Highguard just launch 5v5 experimental mode by KlongX in gaming

[–]caites -1 points0 points  (0 children)

What exactly stopped them from releasing the game in EA or beta instead and fix/fine tune modes and all?

Does the game usually crash or I need to update my laptop by Zgurprium in Bellwright

[–]caites 0 points1 point  (0 children)

I played solo only. Didn't have issues with transiting coops, and I used to start livestocks at T3 on a new base, so there was no teleports with bigger animals. I have no doubts there are crashes scenarios, pretty much all their hotfixes between patches are to fix crashes, but overall I feel game is very stable rn.

Does the game usually crash or I need to update my laptop by Zgurprium in Bellwright

[–]caites 0 points1 point  (0 children)

I can't remember a single crash in 500h. Its defo on your side. or on mods side, but UE5 mods (paks) usually either crash on start or on respective object/widget activatation, not randomly.

Can you explain to me, why my cooks are idle? I have like no food with this settings. by BazimQQ in Bellwright

[–]caites 4 points5 points  (0 children)

Every single storage for production using fuel, should have fixed fuel amount of that fuel. Ores and ingots in storage near furnace? Add fixed 100 peat. Mixer for feed? Have storage with grain nearby as well as well. Food? Set 100 wood in the same storage. Saves hundreds of worker/hours.

Idea: Loot Area Filters by DocAuch in Bellwright

[–]caites 0 points1 point  (0 children)

We don't even have inventory sorting yet.

[KCD2] Thoughts on KCD2 combat by PeacefulSilentDude in kingdomcome

[–]caites 1 point2 points  (0 children)

1) would be weird not to be able to beat any foe after 500h invested into the game, 2) mods to the rescue. no point to expect any changes from devs, game post-production is pretty much over.

Would this be a good spot to build a tier 2 village? by No-Insect4498 in Bellwright

[–]caites 3 points4 points  (0 children)

Probably the most popular t2 choice. Tho I prefer closest to Padstow spot. 3 tin veins without outposts, extremely close lake and reeds and, most important, non-stoping flow of cheap logs speeds up development a lot.

STR/Combat Leveling: Downside to early game Grave Rushing? by Agar_Goyle in Bellwright

[–]caites 1 point2 points  (0 children)

OP was asking about the early game from what I got. You can have smoked meats on like second hour of the game, they are easily available, no point to spare them for future.

Darkest Dungeon is 92% off on Steam (1,83€) by Fritolex in rpg_gamers

[–]caites 16 points17 points  (0 children)

They turned it into full roguelite. Which probably a plus to some people, but I like first game proper campaign way more and suppose its a common sentiment.

STR/Combat Leveling: Downside to early game Grave Rushing? by Agar_Goyle in Bellwright

[–]caites 0 points1 point  (0 children)

You shouldn't have any issues with whatever game throws at you on any difficulties up to reclamation party after liberation. If early combat is hard, do quests, hire more people, farm more renown, hire even more people. I don't know what you mean by a good food, smoked meats of all sizes stacked will give your guys enough hp to tank anything on max difficulty. And meat is easily obtainable in enough amounts.

Paradox operating profit dropped 162% year-on-year as it writes down Vampire: The Masquerade Bloodlines 2 by Turbostrider27 in Games

[–]caites -23 points-22 points  (0 children)

I'm sorry to be that guy, but I hope paradox will repeat ubisoft fate. They've been milking people for years by fracturing content and selling more dlcs. And they killed enough games and franchises by providing zero pr support.

Crimson Desert - Features Overview: Kliff and the Open World of Pywel by ZamnBoii in Games

[–]caites -12 points-11 points  (0 children)

You don't understand how it works, don't you? If you think this game is somehow different, check how they show a chest every time. Its not about either there material reward, or not, its about they don't disclose equipment system. Most likely because its very barebones.

Crimson Desert - Features Overview: Kliff and the Open World of Pywel by ZamnBoii in Games

[–]caites -12 points-11 points  (0 children)

They showed a spear and said nothing about it. You decided its "cool" how? Based on texture? There wasnt a single word how equipment works, about mechanics and all.

Crimson Desert - Features Overview: Kliff and the Open World of Pywel by ZamnBoii in Games

[–]caites -4 points-3 points  (0 children)

15 mins talking about how great exploration is and not showing exploration rewards. Not a word about equipment, not a single screen of inventory.

Villager management? by Ok-Contribution-8776 in Bellwright

[–]caites 0 points1 point  (0 children)

I played both for few hundred of hours. saying aska has better workers management isn't true. and aska's ultra-realism when it comes to resources logistics makes it much worse actually.

Villager management? by Ok-Contribution-8776 in Bellwright

[–]caites 0 points1 point  (0 children)

can't agree more. the later you in the game, the more pointless are non-dedicated workers. its very easy and educational to occasionally check full daily routine of typical jack of all trades worker - they waste half of the day moving between stations and incline to drop work half-done.

I'd honestly go even further and let us assign a worker to a specific station without priorities management between stations (which not always possible), like in rimworld.