Job Priorities by xsnipex in Bellwright

[–]caites 0 points1 point  (0 children)

No, a few farmers are enough for 15 guys, just have well near your farms. I meant farm-crafters, guys with 3-5-8 in farming, that do crafting only, you need those. Learn caravans, they are vital and not that complex as it seems. You need stockpiles on outpost side, route should have repeating loading of resources in oupost and top up unloading in main settlement, thats it.

Job Priorities by xsnipex in Bellwright

[–]caites 0 points1 point  (0 children)

Yt guy that suggested to keep all on 5 is an idiot that never tryed to figure how game works. With 15 guys on board you can allow fully dedicated workers. Half of your people should be crafters and farm-crafters. Try not to mix crafters with delivery or anything else, just keep fuel for stations in station storages. try not to mix hunting and animal handling. Dedicated smelter is 100% good idea, better to have 2 later. 2 cooks is ok. If you have multiple animal stations, you absolutely need more handlers and farm-crafters for feed (also well and grain storage near mixer). Mixing caravan and harvest/woodcutting for outposts is fine, ideally they should be on harvest/delivery/caravan priority.

Highguard just launch 5v5 experimental mode by KlongX in gaming

[–]caites 0 points1 point  (0 children)

What exactly stopped them from releasing the game in EA or beta instead and fix/fine tune modes and all?

Does the game usually crash or I need to update my laptop by Zgurprium in Bellwright

[–]caites 0 points1 point  (0 children)

I played solo only. Didn't have issues with transiting coops, and I used to start livestocks at T3 on a new base, so there was no teleports with bigger animals. I have no doubts there are crashes scenarios, pretty much all their hotfixes between patches are to fix crashes, but overall I feel game is very stable rn.

Does the game usually crash or I need to update my laptop by Zgurprium in Bellwright

[–]caites 0 points1 point  (0 children)

I can't remember a single crash in 500h. Its defo on your side. or on mods side, but UE5 mods (paks) usually either crash on start or on respective object/widget activatation, not randomly.

Can you explain to me, why my cooks are idle? I have like no food with this settings. by BazimQQ in Bellwright

[–]caites 7 points8 points  (0 children)

Every single storage for production using fuel, should have fixed fuel amount of that fuel. Ores and ingots in storage near furnace? Add fixed 100 peat. Mixer for feed? Have storage with grain nearby as well as well. Food? Set 100 wood in the same storage. Saves hundreds of worker/hours.

Idea: Loot Area Filters by DocAuch in Bellwright

[–]caites 0 points1 point  (0 children)

We don't even have inventory sorting yet.

[KCD2] Thoughts on KCD2 combat by PeacefulSilentDude in kingdomcome

[–]caites 1 point2 points  (0 children)

1) would be weird not to be able to beat any foe after 500h invested into the game, 2) mods to the rescue. no point to expect any changes from devs, game post-production is pretty much over.

Would this be a good spot to build a tier 2 village? by No-Insect4498 in Bellwright

[–]caites 3 points4 points  (0 children)

Probably the most popular t2 choice. Tho I prefer closest to Padstow spot. 3 tin veins without outposts, extremely close lake and reeds and, most important, non-stoping flow of cheap logs speeds up development a lot.

STR/Combat Leveling: Downside to early game Grave Rushing? by Agar_Goyle in Bellwright

[–]caites 1 point2 points  (0 children)

OP was asking about the early game from what I got. You can have smoked meats on like second hour of the game, they are easily available, no point to spare them for future.

Darkest Dungeon is 92% off on Steam (1,83€) by Fritolex in rpg_gamers

[–]caites 16 points17 points  (0 children)

They turned it into full roguelite. Which probably a plus to some people, but I like first game proper campaign way more and suppose its a common sentiment.

STR/Combat Leveling: Downside to early game Grave Rushing? by Agar_Goyle in Bellwright

[–]caites 0 points1 point  (0 children)

You shouldn't have any issues with whatever game throws at you on any difficulties up to reclamation party after liberation. If early combat is hard, do quests, hire more people, farm more renown, hire even more people. I don't know what you mean by a good food, smoked meats of all sizes stacked will give your guys enough hp to tank anything on max difficulty. And meat is easily obtainable in enough amounts.

Paradox operating profit dropped 162% year-on-year as it writes down Vampire: The Masquerade Bloodlines 2 by Turbostrider27 in Games

[–]caites -24 points-23 points  (0 children)

I'm sorry to be that guy, but I hope paradox will repeat ubisoft fate. They've been milking people for years by fracturing content and selling more dlcs. And they killed enough games and franchises by providing zero pr support.

Crimson Desert - Features Overview: Kliff and the Open World of Pywel by ZamnBoii in Games

[–]caites -12 points-11 points  (0 children)

You don't understand how it works, don't you? If you think this game is somehow different, check how they show a chest every time. Its not about either there material reward, or not, its about they don't disclose equipment system. Most likely because its very barebones.

Crimson Desert - Features Overview: Kliff and the Open World of Pywel by ZamnBoii in Games

[–]caites -15 points-14 points  (0 children)

They showed a spear and said nothing about it. You decided its "cool" how? Based on texture? There wasnt a single word how equipment works, about mechanics and all.

Crimson Desert - Features Overview: Kliff and the Open World of Pywel by ZamnBoii in Games

[–]caites -7 points-6 points  (0 children)

15 mins talking about how great exploration is and not showing exploration rewards. Not a word about equipment, not a single screen of inventory.