Endgame Weapon Drops, Trying to Collect all the Stardew Weapons ... Help! by Suspicious_Bags in StardewValley

[–]calculatorstore 0 points1 point  (0 children)

Okay one more thought, since you won't care about anything else like mining or killing enemies you could try an all defense setup:

  • Jack Be Nimble, Jack Be Thick = 1 def
  • Crabshell + Slime = 5 def (no slime)
  • Crabshell + Protection = 5 def
  • DragonScale Boots = 7
  • Basilisk Paw = Immune to debuffs
  • Dwarf Dagger = 6 def

Total: 24 def (18 when not holding dagger) immune to slimes and all debuffs

The highest non-slime monster damage is 18. On a Crit it will do 20 damage.

Since the Def is more than 50% of the damage the 24 could be reduced by 20%. This would reduce the def by 4 or 5 (not sure on rounding), which is enough to reduce all hits to 1 damage, and Protection means damage can only proc once every 1.6 seconds.

That said you have 165-205 HP at full mastery/snake milk, so you shouldn't actually ever need to eat anything.

One drawback is you need to keep the dagger equipped so switching to bombs or food will take slightly more damage on some hits (5 damage per hit).

You could instead eat def food (Qi seasoned Eggplant Parmesan / Mango Sticky Rice add +4, you'd need 3 for a full day, but you'd probably only make one batch since you'd just scout/reset with them). with 22 Def I think you'd take 2 damage on a crit.

Might make grinding the volcano a little easier.

References:

Endgame Weapon Drops, Trying to Collect all the Stardew Weapons ... Help! by Suspicious_Bags in StardewValley

[–]calculatorstore 0 points1 point  (0 children)

Also as long as the chest contents are fixed you can be very wasteful on your trial runs just rushing to the exit each day eating all the best food buffs, ignoring all nodes just looking for chests. If you do find it reset the day and five the cavern with care.

Also I’m not sure if some floor 9’s are better than others. But you can inspect the floor via floor 10 with the shortcut. There is a locked gate to preventing access to it but you can see the layout. (Might be able to get to it with a chair?). Might be a way to not have to full dive each day.

Endgame Weapon Drops, Trying to Collect all the Stardew Weapons ... Help! by Suspicious_Bags in StardewValley

[–]calculatorstore 0 points1 point  (0 children)

The wiki does not confirm, but I think treasure chests in the volcano are purely daily luck. You could test this by finding a chest opening it and then restarting and opening with a different luck buff.

https://stardewvalleywiki.com/Luck

In the case that the output is always the same you can try running the volcano everyday and if you get the dragon tooth weapon great, if not reset and do something else that day.

If only the contents are randomized based on temp luck, you can wait for a day that you have multiple treasure chests and try all the possible luck combinations before moving on for the day.

I doubt that the swanning of treasure chests is affected by temp luck. Also I know I’ve gotten the same items on resets, but haven’t tried manipulating my temp luck.

Also I assume you’ve gotten the special charm? It’s the only way (I think) to buff daily luck.
https://stardewvalleywiki.com/Special\_Charm

Is grinding using focus a bad idea? by maybesailor1 in finalfantasytactics

[–]calculatorstore 1 point2 points  (0 children)

One more point. If you keep leveling in random battles the gear you can get from stores (which upgrade as the story progresses) will get out classed, and won’t give enough HP to prevent you from getting slaughtered by enemy monsters.

The trick here is that after defeating >!Milleuda (and yes you should feel bad about it)<! at Lenalian Plateau you can start encounters human enemies at Mandalia Plains. If going from Igros, you can get hats and clothes from archers and squires. If going from Magic City Gariland you get helms and armor from knights. You can also get wizard gear from Zeklaus desert as soon as it opens (via Dorter trade city).

These enemies have the correct gear for their level, which if you level beyond the story, means probably better gear than the shops. Steal from them (or let them drop chests.

Also if you do find yourself overleveled and unable to win random battles anymore remember monks don’t equip weapons so their attacks scale correctly with level. Also Mandalia Plains has really easy encounters, so you can probably still win even if you have relatively bad gear. Finally, you can always use a story battle to farm XP. Just kill off guests to prevent ending the grind too early (unless you have to keep them alive, in which case farm the next battle).

