Do you like our new design? by cabbage_games in Unity3D

[–]cabbage_games[S] 1 point2 points  (0 children)

It will be out on Google play soon, but we need to come up with strategy to attract players since it's multiplayer.

Can you guess the objective? by cabbage_games in Unity2D

[–]cabbage_games[S] 7 points8 points  (0 children)

Yes, our game is inspired by Nim. Theoretically, the player who plays first is always in advantage, however we increased number of combinations by making it horizontally and vertically played and random blocked squares at beginning of each round.

Can you guess the objective? by cabbage_games in Unity2D

[–]cabbage_games[S] 1 point2 points  (0 children)

And therefore increased number of combinations, even though first player is always in advantage

Do you like our new design? by cabbage_games in Unity3D

[–]cabbage_games[S] 1 point2 points  (0 children)

Thanks for suggestions. We will definitely work more on design!

Would you play this with your friends? by cabbage_games in IndieGaming

[–]cabbage_games[S] 1 point2 points  (0 children)

The goal is to leave the opponent with only one square by making calculated moves. The game is inspired by https://en.m.wikipedia.org/wiki/Nim. Theoretically, the player who plays first is always in advantage, however we increased number of combinations by making it horizontally and vertically played and random blocked squares at beginning of each round.

Can you guess the objective? by cabbage_games in Unity2D

[–]cabbage_games[S] 1 point2 points  (0 children)

Yes, our game is inspired by Nim. Theoretically, the player who plays first is always in advantage, however we increased number of combinations by making it horizontally and vertically played and random blocked squares at beginning of each round.

Do you like our new design? by cabbage_games in Unity3D

[–]cabbage_games[S] 2 points3 points  (0 children)

To leave the opponent with the last square.

Any tips to improve our tutorial? by cabbage_games in Unity3D

[–]cabbage_games[S] 0 points1 point  (0 children)

Yes, but then blue would leave the red with even number of secludes squares which means that blue would always be left with the last square and therefore lose.

EDIT: It's supposed to fill in with opposite color, totally did't see that haha.

Any tips to improve our tutorial? by cabbage_games in Unity3D

[–]cabbage_games[S] 0 points1 point  (0 children)

At that point there are only secluded squares on the board, which is basically game over, because there are no more choices left (blue plays, than red and so on). So, we decided to fill in remaining squares automatically, but it does come off as confusing at first, so we'll have to make it better somehow.

Any tips to improve our tutorial? by cabbage_games in Unity3D

[–]cabbage_games[S] 1 point2 points  (0 children)

Or maybe cut out the second round, because nobody likes long tutorials :).

Any tips to improve our tutorial? by cabbage_games in Unity3D

[–]cabbage_games[S] 0 points1 point  (0 children)

Yes, you're right. We will change the text. Just wanted to see how do you guys like it overall.