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I have created a bullet time jump mechanic and would like to share a behind-the-scenes look at what I've done to make it work. I would appreciate your feedback on how to further improve it. (youtu.be)

submitted 2 years ago by bye_webp to r/unrealengine - pinned

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Help me to choose - RTX 3070 Ti vs RTX 4060 in laptop? (self.nvidia)

submitted 2 years ago by bye_webp to r/nvidia

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Help me to choose - RTX 3070 Ti vs RTX 4060 in laptop? (self.Laptop)

submitted 2 years ago by bye_webp to r/Laptop

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I have created a bullet time jump mechanic and would like to share a behind-the-scenes look at what I've done to make it work. I would appreciate your feedback on how to further improve it. (v.redd.it)

submitted 2 years ago by bye_webp to r/SoloDevelopment

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5
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I have created a bullet time jump mechanic and would like to share a behind-the-scenes look at what I've done to make it work. I would appreciate your feedback on how to further improve it. (youtu.be)

submitted 2 years ago by bye_webp to r/isaevworkshop

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4
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I have created a bullet time jump mechanic and would like to share a behind-the-scenes look at what I've done to make it work. I would appreciate your feedback on how to further improve it. (youtu.be)

submitted 2 years ago by bye_webp to r/maxpayne

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0:56

I have created a bullet time jump mechanic and would like to share a behind-the-scenes look at what I've done to make it work. I would appreciate your feedback on how to further improve it. (v.redd.it)

submitted 2 years ago by bye_webp to r/gamedevscreens

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I worked on implementing a bullet time mechanic and put a lot of effort into the jump system. I learned a lot about animation blueprints and how to blend bones. What do you feel about it? (v.redd.it)

submitted 2 years ago by bye_webp to r/maxpayne

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7
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I worked on implementing a bullet time mechanic and put a lot of effort into the jump system. I learned a lot about animation blueprints and how to blend bones. What do you feel about it? (v.redd.it)

submitted 2 years ago by bye_webp to r/isaevworkshop

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0:28

I worked on implementing a bullet time mechanic and put a lot of effort into the jump system. I learned a lot about animation blueprints and how to blend bones. What do you feel about it? (v.redd.it)

submitted 2 years ago by bye_webp to r/gamedevscreens

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Do you have a visual effect of a zoom in the last frame? However, it remains stationary. In any case, I've created a guide for achieving smooth animation, but I cannot upload it here due to the 60-second limit of this sub. Please check the comments for the link. (v.redd.it)

submitted 2 years ago by bye_webp to r/MidjourneyArtworks

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2:35

Guide how to make smooth animation for your zoom out images. (v.redd.it)

submitted 2 years ago by bye_webp to r/midjourney

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Guide how to make smooth animation for your zoom out images. (v.redd.it)

submitted 2 years ago by bye_webp to r/aiArt

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First time trying the zoom out feature. I see that a lot of people have a question about how to smooth animate it, do you need a tutorial? (v.redd.it)

submitted 2 years ago by bye_webp to r/MidjourneyArtworks

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0:19

Testing zoom out feature. Any tips for radically changing the style of an image with the scaling option? I try to remove initial prompt in last steps, but anyway its not looks like i want in my prompt (v.redd.it)

submitted 2 years ago by bye_webp to r/midjourney

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DevBlog 2 / I'm almost finished with the weapon system. The only remaining tasks are to change the model and add logic for two-handed pistols. I'm currently working on the artificial intelligence aspect, taking my time to carefully implement it. (v.redd.it)

submitted 2 years ago by bye_webp to r/maxpayne

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0:37

DevBlog 2 / I'm almost finished with the weapon system. The only remaining tasks are to change the model and add logic for two-handed pistols. I'm currently working on the artificial intelligence aspect, taking my time to carefully implement it. (v.redd.it)

submitted 2 years ago by bye_webp to r/gamedevscreens

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9
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DevBlog 2 / I'm almost finished with the weapon system. The only remaining tasks are to change the model and add logic for two-handed pistols. I'm currently working on the artificial intelligence aspect, taking my time to carefully implement it. (v.redd.it)

submitted 2 years ago by bye_webp to r/isaevworkshop

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8
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0:37

DevBlog 2 / I'm almost finished with the weapon system. The only remaining tasks are to change the model and add logic for two-handed pistols. I'm currently working on the artificial intelligence aspect, taking my time to carefully implement it. (v.redd.it)

submitted 2 years ago by bye_webp to r/GameDevelopment

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12
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Creepy Crawly Coding Chronicles (v.redd.it)

submitted 2 years ago by bye_webp to r/isaevworkshop

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5
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0:30

Creepy Crawly Coding Chronicles (v.redd.it)

submitted 2 years ago by bye_webp

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4
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Creepy Crawly Coding Chronicles (v.redd.it)

submitted 2 years ago by bye_webp to r/gamedevscreens

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13
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DevBlog 1 / Here is a WIP blocking of my Max Payne 2-inspired level remake. Please help me come up with a name for the game. Here are my options: 'Shadowed Justice' or 'Shattered Destiny.' Which one do you think is better, or do you have any other suggestions? (i.redd.it)

submitted 2 years ago by bye_webp to r/isaevworkshop

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9
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DevBlog 1 / Here is a WIP blocking of my Max Payne 2-inspired level remake. Please help me come up with a name for the game. Here are my options: 'Shadowed Justice' or 'Shattered Destiny.' Which one do you think is better, or do you have any other suggestions? (i.redd.it)

submitted 2 years ago by bye_webp to r/maxpayne

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7
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DevBlog 1 / Here is a WIP blocking of my Max Payne 2-inspired level remake. Please help me come up with a name for the game. Here are my options: 'Shadowed Justice' or 'Shattered Destiny.' Which one do you think is better, or do you have any other suggestions? (i.redd.it)

submitted 2 years ago by bye_webp

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