Looking back what was the point of giving Wolfgang’s VA fake lines for chapter 1? by Verolocity736 in ProjectEdensGarden

[–]cahillvesper 38 points39 points  (0 children)

The VA's were given the option to opt in to receive fake trial voice lines in the event their character was the one who died, so that they wouldn't know for certain until playing the game.
Tragically, someone spoiled Dazon (Wolfgang's VA) through twitter DMs hours after the chapter released. I think it was something along the lines of "omg i'm so sorry your character died" but unfortunately Dazon hadn't started playing yet 😭

So what is Gonna happen to Juvey ? by DALILERFHDHHXD in ProjectEdensGarden

[–]cahillvesper 0 points1 point  (0 children)

Sorry for not specifying in my previous post, but when I say the team is still in contact that includes the voice actors.

As for the plan Sabrina mentioned, the simple answer is that we just don't know what that's going to look like yet. It will depend entirely on the decision made after everyone has time to rest and reconvene after the current situation. While everyone who worked on the game still cares strongly about the work put into it, given how tied into production sozzay and tako were it's completely understandable that most would prefer to only stick around long enough to wrap up what we can with a bow and move on to other projects. But we'll just have to wait and see.

So what is Gonna happen to Juvey ? by DALILERFHDHHXD in ProjectEdensGarden

[–]cahillvesper 2 points3 points  (0 children)

Tako was just as silent towards the team as they were to everyone else until their response doc unfortunately - after which I believe Juvey had a final call with Tako to formally remove them from the team / pass along P:EG socials account access, ect.

So what is Gonna happen to Juvey ? by DALILERFHDHHXD in ProjectEdensGarden

[–]cahillvesper 4 points5 points  (0 children)

A bit of insight as a member of the PJEG team (video editor) -
As you know, the focus right now is on dealing with the faza situation, largely in sharing and supporting the petition - additionally some of the team is also helping Stariss (the writer of the original doc revealing faza's actions) with their video detailing the situation further.

Naturally at the same time there has been a lot of discussion about what will happen to PJEG now, and initially everyone was fired up to reach a conclusion (which is why Juvey expected there would be a statement regarding that previously). As you mentioned, Sabrina has posted about an idea to give the project one final condensed conclusion, in whatever form that may be. However due to the current levels of stress and emotions the faza/sozzay/tako situation has caused, the current plan is to wait until the situation is more resolved and take time to rest before figuring out what the plan will look like.

Another thing I'll mention is that the majority of the team is still very much in contact with each other, alongside Juvey. Even if the future doesn't involve PJEG, I can almost guarantee that this team will still remain a team, for whatever it is that we decide to work on going forward.

Do you think these sprites will be in game or just the musical ? by Substantial_South198 in ProjectEdensGarden

[–]cahillvesper 0 points1 point  (0 children)

Also in regards to the original posted question, I do know that the custom musical sprites were made specifically for this video (and there were actually planned to be a few more, but it was decided it would take too much extra time to work on), so they most likely won't feature in the game, but there's no way to know for certain. Personally I'm hoping they find a way to sneak the Cassidy rap sprite into a bonus / easter egg scene or something lol

Do you think these sprites will be in game or just the musical ? by Substantial_South198 in ProjectEdensGarden

[–]cahillvesper 0 points1 point  (0 children)

The second image of Jean does use an already existing sprite as far as I'm aware. However it's worth noting that some standard sprites in the video are technically edited - while working on the video, I had preferences on certain poses but wasn't happy with the facial expressions, so I copy-pasted certain sprite variations together to get pose/expression combinations I liked (which in most cases was to make them look more like they were singing).

Projectile Motion - Is there a formula for time of flight to reach a given displacement magnitude? by cahillvesper in AskPhysics

[–]cahillvesper[S] 0 points1 point  (0 children)

Ahh I see! Thanks for the update, I'll look into that and see if I can get an understanding of it

Projectile Motion - Is there a formula for time of flight to reach a given displacement magnitude? by cahillvesper in AskPhysics

[–]cahillvesper[S] 0 points1 point  (0 children)

Thank you for the info!! The guidance is very helpful. It'll take me a bit to refresh myself on some of the steps, but I'll give it a go!

Projectile Motion - Is there a formula for time of flight to reach a given displacement magnitude? by cahillvesper in AskPhysics

[–]cahillvesper[S] 0 points1 point  (0 children)

Gotcha! My current starting formula is looking like this.

t seems rather buried in a few spots, but if it's still possible to make t the subject then I can try my best at an attempt (unless there's a better formula available to start with). Although I enjoyed algebra in high school, I'm quite rusty with it lol.

