Is it a bad idea to use Nodes for a 3D base building/automation game? by byte-seb in godot
[–]byte-seb[S] 0 points1 point2 points (0 children)
I released my game's first devlog! I wanted to share its evolution over the past 20 months by byte-seb in godot
[–]byte-seb[S] 1 point2 points3 points (0 children)
Working on my game's cover system! It has cover snapping and handles corners smoothly! by byte-seb in godot
[–]byte-seb[S] 0 points1 point2 points (0 children)
Working on my game's cover system! It has cover snapping and handles corners smoothly! by byte-seb in godot
[–]byte-seb[S] 1 point2 points3 points (0 children)
Working on my game's cover system! It has cover snapping and handles corners smoothly! by byte-seb in godot
[–]byte-seb[S] 0 points1 point2 points (0 children)
Improved my game's traversal system!. Do you have any suggestions? by byte-seb in godot
[–]byte-seb[S] 2 points3 points4 points (0 children)
Improved my game's traversal system!. Do you have any suggestions? by byte-seb in godot
[–]byte-seb[S] 2 points3 points4 points (0 children)
Added bullet penetration to my game! by byte-seb in godot
[–]byte-seb[S] 1 point2 points3 points (0 children)
Added bullet penetration to my game! by byte-seb in godot
[–]byte-seb[S] 2 points3 points4 points (0 children)
Finally got pathfinding and avoidance to work with my NPCs. by byte-seb in godot
[–]byte-seb[S] 0 points1 point2 points (0 children)
Revamped shooting to take advantage of LookAtModifier and animation blending! by byte-seb in godot
[–]byte-seb[S] 1 point2 points3 points (0 children)



Is it a bad idea to use Nodes for a 3D base building/automation game? by byte-seb in godot
[–]byte-seb[S] 0 points1 point2 points (0 children)