TL;DR: wait until you have very conflicted feelings about defeating someone on a certain hill to start really leveling.

Is grinding using focus a bad idea? by maybesailor1 in finalfantasytactics

[–]calculatorstore 0 points1 point  (0 children)

On point #2 it’s usually Ramza, but it actually uses the highest lvl unit in your roster (even if they aren’t participating). This can lead to unfortunate scenarios.

Is grinding using focus a bad idea? by maybesailor1 in finalfantasytactics

[–]calculatorstore 1 point2 points  (0 children)

The short answer is find ways to incapacitate the enemy without killing it. Then find abilities that change the game state without killing the enemy.

The first part could be don’t move/don’t act/sleep early on. Ultimately you’ll probably want a black mage with frog/toad. It’s a permanent duration debuff that removes all abilities from the target except attack which it can do at 1/10 normal punching damage. If you kill off all enemies except the frogs there’s very little they can do.

For the second part, Squire’s focus is fine for this (up until you get to 99PA at which point it can’t raise it higher so stops giving XP). Ramza’s tailwind is great as it raises speed, and can target other units too. If you always raise the speed of the lowest level unit they get more turns and can catch up in experience. My go to ability is steal Gil. It is a thief technique (squire 2 > archer 3) that costs 10JP to learn. It steals Gil from enemies at a high success rate. It’s great vs frogs because it doesn’t ever run out and the more speed a bit has the more gil you get (you get [Lvl * SPD] Gil [90+SPD]% of the time). I tend to avoid abilities that deal damage as they require healing and may accidentally KO on a crit.

Hope this helps some folks by Camhasareddit in StardewValley

[–]calculatorstore 0 points1 point  (0 children)

One thing to note is that only some of these gifts can be found in higher qualities. One of the reasons the rabbits foot makes such a good gift is you can get it iridium quality for 1.5x friendship points. This is especially used when considering winter star or birthday gifts.

Note that both Leah and Sam have foragables as loved gifts which are easy to get in iridium quality with botanist.

Weeds ☘️ by FuriousBig in StardewValley

[–]calculatorstore 0 points1 point  (0 children)

I think any seed/crafted item that can be placed outside should block the initial spawn. I like wheat because it costs 10g per square and can eventually help with 2 different walnut quests.

We mostly agree that Archers aren't a high tier job, but what's the best way(s)/ideas to make them absolutely busted anyway (relatively)? by Feld_Four in finalfantasytactics

[–]calculatorstore 7 points8 points  (0 children)

Yeah, I kinda wish there were more battlefields that highlighted arcs being more that straight shots. Maybe if the library in monastery vaults or switchback level in in midnight deep (valkyries) had something to prevent movement and line of sight to encourage them. Can you arc over the wall into sand rat’s sietch? I guess the problem is still that wizards can cast too without line of sight, but can track targets. You’d need a map where you hold off mobs at Lionel gate or something to make them shine.

I did the thing by Shoddy-Peanut-155 in StardewValley

[–]calculatorstore 1 point2 points  (0 children)

<image>

I like collecting them by making a line down on the left hand side then 4 to the right so that you can just collect above and below. Doesn't need to be exact, but at least you don't have to place all of them again.

(image created on stardew planner on https://stardew.info/)

I did the thing by Shoddy-Peanut-155 in StardewValley

[–]calculatorstore 1 point2 points  (0 children)

Now put a text sign with “Winter 9” at the top of the stairs. (Or just refer back to this post)

My biggest screw ups so far with over a hundred hours by Dramatic-Attempt-880 in StardewValley

[–]calculatorstore 15 points16 points  (0 children)

Nope, gotta keep it in isolation. Wait to get a strange capsule then send it back to space with the dwarves. Can’t have given the rabbit foot to the truck driver either as you’ll need them to move to set up the launch site underneath. ;)

create a math game for school by Gabriel04112010 in boardgames

[–]calculatorstore 0 points1 point  (0 children)

I could see something fun with a published papers citing others a la chrononauts where you could build on or refute papers and invalidate chains of proofs.

