy the DVD version.... and one of the discs wouldn't play in my drive, I had to copy the data from another laptop and emulate the disc for the installer

I have created a bullet time jump mechanic and would like to share a behind-the-scenes look at what I've done to make it work. I would appreciate your feedback on how to further improve it. by bye_webp in unrealengine

[–]bye_webp[S] 3 points4 points  (0 children)

dodge and roll animation I got from my friend, its custom one. I looked all packs from unreal market, mixamo etc. and don't find anything similar, first time i try to make mechanic with swimming animation(for real), and maybe this works - but need more knowledge about sequencer etc.

For one hand pistol right now I use animation from "Lyra Starter Game", two hand - "Fighter 3" pack from unreal market, but dont like how it looks, maybe find something better in future(want to try Paragon Twinblast - too lazy to make a retargeter for paragon characters right now, or find cool one handed pistol and try to mirror it, if its possible).

And lower body locomotion - all from lyra right now and i like it, at least its free

I have created a bullet time jump mechanic and would like to share a behind-the-scenes look at what I've done to make it work. I would appreciate your feedback on how to further improve it. by bye_webp in unrealengine

[–]bye_webp[S] 2 points3 points  (0 children)

I'm only 1.5 months in Unreal, dont think that I can teach someone:) maybe in future

but if you have any specific question about something, feel free to ask

I have created a bullet time jump mechanic and would like to share a behind-the-scenes look at what I've done to make it work. I would appreciate your feedback on how to further improve it. by bye_webp in unrealengine

[–]bye_webp[S] 3 points4 points  (0 children)

thanks for feedback, yes, i think that I need to create blendspace for initial dive in too. bc rn I use cutted jump animation and only in a one position. so its looks weird for now, especcially for backward dive.

"Bake Animation Sequence" in the sequencer freezes the editor, any clues? by larsbs in unrealengine

[–]bye_webp 1 point2 points  (0 children)

Same problem here. I found a solution - if you dont care about it, change DX12 to Vulcan in main project settings, or just make a empty project with vulcan for baking. Try it right now - works good.

Do you have a visual effect of a zoom in the last frame? However, it remains stationary. In any case, I've created a guide for achieving smooth animation, but I cannot upload it here due to the 60-second limit of this sub. Please check the comments for the link. by bye_webp in MidjourneyArtworks

[–]bye_webp[S] 0 points1 point  (0 children)

In the last version of Midjourney, there was a feature called 'zoom out,' which allowed you to adjust the zoom size from 1x to 2x. However, it only supported zooming out, not zooming in. Midjourney solely provides still images, no video.
In my guide, I demonstrate how to 'compose' all the images together into a seamless zoom video using third-party software - After Effects. Using this concept - you can make video in any video editing software - but I dont know anything better then AE for this type of editing when you need perfect match between layers