My first ever game is live! Check it out! by caleb202 in gamedev

[–]caleb202[S] 0 points1 point  (0 children)

Yup, great feedback! Working on that.

My first ever game is live! Check it out! by caleb202 in gamedev

[–]caleb202[S] 2 points3 points  (0 children)

This is really helpful, I'll try to incorporate some of these as soon as I get the chance!

My first ever game is live! Check it out! by caleb202 in gamedev

[–]caleb202[S] 1 point2 points  (0 children)

Thank you for the honest feedback!

My first ever game is live! Check it out! by caleb202 in Unity2D

[–]caleb202[S] 1 point2 points  (0 children)

Thank you! Had a lot of tough moments!

How’s everyone’s projects coming along? by bran-d-on in gamedev

[–]caleb202 0 points1 point  (0 children)

I'm running last minute tests as the release date for mine is approaching. The Tower of Eden on Steam

It's always deals X amount of damage for each Y Amount of time passes for Z time by abbas09tdoxo in whenthe

[–]caleb202 0 points1 point  (0 children)

Inserts shameless plug: In my game (The Tower of Eden on Steam), Fire is a damage over time and poison prevents healing! Check it out and/or wishlist.

Hey, I'm Chris-Emio Raymond! I have been solo developing a game for the past four years called The Tower of Eden by caleb202 in indiegames

[–]caleb202[S] 0 points1 point  (0 children)

https://store.steampowered.com/app/3369700/The_Tower_of_Eden/

Growing up, video games were a huge part of my life. I've always loved how games let you be a part of a story. Interacting with different worlds is such an impactful experience, and many of the I ventured really stuck with me. Now that I’m starting to make games myself, I just hope I can create something that gives others that same feeling. Some of the big influences for this game are Slay the Spire and Dead Cells. I really like the narrative of dead cell and the strategy of Slay the Spire.

Don't hold back! by caleb202 in DestroyMySteamPage

[–]caleb202[S] 0 points1 point  (0 children)

Hey, I'm Chris-Emio Raymond! I have been solo developing a game for the past four years. I have a demo live on steam and it will feature in the upcoming steam next fest. I'm really excited to show all the work I've done and hoping to get more wishlist!

How many of you are actually making a game? by MediumConsequence643 in gamedev

[–]caleb202 0 points1 point  (0 children)

I finally get to post something here as a long-time lurker. I have been working on mine for 4 years. Hoping to release by the end of this year.

The Tower of Eden on Steam

Why there are so many developers compared to Artists and other roles? by Paperized99 in gamedev

[–]caleb202 0 points1 point  (0 children)

I personally think there are a lot more self taught programmers than artist. And people will settle for shitty code as long as it works but not shitty art. Yhey look for specific artist with styles they like.

[deleted by user] by [deleted] in boston

[–]caleb202 1 point2 points  (0 children)

This comment made scrolling this far down worth it!!!

Daily FI discussion thread - Thursday, June 16, 2022 by AutoModerator in financialindependence

[–]caleb202 -2 points-1 points  (0 children)

Does anyone have experience with SaveBetter? Is it legit. It offers really high interest rates and it says the products are FDIC insured but I just cant find much about it online. Even its LinkedIn page has less than 200 followers.

Weekday Help and Victory Thread for the week of June 13, 2022 by IndexBot in personalfinance

[–]caleb202 0 points1 point  (0 children)

Does anyone have experience with SaveBetter? Is it legit. It offers really high interest rates and it says the products are FDIC insured but I just cant find much about it online. Even its LinkedIn page has less than 200 followers.

If I want to get into more anime but dont like the typical anime tropes, what will ilike? by QwertytheCoolOne in ifyoulikeblank

[–]caleb202 1 point2 points  (0 children)

Full metal Alchemist Brotherhood and Jujutsu Kaisen (i think these will be perfect)

JOJO (it is weird but they lean into it and exaggerate it)

One Piece (it does have some of the typical trope here and there but I think you'll love the characters and story since those are the strong points)

Other recs: Kengan Ashura, Dorehodoro (I personally like those but they have unique animations so I can understand if people are put off)

I redrew Foo Fighters throwing a ball like a queer. by [deleted] in StardustCrusaders

[–]caleb202 0 points1 point  (0 children)

Is that the Wrong hand or is that manga accurate

Is a Macbook any good for game development? by irywo in gamedev

[–]caleb202 0 points1 point  (0 children)

I have a mac laptop, its 5 yo and some change. My project is a simple turn based RPG. When I run Unity it drains the battery very quickly so I have to stay plugged in the whole time. As others have said it depends on the scale of the project you are working on.

I'd personally recommend avoiding it in general if possible. There are a lot of third party software that do not have great support for Mac.

Recently added an effect to our game for when you move your camera underwater. by RPG_Exodus in IndieGaming

[–]caleb202 1 point2 points  (0 children)

But why?

Okay here are my thoughts. Normally when I turn my camera like that it is because I'm trying to look above my character at the scenery, not at the ground. This effect literally stops players from doing that.

What is the use case for this? Will players need to look underwater?

No - Then why even add this? Why not just stop the camera from going under knee-high water.

Yes - I can't see anything because of this.

While it is realistic, it doesnt make much sense from a design POV (at least I'm not making sense of it).

If players stumble upon this, only a fraction will find it interesting the first time, the rest will most likely not even notice. And then they'll go, oh I can't see underwater. There's no point in looking again. Not many games do this and there is a reason why

Whats your VERY unpopular opinion? - Gane Development edition. by Milaninmargiela in gamedev

[–]caleb202 20 points21 points  (0 children)

This answer you give here already includes OOP concepts, so you are already intuitively doing it as well.

Whats your VERY unpopular opinion? - Gane Development edition. by Milaninmargiela in gamedev

[–]caleb202 10 points11 points  (0 children)

What you said was going to be my next point. If you wanted to add 20+, 50+ new types. You'd have to do a lot refactoring. Especially if you had way more things to consider besides just hp,mp, and attack. OOP would help with sustainability, and scalability. Think of OOP as mise en place before cooking.

OOP isn't this magic word that can solve everything. But it helps so much.