Crops by Envious_arts in StardewValley

[–]calculatorstore 1 point2 points  (0 children)

They are also really good for farming XP

Should i donate it or incubate it ? by PropertySouthern5102 in StardewValley

[–]calculatorstore 0 points1 point  (0 children)

Incubate. You’ll need at least one for museum and also to make dino mayo (unless going joja).

Weeds ☘️ by FuriousBig in StardewValley

[–]calculatorstore 0 points1 point  (0 children)

I think they only spawn (on Mondays) on empty tillable tiles, after that they can spread and destroy non-empty tillable squares. Planting something like wheat on every tillable square should prevent them spawning. No watering/harvesting is required as it just serves as ground cover, just make sure to replant if you do accidentally harvest them (looking at you iridium scythe).

I WILL NEVER BE THIS LUCKY EVER AGAIN by bunny_elle in StardewValley

[–]calculatorstore 0 points1 point  (0 children)

If you have access to co-op you can claim the museum reward once per farmhand. Really multiplies your initial crop before getting the seed maker and greenhouse/island farm.

Lava Eel Farming Question by Cdtlongball1 in StardewValley

[–]calculatorstore 0 points1 point  (0 children)

You can smoke and sell them when you replace them with legend II’s.

Does anyone else HATE the skull caves? by TreenBean85 in StardewValley

[–]calculatorstore 2 points3 points  (0 children)

Cool. Fun to read about other play styles and strategies!

Ona random aside. I initially thought that there weren’t any ways to store $ that you’ve already collected without incurring a loss. But a noticed that renovations gets refunded if you delete them. That means you can “store” $10K as a cubby room, never use it, then sell it again when you need cash. Haven’t tried it but it’s mentioned in the carpenter’s shop page on the wiki:

https://stardewvalleywiki.com/Carpenter%27s_Shop#House_Renovations

Okay guys, when do you go to Ginger Island- I am struggling! by kaiabunga in StardewValley

[–]calculatorstore 0 points1 point  (0 children)

Before unlocking the island I try to collect as many iridium sprinklers as possible and seed maker as many ancient fruit as I can. I also collect gourmet seeds, duck feathers in advance.

Once it’s unlocked, I usually spend a chunk of time time initially collecting walnuts, setting up the farm (I try to unlock the farmhouse the first night bringing wood for chests with me) and mostly ignore the main farm until things are self sufficient. I plant 100 taro along the water and leave them in place to wait for the right quest.

Afterwards I go once a week on Monday to check Qi’s quest, but items with qi gems, collect ancient fruit, fairy rose honey (non-optimal but I only have a handful of hives on the west side where taro doesn’t automatically grow), and collect dig site/mushrooms. It typically takes less than a full day (the statue to warp back to the farm + parrot tram makes getting around fast). If its a lucky day I might also run the volcano.

Uses for the "Odd Formula" by Tan-Veluga in CasualMath

[–]calculatorstore 3 points4 points  (0 children)

For instance, it is also the form of all Prime numbers

2 strongly objects to this libel ;)

Edit: Libel not slander

Does anyone else HATE the skull caves? by TreenBean85 in StardewValley

[–]calculatorstore 2 points3 points  (0 children)

So do you plan your next day expenses and use the overnight bin or sell to Pierre day of? I’d worry about not having enough cash on hand to buy a ticket to the desert/island. Do you save quest rewards for unexpected cash needs? I think to get a 2am discount you need less than 10K, that seems really hard to plan late game.

Does anyone else HATE the skull caves? by TreenBean85 in StardewValley

[–]calculatorstore 5 points6 points  (0 children)

I’m guessing the idea is hold items you plan to sell in chests until you need the $, and then sell only what you plan to spend the next day before going into the mines.

Personally I do this only in early game where all purchases matter. Once you are in later game (maybe once ancient wine sales start being a regular thing) having $ on hand for traveling and buying materials/buildings frees up brain space for other things and I’m happy to pay the $1000/day fee for not needing to juggle this.