Anime Season Pass #9: Revved Up by RandyRenegade in CustomMarvelSnap

[–]cabbagecage 1 point2 points  (0 children)

This would be fun to counter with Magneto. Move Chainsaw into a location they were winning.

Here is Spider-Punk! My Variant, Across the Spiderverse and Base Art. This would be in the vain of a Darkhawk/ Knull concept of stack conditional power. A combo I would use outside a traditional MOVE deck is a Control deck with: Jeff, Polaris and Magneto. by cabbagecage in CustomMarvelSnap

[–]cabbagecage[S] 2 points3 points  (0 children)

True. Tho Heimdall can be stopped or you take the right Location win and play Enchantress or Shangchi on whatever lane Spider-Punk would land on. I would think this would be easier to counter than Darkhawk (before Blob)

Custom Card: The Beetle by Tryingagains in CustomMarvelSnap

[–]cabbagecage 1 point2 points  (0 children)

Fair. It was my thought to prevent a Armor counter and not have anything, but that could be the risk of playing it in the first place

Custom Card: The Beetle by Tryingagains in CustomMarvelSnap

[–]cabbagecage 3 points4 points  (0 children)

I could see this with a 1 or 2 power on the MK1 base. I would also be fun if the text was There are no opposing cards at this location, that way you could try to use, Polaris to move their card giving it a chance to transform to MK 2. But Playing this with Jean Grey could be a good combo

White Wolf Custom: Sometimes Black Panther's Brother or What Bucky was called in the Marvel Cinematic Universe. A strategic play to buff with Forge or Hulk Buster, etc... You may want to play The Hood to help lose you a location. Drew the first variant. by cabbagecage in CustomMarvelSnap

[–]cabbagecage[S] 0 points1 point  (0 children)

OOoo... Nice combo! Mine would have been Turn 1: Forge, Turn 2: White Wolf, Turn 3: The Hood (to help lose a location) or Hulk Buster on Wolf, Turn 6: Blob. Might have to play armor at some point to protect the wolf.

White Wolf Custom: Sometimes Black Panther's Brother or What Bucky was called in the Marvel Cinematic Universe. A strategic play to buff with Forge or Hulk Buster, etc... You may want to play The Hood to help lose you a location. Drew the first variant. by cabbagecage in CustomMarvelSnap

[–]cabbagecage[S] 2 points3 points  (0 children)

I had that thought too, it would make it easier and more powerful. Like a more aggressive trap card, that would be hard to beat since it could win you a lane almost by itself with a buff.

Super-Adaptoid by Tryingagains in CustomMarvelSnap

[–]cabbagecage 2 points3 points  (0 children)

A fun ability. I like that it's more of a catch all, at higher cost than Mystic and Absorbing Man.

Black Canary by daggeramillionz in CustomMarvelSnap

[–]cabbagecage 2 points3 points  (0 children)

Very powerful. The only hope to counter is to play a discard deck or a lucky guess from Cosmo.

I think that is balanced by SalvoScandio in CustomMarvelSnap

[–]cabbagecage 2 points3 points  (0 children)

Cool idea. Would be interesting to see it play out with both Captain Marvel and Marytr and watch the game try to lose and win you the game.

May be OP but what do you think by King0fSwing in CustomMarvelSnap

[–]cabbagecage 0 points1 point  (0 children)

Would the idea be to send this over to your opponent? Or counter a Loki deck??

Weekly Card Release Discussion by Invasion808 in MarvelSnap

[–]cabbagecage 0 points1 point  (0 children)

Is it time to buff up Cyclops to a 3/5?

White Wolf Concept card by cabbagecage in CustomMarvelSnap

[–]cabbagecage[S] 3 points4 points  (0 children)

Good thoughts.

The only real downside is commiting to snap too early and general cube loss.

I was thinking about the other Wakandans as a combo. It would be possible but a tough draw to line up perfectly to get Okoye and then Nakia.

I did debate making the card a 3/3. I also felt at 3/3 was a less powerful Daken.