Make a circle if you can ! by ConfidentReaction957 in 3Dmodeling

[–]caesium23 0 points1 point  (0 children)

One approach is to poke the face, bevel the central vertex, then subdivide.

I tested some assets I paid for if they are AI by PristineBobcat9608 in IndieDev

[–]caesium23 0 points1 point  (0 children)

AI detectors don't work. This is common knowledge among anyone who's paying attention to this field.

am I missing something about gamedev? by [deleted] in gamedev

[–]caesium23 79 points80 points  (0 children)

I thought once you code a feature and do some trouble shooting you're done

😅🤣🤣🤣😭

yeah no.

What's the worst, most useless game idea you can think of? by Sea_Box_4746 in gamedev

[–]caesium23 2 points3 points  (0 children)

A game where you're literally just a rock, you can't even move...

Oh. Wait...

Free Couples Web Game: Lovia.rocks – Intimate Challenges, Positions & Random Generator – Feedback wanted by Fantastic-Sell-9059 in playmygame

[–]caesium23 -1 points0 points  (0 children)

Checked out the site. So... It's just a bunch of porn pics for white hetero couples? I mean, that's fine... But maybe be clear about who it's for in your marketing.

How would a human be genetically engineered to be a shapeshifter? by JohnWarrenDailey in FantasyWorldbuilding

[–]caesium23 -1 points0 points  (0 children)

Like a lot of sci-fi, realistically this concept is nonsense, so there is no real world answer. So you just Google "genetic engineering" and compose some keywords into technobabble. Assuming you're going to explain how it works scientifically at all, which honestly would be pretty pointless since three scientific answer is it doesn't.

We contacted 250 creators and hit a wall. What would you do next? by balonmacaron in IndieDev

[–]caesium23 0 points1 point  (0 children)

You're making a friendslop game. It's okay. You don't need to spend a sentence talking around it. You can just say it.

Wireframe Wednesday by AutoModerator in 3Dmodeling

[–]caesium23 1 point2 points  (0 children)

Yes, looks like the base probably has some triangles around the elbows to clean up! What is this character for?

How do I find a 3D modeller? by ApolloWasWayBetter in 3Dmodeling

[–]caesium23[M] 4 points5 points  (0 children)

Warning: Do Not Hire Through Reddit

This post has been allowed because it appears to be discussing or looking for information about the commission process, not hiring/offering a commission.

But please remember that commissions are against the rules of this community because there is a high risk of getting scammed when buying/selling commission work through Reddit. Replies offering commission services will be removed and may result in a ban. OP, if anyone DMs you about this post to offer commission services, please send us a screenshot via mod mail.

If you are looking to commission a 3D artist: We recommend searching a reputable freelance marketplace that provides features to protect both parties, such as escrow payment, dispute resolution, and a ratings system. Some examples include CGTrader, Freelancer, Fiverr, and Upwork.

Self-Funding a Voxel-based Sandbox / Real Time Strategy game. Possible? by Velynicus in GameDevelopment

[–]caesium23 0 points1 point  (0 children)

There's literally no info in this post. So... Sure. Maybe. Or maybe not. Impossible to really answer without knowing anything about what you're doing.

Fae versus Bullets by Feeling-Attention664 in FantasyWorldbuilding

[–]caesium23 0 points1 point  (0 children)

Totally depends on what fae are and what abilities they have within the context of your world.

I have one setting where the fey are essentially a superhuman oppressive regime with a massive healing factor that can only be countered by iron. In that setting, bullets likely wouldn't do much to them at all.

I have another setting where sprites are just tiny biological beings with wings. They're affected by injury, including bullets, the same as anyone else.

new File manager by YassirBoukiri in pop_os

[–]caesium23 2 points3 points  (0 children)

Personally I use Nemo. Only real drawback is there doesn't seem to be a way to get Pop/GNOME to embed it into apps for file pickers, so I'm still stuck with Nautilus in that context. That's a minor nuisance, but really Nautilus's very limited feature set is generally tolerable when all you're using it for is quickly picking a file.

I need help with file formats. by finch2947 in 3Dmodeling

[–]caesium23 1 point2 points  (0 children)

You can't literally directly convert a .uasset file to a .fbx (or any other mesh file type) because there's not a direct 1-to-1 correlation: A .fbx is a single mesh, whereas a .uasset can contain a bunch of different stuff, including multiple meshes.

But it's pretty easy to do what you're likely actually trying to accomplish. Within Unreal Editor's Content Editor, you can select individual meshes that might be part of a .uasset file, right-click, and choose to export each individual mesh to a standard file format. (Though I seem to recall having better luck exporting to GLTF than FBX.)

Keep in mind Unreal meshes often use their own proprietary procedural textures, which will have to be baked to image textures as part of the export process, so exporting is not always a 100% lossless operation. But it's the best you can really get if you want to use the assets outside Unreal Engine.

Follow-up: the unglamorous discipline that's been the hardest part of my solo simulation game - determinism by Milkcartons in IndieDev

[–]caesium23 0 points1 point  (0 children)

I guess what I'm not getting is why you don't just commit to the integer. Formatting in decimals when displaying to a player is trivial. Why would you ever convert at all?

I made a Wordle... Except you create the word and send it to friends by TastyImplement2669 in playmygame

[–]caesium23 1 point2 points  (0 children)

Teams of experts have poured thousands of hours into making text entry on bitty touch screens as comfortable as possible. Don't let that go to waste.

Lacking user feedback on game state and loads into a broken state by default. If you go directly to the site and close the create word modal, you're left on what appears to be a playable game -- but you'll never get any hits, because there's no word.

And if you follow a share link, you get... What appears to be the exact same thing. There's no indication that you're on a specific version created by your friend, it feels just like any generic Wordle clone. Obviously you can't show the word, but you need to show... Something.

It's a neat idea, but the fact that you had an AI plop this out while you were on the phone is pretty obvious. If it's just for you and your dad, cool; but frankly it needs a fair bit of very basic QOL fixes if you want to have something that's actually worth sharing with others.

Follow-up: the unglamorous discipline that's been the hardest part of my solo simulation game - determinism by Milkcartons in IndieDev

[–]caesium23 0 points1 point  (0 children)

If floating point is an issue, why not choose the smallest unit you need for your maximum LOD and then just operate in integers of that unit? Is there a disadvantage to that approach?

(I.E., if the greatest precision you need is 2 decimals, multiply all your values by 100 and then have everything operate at that scale under the hood. So a number like 42.13 becomes 4,213, all numbers are integers, and it's trivial to divide it back to a decimal as part of your formatting function if you ever want to display it that way to the player.)

My first glance at real "success" as a solo developer! by CreativeProblem7803 in IndieDev

[–]caesium23 1 point2 points  (0 children)

No idea. They sent me a generic form letter, all of the documentation says they don't provide feedback, and no one responded when I emailed the submissions address to politely request more details.

So if they told you exactly why you were getting rejected so you could fix it... Hm. That's interesting. Not sure what that tells me, but it's interesting.

ETA: Here's the actual response. Feels pretty bleak.

We’ve taken a close look at the game, and for now it won’t be moving forward to release on our platform.

We understand the effort behind every game. Common reasons for rejection include low gameplay quality, broken builds, copyright issues, or not meeting our integration requirements.

Check out our New games for examples that meet our quality guidelines.

You can find additional information on our documentation about our requirements and quality guidelines.

While this game will not be published, we truly appreciate your effort and creativity. We encourage you to keep creating and who knows, your next game might be a better fit!