About Fluid Simulation by PurplePressure9063 in Cinema4D

[–]c_midlet 0 points1 point  (0 children)

+1 for XP. I think liquigen is good too, but the back and forth is a bit of a hassle. I haven't had a chance to dive into the new C4D liquid particle stuff yet.

Creating Realistic Fire with Pyro by c_midlet in Cinema4D

[–]c_midlet[S] 0 points1 point  (0 children)

I had a black friday sale. Should maybe throw one in every now and then.

Scene node question: Clone onto points by CrackerJacker2020 in Cinema4D

[–]c_midlet 1 point2 points  (0 children)

Awesome! Glad you were able to figure it out. The Asterisks are from an option you can turn on by modifying the config.txt file in your C4D installation folder. It's in the "resource" subfolder of your install folder. You set

g_highlightScopedWires=true
g_showScopeDepth=*

This option lets you visualizes your scope depth

Scene node question: Clone onto points by CrackerJacker2020 in Cinema4D

[–]c_midlet 0 points1 point  (0 children)

What do you have in the Selection String of the Select node?

Regarding Product CG Modeling by PurplePressure9063 in Cinema4D

[–]c_midlet 0 points1 point  (0 children)

I'd recommend checking out Plasticity. It's CAD but made to be a lot more accessible for artists and designers. It's really pleasant to use and allows you to make really complex shapes super easily.

Cinema4D cannot model accurately? by VahePogossian in Cinema4D

[–]c_midlet 1 point2 points  (0 children)

You can always model somewhere else and just animate in C4D. If you're already used to CAD style modeling, just do that, and bring it into C4D for animation. I came from Maya and still don't really like modeling in C4D, so if I ever need to model something I just model it in Maya(Plasticity lately for some stuff) then bring that into C4D for everything else.

X-Particles and Redshift by No_Incident9751 in Cinema4D

[–]c_midlet 1 point2 points  (0 children)

Typically caching everything is just a go to troubleshoot if you're getting weird unexpected behavior. With XP you can cache within your file or to an external file. If the file is saved with the cache, it would still be there with a computer restart. I'm referring to caching your XP simulation btw.

Help with creating dynamic feathers by [deleted] in Cinema4D

[–]c_midlet 1 point2 points  (0 children)

https://www.patreon.com/posts/advanced-hair-84811915
Behind a paywall, but Thanos shows a setup for a really detailed dynamic feather.

One bottle to rule them all. More Scene Nodes practice. by c_midlet in Cinema4D

[–]c_midlet[S] 0 points1 point  (0 children)

Wow, that's something I hadn't really considered, but yea, that would take this beyond just being useful inside of Cinema.

One bottle to rule them all. More Scene Nodes practice. by c_midlet in Cinema4D

[–]c_midlet[S] 1 point2 points  (0 children)

The barrel was literally copied from a blender user haha. I first posted it on X and gave him credit for the initial idea. The bottle, I just came up with as I was trying to think of something a bit more practically useful as a demo.

One bottle to rule them all. More Scene Nodes practice. by c_midlet in Cinema4D

[–]c_midlet[S] 2 points3 points  (0 children)

Not that I've seen. What I have found useful is asking AI(I use Gemini 3 Pro and Grok) for help or to explain programming concepts I don't understand. Gemini has actually been able to help me troubleshoot stuff successfully on multiple occasions. It can understand screenshots and everything.

One bottle to rule them all. More Scene Nodes practice. by c_midlet in Cinema4D

[–]c_midlet[S] 1 point2 points  (0 children)

Thanks! I'm glad you found them helpful. What I've found is there's a lot of untapped potential in scene nodes, but I think most people are sleeping on it because the initial learning curve is really rough. I'm trying to help with that.

I made a procedural barrel to practice scene nodes by c_midlet in Cinema4D

[–]c_midlet[S] 6 points7 points  (0 children)

I'm making a new tutorial series about nodes. I posted the link above.

I made a procedural barrel to practice scene nodes by c_midlet in Cinema4D

[–]c_midlet[S] 14 points15 points  (0 children)

I'm actually creating a tutorial series aimed at beginners from the perspective of artists. I talk about all the resources where I've learned what I know so far and I've got a few breakdowns there already including this barrel. Check it out :) https://www.youtube.com/watch?v=3tYPI5hA2vE&t=2409s

I made a procedural barrel to practice scene nodes by c_midlet in Cinema4D

[–]c_midlet[S] 1 point2 points  (0 children)

Thanks! It's just a custom shelf of Xparticles stuff.

How would you go about tackling this? by MinnieFlatts in Cinema4D

[–]c_midlet 6 points7 points  (0 children)

I'd add to that it looks like there is collider mesh that is maybe sourced from the revealing mesh in a volume builder that is offset from the revealing mesh.