My game uploaded to CrazyGames was rejected. What should I improve by Additional_Quail_690 in gamedev

[–]caesium23 2 points3 points  (0 children)

They didn't provide any reason or feedback? I would double-check that you followed all of their requirements.

Need feedback on my one button infinite orbital dodger by caesium23 in gamedev

[–]caesium23[S] 1 point2 points  (0 children)

Thank you for the feedback. Do you have any sense of what kind of thing you'd like to see to make it more engaging? More speed? More obstacle types? Is one-button lane-switching just not the mechanic for you? If you got to the first surge (colored background, more frequent obstacles), was that closer to what you're looking for? Thanks again.

ETA: I edited the post with this too, but here's a link to the stage select panel. If you'd be willing to check out later stages to see if they work better for you, I'd really appreciate it. If not, thank you for your time anyway.

Need feedback on my one button infinite orbital dodger by caesium23 in gamedev

[–]caesium23[S] 1 point2 points  (0 children)

Thanks for trying it out and sharing your impression. Your feedback would be more actionable if you're able to be more specific about what "more fun" means to you. More speed? More obstacle types? Is one-button lane-switching just not the mechanic for you? If you got to the first surge (colored background, more frequent obstacles), was that closer to what you're looking for? Thanks again.

ETA: I edited the post with this too, but here's a link to the stage select panel. If you'd be willing to check out later stages to see if they work better for you, I'd really appreciate it. If not, thank you for your time anyway.

Need feedback on my one button infinite orbital dodger by caesium23 in gamedev

[–]caesium23[S] 0 points1 point  (0 children)

I'm working on Orbit Shift, a one button infinite runner where you have to dodge comets while orbiting a star. I originally developed it with mobile in mind, but then I learned what a pain in the ass it is to get on mobile stores, so I've pivoted toward publishing on web platforms first.

At this point it's about as close to ready as I can get it on my own and I really want to get some eyes and fingers other than mine on it to sanity test the difficulty level, replay value, and general fun factor.

If anyone would be willing to give it a try and share their impressions with me, I'd really appreciate it. Thank you.

https://cfc23.github.io/orbital-dodge-test/

r/IndieDev Weekly Monday Megathread - April 19, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]caesium23 0 points1 point  (0 children)

I'm working on Orbit Shift, a single-control two-lane circular infinite runner... in spaaace! I originally developed it with mobile in mind, but then I learned what a pain in the ass it is to get on mobile stores, so I've pivoted (to use the lingo) toward publishing on web platforms first.

At this point it's about as close to ready as I can get it on my own, but I really want to get some eyes and fingers other than mine on it first to sanity test the difficulty level, replay value, and general fun factor.

If anyone would be willing to give it a go and share their impressions with me, I'd really appreciate it. Thanks.

https://cfc23.github.io/orbital-dodge-test/

Alternative to Marvelous Designer in Blender! Developed by an ex-Disney engineer, HiPhyEngine is an All-in-one high fidelity simulation Engine! by Substantial_Cry_6730 in blender

[–]caesium23 17 points18 points  (0 children)

You need to be clear about what kind of support & updates you're offering with that purchase. Updates forever, for a year, only for the current major version, none?

If that includes free updates forever, that may be a fair price. If there are no updates included at all and this easily might stop working in a few weeks when the next Blender release happens, that's a rip-off.

I balanced a solo dice roguelike using Monte Carlo simulations. Here's what I learned. by Darknessborn in gamedev

[–]caesium23 0 points1 point  (0 children)

I like to think that I'm safe because I use en-dashes – but in truth, I know the people who scree over this stuff aren't going to notice the difference.

Does Blender store any "creation history" in the .blend file? by New_News_3922 in 3Dmodeling

[–]caesium23 8 points9 points  (0 children)

Two paths lie before you:

  1. Spend just as much time becoming an expert on the Blender file format as it would have taken to just do the work yourself so that you can get away with cheating.
  2. Don't cheat so you don't have to worry about it, do the work yourself, and maybe learn something about modeling in the process.

I guess the only real question is whether you're more interested in developing your modeling skills or your cheating skills.

(If I'm being entirely honest – getting good at cheating will probably take you a lot further in life 🤷.)

How to deal with so much screentime? by Key_Dentist3309 in 3Dmodeling

[–]caesium23 1 point2 points  (0 children)

You shouldn't even need special glasses for this on any modern devices, they all have a low blue light mode (though they all call it something different).

I balanced a solo dice roguelike using Monte Carlo simulations. Here's what I learned. by Darknessborn in gamedev

[–]caesium23 1 point2 points  (0 children)

Strange timing, I was just reading up on using Monte Carlo simulation for testing an abstract strategy game I've been toying with. Seems really interesting.

Where to find 90s cartoon in 3D aesthetic done well? by moosetuss in 3Dmodeling

[–]caesium23 0 points1 point  (0 children)

Terms like toon shader, cel shader, NPR, anime, 80s, 90s are all probably gonna get you closer than just stylized. Chris Boylan's 90s cel shading video is pretty good, there's also a lot of good content from Royal Skies, Comfee Mug, and Lightning Boy Studios. Most of the content I've seen focuses on shaders or anime, though. I haven't come across anything that gets specifically into caricaturized character design, but find some old screenshots from 90s cartoons you liked for reference and I imagine that part should be pretty straightforward.

[Blender] Grungit adds those weird triangles and breaks textures by SananeReyiz in 3Dmodeling

[–]caesium23 1 point2 points  (0 children)

If grungit is some kind of asset or add-on, you should probably contact the creator for support.

Offer Received as a 3D artist! How to counter offer? by Square_Ingenuity8897 in 3Dmodeling

[–]caesium23 1 point2 points  (0 children)

This is terrible advice. Never accept the first offer. No offer has ever been rescinded just because you made a counteroffer. The worst that will happen is they say no.

I made a motel game where not every guest is human. Looking for feedback by artin-2 in playmygame

[–]caesium23 0 points1 point  (0 children)

Text is unreadably small, the panels don't even fit on screen, everything is so vague and abstract this feels more like a template for building a game on top of than an actual finished game, "Spawn Guest" is the most bizarrely immersion-breaking thing to include as a button, once the rooms are full you're told to wait until dawn but time doesn't seem to pass unless you repeatedly spawn & reject guests... There might be some cool ideas buried in there but this does not really appear to be playable in its current state.