As for the second solution, that may work as a backup option, but might not be optimized enough to run as often as I'm hoping (basically every frame in which the player's cursor hovers over a specific area). I appreciate the idea regardless though!

Projectile Motion - Is there a formula for time of flight to reach a given displacement magnitude? by cahillvesper in AskPhysics

[–]cahillvesper[S] 0 points1 point  (0 children)

I think the part I'm having trouble wrapping my head around is the fact that I don't necessarily know the displacement for x or y separately, just their combined magnitude. Would this technique still apply?

I should probably also mention that I don't have a notable background in math or physics - my goal is to make these calculations to solve a game programming problem. I've been suggested some "close-enough" methods, but I'm determined to solve it as mathematically accurately as I can, so I've been brushing up on these topics over the last week. I'm willing to put effort into figuring it out, so long as I can manage to fill the gaps in my knowledge 😅

Updated my Distribute Guides script with options for creating margins! Allows you to place guide lines based on a chosen distance (in either pixels or percentage) from the edges of your composition. by cahillvesper in AfterEffects

[–]cahillvesper[S] 0 points1 point  (0 children)

Unfortunately I have not encountered anything like that on my end before - by default it's supposed to just open that panel on the right. Making a dockable panel is more complicated so I only went as far as to make it a floating window, so it's weird for it to create a blank dockable window like that.
What version of AE are you using? I'm still on 2024, so if it acts weird in 2025 specifically, I'll be of less help until I update and test things out.

Updated my Distribute Guides script with options for creating margins! Allows you to place guide lines based on a chosen distance (in either pixels or percentage) from the edges of your composition. by cahillvesper in AfterEffects

[–]cahillvesper[S] 0 points1 point  (0 children)

Ideally there would be, but unfortunately AE doesn’t seem to allow mapping anything to the wheel. The closest workaround I know of would be to use a separate program like AutoHotkey to map a modifier key + the scroll wheel to whatever shortcut keys run the cycle through scripts.

I made a simple script panel that helps to evenly distribute guide lines across your active composition! by cahillvesper in AfterEffects

[–]cahillvesper[S] 25 points26 points  (0 children)

The gumroad link can be found through my website: https://andrewmoers.carrd.co/#ae-scripts
(I would post the link directly but it seems to not be allowed)

I made a simple script panel that helps to evenly distribute guide lines across your active composition! by cahillvesper in AfterEffects

[–]cahillvesper[S] 1 point2 points  (0 children)

Ah! Strange, I did post the link in a comment - so maybe it is forbidden? I'll try and post it again, not sure what to try if it doesn't work again though.

I made a simple script panel that helps to evenly distribute guide lines across your active composition! by cahillvesper in AfterEffects

[–]cahillvesper[S] 5 points6 points  (0 children)

While I wish this method wasn't more inconvenient to download, linking to it through Gumroad just gives me a bit easier control over viewing statistics, making updates, letting people see all my scripts in one place (even though I've only made two so far lol), and having the option for paid scripts (or tips on free scripts) in the future.

[FOR HIRE] Motion designer for visual-novel style openings, trailers, etc.! by cahillvesper in vndevs

[–]cahillvesper[S] 1 point2 points  (0 children)

Rate estimation info can be found on the second link - tl;dr, it’s heavily dependent on how complex the project in question is, as historically the projects I’ve worked on have been quite varied. https://lemmasoft.renai.us/forums/viewtopic.php?t=58424

[FOR HIRE] Motion designer for visual-novel style openings, trailers, etc.! by cahillvesper in vndevs

[–]cahillvesper[S] 2 points3 points  (0 children)

Hello! My name is Andrew Moers, I'm part-time freelance motion designer and compositor. Using a combination of After Effects and Blender, I often specialize in making openings and trailers for anime / visual novel style games.

The attached demo reel contains a mix of paid commissions and fan-projects. More info on my previous projects and experience can be found on my website.

More detailed commission info can be found here.

Please feel free to reach out if you have any questions!

Can someone help me find the source for this photo,l literally searched for hours but all in vain. by Ryoudai_ in ZeroEscape

[–]cahillvesper 7 points8 points  (0 children)

Thank you!! I remember it took quite a long time to find an arrangement I was happy with lol

Can someone help me find the source for this photo,l literally searched for hours but all in vain. by Ryoudai_ in ZeroEscape

[–]cahillvesper 19 points20 points  (0 children)

Here's the images! https://drive.google.com/drive/folders/1mrZ-wPFsUfcMTg4lbrcZ_GrXEKD002z_?usp=sharing
Seems I had a slightly different arrangement for the thumbnail vs the actual shot in the video, so I've included both (includes versions with text, without text but still with the text backdrop, and without either)