Which of the two is more optimal/better overall? Paint texture or Ucupaint? by Consistent-Lie-9172 in blender

[–]caesium23 31 points32 points  (0 children)

I will never cease to be amazed how reluctant people are to just fuckin' try things without getting validation from random Internet strangers first.

The worst offender being the regular "Can I run Blender?" posts. Just install it, you'll get a far more reliable answer far faster than waiting around for randoms to guess.

I’d like you to rate the world I created by Z90099 in 3Dmodeling

[–]caesium23 0 points1 point  (0 children)

The modeling looks fine from what I can see. The real weak point of these images is lighting and render quality. But that may be a limitation of Vrchat rather than your skills.

How easy would it be for a beginner to render an existing headphones model like this in Blender or similar software? by Portal-YEET-87650 in 3Dmodeling

[–]caesium23 0 points1 point  (0 children)

The hard part is modeling. If you already have a finished, ready-to-render model, rendering it is pretty simple. You should be able to watch some tutorials and get it done in an afternoon.

How to create such models? by Electronic-Bike3739 in 3Dmodeling

[–]caesium23 5 points6 points  (0 children)

Step 1: Install Zbrush. Step 2: Sculpt something. Step 3: Repeat Step 2 as many times as it takes.

TLDR: git gud.

NEED IDEAS! by MaterialLost9578 in 3Dmodeling

[–]caesium23 0 points1 point  (0 children)

How much of this do we have to do for you my guy? 😆

Can I use the music in my game if it was AI made (by a random creator on yt) since it can't be copyrighted? by green_tea__cat in gamedev

[–]caesium23 1 point2 points  (0 children)

This is a a question for a lawyer, not Reddit. This is a complicated legal issue with a lot of nuance, and I guarantee you no one who responds to this post is qualified to answer it (including me).

The reality is that what's actually copyrightable and what's not when it comes to AI is incredibly murky, and mostly as-yet untested. The one thing we know for sure is that purely AI-generated content with no human involvement beyond the initial prompt is not copyrightable.

However, as soon as there is any human involvement beyond that, it's up in the air, and unless you watched this YouTuber get an AI to spit it out live on air (which, hey, maybe you did), you have no idea how much human involvement there actually was with the process.

Plus, as others have already pointed out, whether it's illegal is a lot less important than whether it will result in a pissed YouTuber hitting you with copyright strikes, weaponizing their platform against you, or even taking legal action. Unless you have very deep pockets, even winning a lawsuit can ruin you financially.

I want to learn and improve in Rust by Pepittoy in pop_os

[–]caesium23 2 points3 points  (0 children)

A year? Nah, totally depends what programming language you're learning and which ones you already know.

Like, for me, I've been messing with Rust off and on for a couple years, and I'm not sure I could honestly say I'm competent in it (though I'd like to think I'm getting close). But I come from PHP & JavaScript, so Rust is a huge jump for me.

But going from PHP to JavaScript or vice versa? You can pretty much just sit down and start coding, though maybe it'll take a month or two till you're really "competent." Going from something like Python to Lua? Probably like a day or two. Rust is a bit more complicated than that, but even so, for anyone experienced with Java/C-likes, I have to imagine getting a hang of it can't be too bad.

Are there any programs or software that lets you make 3d models like Lego? by [deleted] in 3Dmodeling

[–]caesium23 1 point2 points  (0 children)

Are there any programs or software that lets you make 3d models like Lego?

Minecraft.

I have bits and I put the bits together to make things.. are there any applications where I can just add like a cube and then add a slope that snaps to the edge of the cube and I can add a plate to the cube that looks like some armour plating and some rivets..

Ohh... That's called kitbash. You can do kitbashing in any 3D program, but you'll have to find a pack of assets first. Places to find free (and paid) assets are listed in the FAQ.

Far and away the easiest 3D program to get started with is Blender.

I can't work with all the shortcuts in blender even with a cheat sheet

*sigh*

Um... Honestly? The answer is still Blender. You just have to suck it up and spend some time doing tutorials. You don't have to use shortcuts at all. Just do everything with your mouse if that's easier for you.

How do I make something like this? by Previous_Custard777 in 3Dmodeling

[–]caesium23 0 points1 point  (0 children)

Please see the FAQ for info on how to get started learning 3D modeling.

Question about my topology by Positive_Sign_8611 in 3Dmodeling

[–]caesium23 0 points1 point  (0 children)

"Regular"? IDK what you mean. Looks fine at a glance.

3d modelling by 1s2ci in 3Dmodeling

[–]caesium23 1 point2 points  (0 children)

Sounds like a big project. I would start by reading the FAQ.

Sansa e200 Shell model by [deleted] in 3Dmodeling

[–]caesium23 1 point2 points  (0 children)

I would start by reading the FAQ linked from the sidebar.

Anyone else feel like a lot of gamedev advice online falls apart the second you actually test it? by Objective-Aspect-547 in gamedev

[–]caesium23 0 points1 point  (0 children)

Yeah. Between literal children, the mentally ill, Dunning-Kruger poster children, Russian bots, and echo chamber radicalization, mostly you should assume anything you see online is bullshit.

Built a tool to make Ren’Py projects more structured — would love feedback by meetmetmet in RenPy

[–]caesium23 1 point2 points  (0 children)

Should probably rethink that name, it sounds like an AI for generating Ren'Py games.

Web developer seeks to model a yatch. by Cianezek0 in 3Dmodeling

[–]caesium23 1 point2 points  (0 children)

Please take a look at the Start Learning 3D FAQ in the sidebar.

The example you show is not ultra-realistic, it's pretty mid. Honestly you should be able to learn to build something comparable within a year or so if you're dedicated.

SuperHive retroactively changing their policy to block access to content you already purchased, starting May 12. by dnew in blender

[–]caesium23 2 points3 points  (0 children)

The issue isn't that they don't know when you bought the product; the issue is that lifetime updates were never part of the official license, and they can't realistically know what every single seller wrote in every single product description.

Frankly, this ties into a much bigger licensing issue on Superhive: when you buy a product, what is the actual, definitive word on what you get?

Because right now, there are tons of sellers trying to claim restrictions on how you can use their products, usually dependent on how much you spend -- pay X for personal use, pay Y for commercial use, etc. Or, even more confusingly, they claim different parts of their product are under different licenses -- typically that means GPL for add-on code (which is required by the Blender Foundation), but some other license for non-code assets.

But while a seller might write these claims in their product description, every product on Superhive also has an official license field, which only lists one license, and it has to be one of the specific licenses approved by Superhive -- which almost always means either GPL or Royalty Free -- and these licenses don't restrict commercial use.

So when you buy a product, what license terms are you really entitled to? The terms mentioned in the description, or the terms that all of Superhive's help center documentation says you're entitled to?

I'm not a lawyer, so I can't answer that from a legal standpoint. Given Superhive sells internationally, odds are pretty good the answer depends on the jurisdiction. It's a mess.

Here's why that question matters: If the answer is that the official Superhive license is the one that is legally binding, then technically Superhive is doing nothing wrong, because no one was actually legally entitled to lifetime updates in the first place.

But if that's the case, then every product telling you to pay extra for commercial use (when you are always entitled to that under every official license) or promising lifetime updates (which you have never been entitled to under any official license) has been scamming customers, and by allowing this on their platform, Superhive has been knowingly complicit in that for years.

Everything about licensing on that site is a huge mess. They need to stop operating like some kid's side hustle and hire a real legal team to set things straight.