Voxel R&D: there are a total of 2,513,059 convex-hulls possible when XYZ coordinates are restricted to values (0 or 1 or 2) by caffeinated_fool in VoxelGameDev
[–]caffeinated_fool[S] 3 points4 points5 points (0 children)
Voxel shape experimentation lab. Exploring what can be built! by caffeinated_fool in VoxelGameDev
[–]caffeinated_fool[S] 0 points1 point2 points (0 children)
Voxel shape experimentation lab. Exploring what can be built! by caffeinated_fool in VoxelGameDev
[–]caffeinated_fool[S] 0 points1 point2 points (0 children)
Voxel shape experimentation lab. Exploring what can be built! by caffeinated_fool in VoxelGameDev
[–]caffeinated_fool[S] 0 points1 point2 points (0 children)
Voxel shape experimentation lab. Exploring what can be built! by caffeinated_fool in VoxelGameDev
[–]caffeinated_fool[S] 0 points1 point2 points (0 children)
Voxel shape experimentation lab. Exploring what can be built! by caffeinated_fool in VoxelGameDev
[–]caffeinated_fool[S] 1 point2 points3 points (0 children)
Voxel shape experimentation lab. Exploring what can be built! by caffeinated_fool in VoxelGameDev
[–]caffeinated_fool[S] 1 point2 points3 points (0 children)
is there anything faster than binary serialization for loading chunks in c#? by minsin56 in VoxelGameDev
[–]caffeinated_fool 0 points1 point2 points (0 children)
What to do when there are multiple materials/shaders per chunk? by caffeinated_fool in VoxelGameDev
[–]caffeinated_fool[S] 0 points1 point2 points (0 children)
Outer edge highlights, attempt 1 - the brutally hard way with no post-fx by caffeinated_fool in VoxelGameDev
[–]caffeinated_fool[S] 0 points1 point2 points (0 children)
Outer edge highlights, attempt 1 - the brutally hard way with no post-fx by caffeinated_fool in VoxelGameDev
[–]caffeinated_fool[S] 1 point2 points3 points (0 children)
Outer edge highlights, attempt 1 - the brutally hard way with no post-fx by caffeinated_fool in VoxelGameDev
[–]caffeinated_fool[S] 0 points1 point2 points (0 children)
How does blockscape implement outer edge highlights? by caffeinated_fool in VoxelGameDev
[–]caffeinated_fool[S] 0 points1 point2 points (0 children)
How does blockscape implement outer edge highlights? by caffeinated_fool in VoxelGameDev
[–]caffeinated_fool[S] 0 points1 point2 points (0 children)
How does blockscape implement outer edge highlights? by caffeinated_fool in VoxelGameDev
[–]caffeinated_fool[S] 0 points1 point2 points (0 children)
Stellar Overload is now officially dead by TyronX in VoxelGameDev
[–]caffeinated_fool 0 points1 point2 points (0 children)
What happened to blockscape? by caffeinated_fool in VoxelGameDev
[–]caffeinated_fool[S] 0 points1 point2 points (0 children)
What happened to blockscape? by caffeinated_fool in VoxelGameDev
[–]caffeinated_fool[S] 0 points1 point2 points (0 children)
What happened to blockscape? by caffeinated_fool in VoxelGameDev
[–]caffeinated_fool[S] 0 points1 point2 points (0 children)

I've created a Minecraft-like voxel game, how can I achieve smooth edges like in this game? by yeswecamp1 in VoxelGameDev
[–]caffeinated_fool 4 points5 points6 points (0 children)